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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)



Subject: Texture help!


ChelseyBelsey ( ) posted Fri, 28 March 2003 at 10:27 PM · edited Mon, 23 December 2024 at 2:24 PM

file_52358.jpg

Ok, I made a texture (as you can see in this post) but it won't work in p4! I don't know what I've done wrong... or what is wrong with my texture. I work on a Mac so any Mac users would be more helpful than pure Window users =p I've tried my other textures and they change but... this won't. =( Anyone know what my lil newbie self have done wrong or haven't done? Oh and I followed: http://www.3d-cc.com/quagnon/tutorial/skin.htm 's instructions on texture making as well. Help meee =(


ChelseyBelsey ( ) posted Fri, 28 March 2003 at 10:34 PM

Oh and sorry for the bigness it the image o.o; Its the actual image, and I put it up so you could dnld it and see if it works for you or do cruel/nice things to it. ^^;;


Elfwine ( ) posted Sat, 29 March 2003 at 1:00 AM

Windows users just happen to freely provide the OVERWELMING majority of 3d models, textures, tutorials, Poser web sites, etc. and otherwise freebies that we all enjoy. And almost ALL of those dedicated modelers are willing to accomidate us Macintosh users who have specific needs in regards to our file system 'qwerks'. Some have even spent enormous time and effort to help us when we a problem with a particular file when they didn't have to and could have shrugged us off with a "I don't support Macs". I think you would be well served if you did not make infer that you would be helped better by a Mac-user. This is simply not true. As for your texture, it is a very light texture. You may need to turn posette all white for the texture to show up. 1. Select "posette". 2. Go to the "Render" menu and select "Materials". 3. Click on "Object Color". 4. Change whatever color is displayed to "pure white". Posette will now look like a ghost. She'll be completely white. That's O.K. Do a render. What was happening is posette's skin color was mixing with your texture (which is very light). And because her skin color was darker than your texture, you were not 'seeing' your texture. Hope that helps you.

 Don't sweat the petty things, and don't pet the sweaty things!  ; )


Elfwine ( ) posted Sat, 29 March 2003 at 4:10 AM

file_52359.jpg

Step 1

 Don't sweat the petty things, and don't pet the sweaty things!  ; )


Elfwine ( ) posted Sat, 29 March 2003 at 4:13 AM

Content Advisory! This message contains nudity

file_52360.jpg

Step 2 - This is what posette will look like after you change all the materials to white.

 Don't sweat the petty things, and don't pet the sweaty things!  ; )


Elfwine ( ) posted Sat, 29 March 2003 at 4:16 AM

file_52361.jpg

Step 3 - Load your texture, and check the box "Texture changes apply to entire figure".

 Don't sweat the petty things, and don't pet the sweaty things!  ; )


Elfwine ( ) posted Sat, 29 March 2003 at 4:19 AM

Content Advisory! This message contains nudity

file_52362.jpg

Here's what your texture looks like. I had to change the "eyeball" to "no texture" because her whole eye was green.

 Don't sweat the petty things, and don't pet the sweaty things!  ; )


Elfwine ( ) posted Sat, 29 March 2003 at 4:21 AM

Content Advisory! This message contains nudity

file_52363.jpg

...and a close up.

 Don't sweat the petty things, and don't pet the sweaty things!  ; )


hauksdottir ( ) posted Sat, 29 March 2003 at 7:54 AM

Chelsey, The only thing I would add... is to save your all white characters back to your Library under new names so that you can retrieve them again later. You don't want to have to do this every time you make a new character. To do this: with your white Posette standing there like in #5, click on the "+" sign under the thumbnails in the Library. You will be prompted for a "new set" name, so make it "Posette White Base" or whatever you'll remember. When you make a character that you like, with skin and morphs, you can do the same thing to save it. Dr Geep has a page showing which file types/extensions get saved in which libraries, so if you can't save a character under props, or a prop under lights, this is why. There are also python scripts which will make a character completely white with one click, but you need ProPack or P5 to use them. Carolly


ChelseyBelsey ( ) posted Sat, 29 March 2003 at 1:06 PM

Sorry Elf ^^;; Didn't mean it like that, but I've gotten help from a window user before and it was really confusing (it helped that I knew somethings that he was talking about). ^^;; And thanks for telling me what I oughta do =) So with lighter body tex tones the model should be lighter than it correct? So many things to learn...


TrekkieGrrrl ( ) posted Sat, 29 March 2003 at 3:06 PM

Generally you should ALWAYS use a white base model for your textures, unless you want a particular effect :o)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



ChelseyBelsey ( ) posted Sat, 29 March 2003 at 5:06 PM

Ok, say I made a blue skinned model... what should her color base be? White or something else? And for putting tattoo's on... how large to you generally make the tex so it's details aren't lost?


TrekkieGrrrl ( ) posted Sat, 29 March 2003 at 5:23 PM

For a blue skinned model I would still make the base white. But then I usually always make my bases white. Only exception is if you want to use a specific texture and have the final character look black or asian. In those cases you could tint the base. The size of textures depends on several things. I can see you're making textures for Posette. I don't remember the "normal" size of her maps but for Victoria I would say 3000x3000 is a high rez map. I guess the same would apply to Posette.

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Lyrra ( ) posted Sat, 29 March 2003 at 7:10 PM

The surface material should be left to all white any time you use a texture. However, it is quite possible to 'tint' texture using material colours. If you have no texture, than use the material colour to change the colour of the objects.



ChelseyBelsey ( ) posted Sat, 29 March 2003 at 8:52 PM

K cool. I just tried my hand at a horse texture and I need to stop making things so light ^^;; So basically most tex's use a white base.. hm... and a 3000x3000 area. Are you saying in Poser or where ever you make the texture? If you enlarge the template (the ones that come on the P4 cd) you'll loose some lines because they'll get distorted. How do you get around that? o.o;


Lyrra ( ) posted Sat, 29 March 2003 at 11:44 PM

Chelsey, I suggest you go to uvmapper.com and download the free version of UVMapper. WIth this, you will be able to open OBJ's and save out the templates in any size you need. Then you can take that template into Photoshop and work there. Lyrra



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