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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Is Vickey/Millie really worth the money?


Adonis ( ) posted Tue, 16 May 2000 at 10:56 AM · edited Wed, 11 December 2024 at 2:29 AM

For those of you who purchased Vickey/Millie, is it really worth buying it? Let's hear some opinions please.


black-canary ( ) posted Tue, 16 May 2000 at 11:38 AM

She's been worth every penny for me. I love doing portrait work and I tend to want to use a custom body type rather than the default posette, and vicky's very good for that. Also despite not liking her default "lurch" face, with morphs I think she's prettier than posette--because I can change her face more than posette. So every person can create their own version of pretty, without having to load quite as many morphs as posette. The main thing, though, is that before Vicky I'd been using poser to create source images for drawing and painting, with the occasional cool wallpaper. Since Vicky I've been using poser much more seriously--she's really made me very interested in what I can do with poser again, gotten me to make the jump to bryce, and so on. In short, she's a good enough product that she adds significant value to poser and bryce, for me anyway. Mary


cooler ( ) posted Tue, 16 May 2000 at 11:38 AM

VicMillie has been more than worth the money, especially after the freebie morph pack was released. For me just the time saved in "post production" due to the increased vertices was worth it.


Scarab ( ) posted Tue, 16 May 2000 at 11:42 AM

She was definitely worth the $60 intro price, I would have a little trouble going for the full hundred bucks. But if you need a very flexible character, there's nothing else like her....


picnic ( ) posted Tue, 16 May 2000 at 11:52 AM

I just made an 'album' of all my Poser work (and a separate Bryce--which usually has Poser stuff too) with the work starting from beginning to now--I got Poser last Summer so started with P4. Though I'm far from one of the better artists here, my work with P4 woman did get progressively better. Then--when the Vicky model started in the pics, you could see a BIG difference--I used many different textures and morphs on P4--many photorealistic, but Vicky just has a 'different', more 'real' look (vertices do make a difference)--and with all the other work I've seen by the better artists here, I would have to say that she is definitely worth it. I haven't done much with P4 since I got her, frankly. Diane B


picnic ( ) posted Tue, 16 May 2000 at 11:54 AM

And, HEY, black canary--did you get your new texture finished?--I really like the first one I have--even without a body tex. Diane B


CharlieBrown ( ) posted Tue, 16 May 2000 at 12:05 PM

I'm with Scarab; she's definitely worth $50-$70 USD, but I'm not sure that she's worth much more than that...


arcady ( ) posted Tue, 16 May 2000 at 12:12 PM

I didn't like her at first. Until the morphs started pouring in. But it's true that you can shape her into just about any woman; face wise. Though her hands make her look like a man that went through a sex change (too big). SHe's now my default figure of choice. And with the clothes pack finally out I'm starting to wonder what I'm going to use possette for.

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SnowSultan ( ) posted Tue, 16 May 2000 at 12:57 PM

I think it depends on what you want to use her for. For close-up facial shots, Victoria is a lot better. The eyes, eyelashes, and brows are indeed superior to those of the default P4 woman, and it seems many artists here have been able to shape her face quite well (not me, but I'm no expert). :) Just don't make the same mistake I did - don't think of Victoria as an improved Posette. If you consider her a brand-new character; perhaps a more 'mature' or customizable woman, it will be a worthwhile investment. Personally, I wish I had my $60 back to spend on a couple of Traveler's Fashion sets. Victoria's body looks extremely awkward to me, I don't like having to use two different texture maps (head and body), nor do I want to spend more money on basic clothes to fit her, and no matter what I do to that face, it doesn't get any better!...but that's just my opinion. ;) Hope you're able to make an educated decision. Take care. SnowS Hoping his pictures are worth 1001 words.

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black-canary ( ) posted Tue, 16 May 2000 at 12:58 PM

Nope, texture isn't done...the photo I started with wasn't a good enough resolution, so I have to scan a different one. Plus, my husband just got "the sims" so my compu-hog time has been cut down a lot! I did manage to sneak in time to put a bunch of stuff on my website if anyone wants to look tho. http:www.geocities.comchandracrater Okay, how off topic is that? So, back to Vicky: if you find a body part the wrong size, just rescale it! Works great for me. Almost all my vicky renders feature a head size set to 105% (and hair also scaled 105%, you can save it that way into your library and it conforms fine) and the hip and chest shortened on the y-axis. My dancer's legs and arms are stretched on the y-axis (see gallery). I've found that as long as you don't go more than 5%-8% either way you can get a lot of realistic different looks without it being obvious what you did. So, see what you get if you size the hands down a little. Mary


a_super_hero ( ) posted Tue, 16 May 2000 at 1:20 PM

I have been playing around with Vicky (Still a very much newbie) and I am wondering what settings and morphs to get a softer/smoother face. Vicky is still not up to the $60.00 yet for me, but it is slowly getting their.


black-canary ( ) posted Tue, 16 May 2000 at 1:49 PM

Heart face and round face both make her softer-looking. In general, set morphs to 1 and then work your way down to 0. Most morphs don't look good at a value above 1. It's really worth your time to go down everything on the list of morphs for the head, and set each one to 1 and then to -1 to see the range you can get. Once you know what everything does you'll know what you need to add from the many available free morphs, or what you can do by combining morphs. I tend to use a heart-shape face with strong cheekbones, full lip upper & lower set to around .7, and then a stronger nose by using nose bump and so on. Other people focus more on changing the eyes, which requires add-on morphs for the most part but produces some really nice results. Mary


Adonis ( ) posted Tue, 16 May 2000 at 3:27 PM

It's me again (Adonis) who started this particular thread. I very much appreciate your feedback/opinions. I've been searching & viewing a number of images created by using this new character. I did realize that there have been some significant improvements over Posette, yet still lacking the refinements for smooth bends & extension of joints I'd expect from what's now a $100-a-piece 3D-model. Especially, the cloths still seemed to produce some noticeable "zaggedness" at character's seemingly normal poses; same factor that really bothered me when working with Posette. I think I will be looking at more work that involve the usage of Vickey and ask myself the same question later on. I wish I had known that Vickey was temporarily selling for introductory price. ** sigh ** Thanks, all.


lmacken ( ) posted Tue, 16 May 2000 at 6:50 PM

So far as the smooth bends and extensions go, there's not much Vicki can do. It would take changes in the underlying geometries. Think about the way a hypothetical person's shoulderblade moves under the skin of their back and you'll see what you are up against. Realism is a slippery slope. =)


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