Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)
Windows users just happen to freely provide the OVERWELMING majority of 3d models, textures, tutorials, Poser web sites, etc. and otherwise freebies that we all enjoy. And almost ALL of those dedicated modelers are willing to accomidate us Macintosh users who have specific needs in regards to our file system 'qwerks'. Some have even spent enormous time and effort to help us when we a problem with a particular file when they didn't have to and could have shrugged us off with a "I don't support Macs". I think you would be well served if you did not make infer that you would be helped better by a Mac-user. This is simply not true. As for your texture, it is a very light texture. You may need to turn posette all white for the texture to show up. 1. Select "posette". 2. Go to the "Render" menu and select "Materials". 3. Click on "Object Color". 4. Change whatever color is displayed to "pure white". Posette will now look like a ghost. She'll be completely white. That's O.K. Do a render. What was happening is posette's skin color was mixing with your texture (which is very light). And because her skin color was darker than your texture, you were not 'seeing' your texture. Hope that helps you.
Don't sweat the petty things, and don't pet the sweaty things! ; )
Chelsey, The only thing I would add... is to save your all white characters back to your Library under new names so that you can retrieve them again later. You don't want to have to do this every time you make a new character. To do this: with your white Posette standing there like in #5, click on the "+" sign under the thumbnails in the Library. You will be prompted for a "new set" name, so make it "Posette White Base" or whatever you'll remember. When you make a character that you like, with skin and morphs, you can do the same thing to save it. Dr Geep has a page showing which file types/extensions get saved in which libraries, so if you can't save a character under props, or a prop under lights, this is why. There are also python scripts which will make a character completely white with one click, but you need ProPack or P5 to use them. Carolly
Sorry Elf ^^;; Didn't mean it like that, but I've gotten help from a window user before and it was really confusing (it helped that I knew somethings that he was talking about). ^^;; And thanks for telling me what I oughta do =) So with lighter body tex tones the model should be lighter than it correct? So many things to learn...
Generally you should ALWAYS use a white base model for your textures, unless you want a particular effect :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
For a blue skinned model I would still make the base white. But then I usually always make my bases white. Only exception is if you want to use a specific texture and have the final character look black or asian. In those cases you could tint the base. The size of textures depends on several things. I can see you're making textures for Posette. I don't remember the "normal" size of her maps but for Victoria I would say 3000x3000 is a high rez map. I guess the same would apply to Posette.
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
K cool. I just tried my hand at a horse texture and I need to stop making things so light ^^;; So basically most tex's use a white base.. hm... and a 3000x3000 area. Are you saying in Poser or where ever you make the texture? If you enlarge the template (the ones that come on the P4 cd) you'll loose some lines because they'll get distorted. How do you get around that? o.o;
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