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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 19 10:45 am)



Subject: Help needed : strange deforming - see picture


Holli ( ) posted Fri, 07 March 2003 at 12:07 PM ยท edited Sun, 19 January 2025 at 10:51 AM

Attached Link: http://www.atomic-knights.de

file_49216.jpg

Hello everyone, I am doing a poseable keyboard at the moment and when I thought I was done with it I noticed some really strange thing I can not explane.

ok, let begin :
every single key is a child to the frame
every key can be rotated for 5 degrees
if I "push" a key the frame somehow transforms in the direction the key moves.
if I "push" more key the frame transforms more.

on the picture you can see : none key pushed, one key, six keys.

The frame does not rotate as you can see it is only "deforms" How can I avoid this unwanted effect ?

I edited most of the dials and set limits in the cr2 code but I did not use morph targets or anything in the object.


kawecki ( ) posted Fri, 07 March 2003 at 12:15 PM

You have to kill all the "joint", "twist", "smoothScale" channels in the cr2, these are deformers for bending the junctions of the body parts.

Stupidity also evolves!


ockham ( ) posted Fri, 07 March 2003 at 12:32 PM

The simplest fix is just to do a search-and-replace in the CR2: replace all "bend 1" with "bend 0".

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Holli ( ) posted Fri, 07 March 2003 at 12:46 PM

wow ! I never thought I would only need some seconds to fix this problem. Now it works perfectly ! thanks a lot you really saved my day.


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