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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Rawnrr Zombie in Poser5 this time


c1rcle ( ) posted Thu, 06 March 2003 at 4:10 PM · edited Thu, 09 January 2025 at 3:58 PM

Content Advisory! This message contains nudity, violence

file_49057.jpg

Still playing with the Zombie :) I think I need to feed him soon ;) Posette or Judy? can't decide, maybe I'll feed them both to him.


Scarab ( ) posted Thu, 06 March 2003 at 4:21 PM

Yeeps! Scarab of the Living Dead


tankred ( ) posted Thu, 06 March 2003 at 4:42 PM

It is GREAT. A few things. Looks like the fingernails are sunk in the tips of the fingers. Are they supposed to be that way? Everything is too symetrical. Almost NOTHING is Nature is symetrical. This is a real pet peve or mine! :-) Try to offset one side or the other. Try to use different gaping holes, sizes, coloures, textures, try to see if you can make some of the internal organs showing, etc. Just trying to help, Tankred


queri ( ) posted Thu, 06 March 2003 at 5:59 PM

Was that a draft render? I saw a seam line and those show up in draft sometimes. Other questions: using displacement on him? If so you need a higher value on the body. He looks good even with the sunk in fingernails-- I'm betting that's from the displacement map. Emily


iamonk ( ) posted Thu, 06 March 2003 at 6:19 PM

Nice texuring so far, but...you knew there would be one...he looks a little too puffy. Think DEATH and DECAY! The skin seems like it should stretch over the bones. Take a look at some roadkill sometime, especially a few day old carcass. There may bee some bloat, but that would be in the abdomen. There would be little sign of muscle due to the lack of blood flowing into it. The color scheme is pretty good, depending on where this guy has been laying around. Rotting brown, mildew green, bloodless flesh, all wonderful colors! His nose is accurate, but he has too much lip. Think more boney/emaciated, more muscle tone, but less muscle. Try to imagine the skin without that layer of body fat below, and somewhat stretched and dehydrated. A good visual may be rotting fruits and or vegetables. I think you are definately on the right track, I see too little dead things around here. Hope I'm not being too critical, nice work. Mark


RawArt ( ) posted Thu, 06 March 2003 at 7:37 PM

I am so glad you like this guy C1rcle...it is always thrilling to see the work that people do with these guys :) btw...tankred and iamonk, this is a texture which is already in the marketplace, not a WIP/ That process is long passed :) But thank you for your views. I think you will find if you look at some of the product shots that you will find that there are many colour variations and there is also included a very emaciated body morph for Mike 2. This texture also works on grim for those who like the deadly thin look too. Rawnrr


iamonk ( ) posted Thu, 06 March 2003 at 8:13 PM

Sorry, jumped the gun a little! I should have read a few posts prior. Are you through with this type of character? I would love to find a really sloppy looking one, ya know with maggots, puss, organs hanging out, lot's of gore! Mark


RawArt ( ) posted Thu, 06 March 2003 at 8:41 PM

I think I shall always work on horror characters of one type or other...though my current project is of a couple of "normal" human characters...eh..everyone needs a change :) (btw....if you like this type of character, you can also check out my mummy-pack in renderosities marketplace...he is pretty gruesome too) Rawnrr


whbos ( ) posted Thu, 06 March 2003 at 11:45 PM

I just bought it myself. It'll be great for those open caskets scenes--the ones dug up after several years. I wouldn't mind some textures like iamonk mentioned (decomposing bodies), but this texture far surpasses anything else I've seen so far. I can't wait to play with it.

Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro


JBroneske ( ) posted Fri, 07 March 2003 at 12:27 AM

He looks pretty gross to me! But I do see what you mean about the symmetry, on his chest. If the holes were more random, would have looked even better. Still, pretty eewy gooey! And that seems to be why I think that Poser people don't look real. They are symmetrical on both sides of their face and body. Real people aren't that way.


Scarab ( ) posted Fri, 07 March 2003 at 1:07 AM

"...scares the willies out of me!" Slartie Bartfast Scarab<-also finds it scary enought to preclude criticism.


c1rcle ( ) posted Fri, 07 March 2003 at 2:48 AM

All the problems that people noticed are my fault it was a draft render, I was in a rush to play with him, I'll take more time over rendering him later when I have time to really sit down & see what he's made of. Also I've only used the first texture, there are several others I have yet to look at. I'm really going to enjoy this one :)


queri ( ) posted Fri, 07 March 2003 at 6:03 PM

Anyone who really doesn't like the symmetry can fix it fairly easily with a paint proggie with layers. Just make some variants. Add a few maggots while you're at it.:)) Mind you a truly hungry Zombie would have already scored all the maggots within arm's reach. Eeeew, grossed myself again. Emily


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