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Subject: :: What Bryce 6 should be like...if possible! ::


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Erlik ( ) posted Fri, 28 March 2003 at 11:43 AM

Whaddaya mean, you can't select an object if it's too big or too far away? What's the selection feature in the lower right corner of the screen for then? You absolutely don't need to click on the object itself. Oh, yes, that reminds me: The object tree! So, not a single long list of the meshes in the scene, but one hierarchically divided by objects: object one mesh one mesh two mesh tree object two mesh one_2 mesh two_2 and so on.

-- erlik


TCSP ( ) posted Fri, 28 March 2003 at 2:54 PM

Now I will say, the gui is very nice in general. The visual tracking for zipping through the environment on the control arrows is very impressive... like the navigator window in ps. BUT, there are times when I cant select an object even though its clear enough to see its mesh, its just too far away. Is it a bug? I dont know. I just build stuff. Does it frustrate me? Absolutely. Should it be addressed? I think so. I never said I couldnt use the toggle (which is laughably small on my monitor and wholly inconsistent with the MASSIVE SINGLE WORKING WINDOW !PAIN!.) it becomes a strain after a while. The time selection toggle concept is good but it just doesnt work for me so I dont use it and it would be nice to see a newer version of Bryce with something else. It would be nice to have the zooms addressed as it would lend to a richer environment for those of us who like to fly through our work AND keep it real. (scaled) Also, the single !PAIN!, is just that. Im sorry none of you agree with me. I like Bryce and I will continue to use it This thread is about what you would like to see in a newer version I think my points are pretty valid.


eelie ( ) posted Fri, 28 March 2003 at 3:52 PM

Wombat, I've already gotten that way to have flowering trees down. Unfortunately, it only looks good from a distance. Too close and it's obvious the "flowers" are just leaves that are colored differently. Most times it doesn't matter but it limits me, at least, to having to try to do close-ups a different way...or avoid them altogether.


antevark ( ) posted Fri, 28 March 2003 at 4:24 PM

y'kno,,, i don't think it's illegal to reverse engineer an app unless you're planning to sell it..... maybe the someone can get a small team together and offer it as an "optimization plugin" Now i just gotta find a decent decompiler....


kromekat ( ) posted Fri, 28 March 2003 at 6:05 PM

Good point raised about the object list - it should defintely be parts relative to an object or group - that is however, why an actual heirarchy list window like in Cinema) would be far better. Keep it on the points as much as possible people - lets not veer into general Bryce facts and figures discussions :)

Adam Benton | www.kromekat.com


foleypro ( ) posted Fri, 28 March 2003 at 7:33 PM

Everything...Thats what we want....Got a ton of cash lying around...We need to focus on what will keep Bryce going and then we can work on the other stuff as time permits...Big thing is we need to be able to get Corel to do something,Then when and if they do we need some help and that is where DOC has so generously decided to Merge his Superb Program of MojoWorld and help Save Bryce,I say the first thing that needs to be done is Re-written and the Rendering engine needs to go and we need to be able to use Mojoworlds engine as either a plugin or as a different UI...Hmmmm there you go DOCc make a seperate ui like they do in Lightwave or even seperate rooms like Poser or Amorphium...Bryce as the Modeler and Mojoworld as the world Builder/Renderer gods what an awesome combination...


catlin_mc ( ) posted Fri, 28 March 2003 at 9:16 PM

That's great foleypro if you want a large scale scene with all the complexity of a Mojo world. Personally I work on still images and in close up which is why I use Bryce and not Mojo. I'm sure there is a way for the two programs to work together, but if I cannot work close up on a tiny scale then there would be no point in me getting a new type of Bryce with massive landscapes. Cat


Wombat ( ) posted Sat, 29 March 2003 at 2:21 AM

Never forget that changing the renderengine will produce different looking pictures as we know them from the actual Bryce and the versions before. What if you want to render a scene you created before with the old Bryce? What if you do it professional and need exactly the same look again for a client? I think it would be better to have the renderengine as a engineplugin. So you can have the old engine with some speedups but the same results and other renderengines if you like them with more advanced featuresets and more. The same with the textures. You can create new textureengines as plugin..no problem. But you should be able to use the old too. Thomas


Curio ( ) posted Sat, 29 March 2003 at 7:45 AM

I'd like the scene files to reference a "library" of components rather than embedding them. This is especially important for image based textures. My scene files are frequently over 100MB, and that's because of embeded hi-res textures.


wolf359 ( ) posted Sat, 29 March 2003 at 5:53 PM

I started using bryce with version2 The truth of the matter is that the core code of Bryce3D is an old but complex mathematical raytracing algorithum written by the brilliant musician and mathematicion Eric Wenger. its embedded raytracer is NON adaptive and makes no distinction between wood and water and raytraces everything in a scene as apposed to raytracing only those elements that require a raytracer like reflective and refractive surfaces hence the horrendous render times. Byrce is basicly a purpose built, fairly closed source niche application that is still 80% wengers original code. that does not comply to most modern API architecture just like POSER. Frankly the intergration of third party add ons to such rigid,OLD legacy code would like yield the disasaterous results we all saw with POSER-5. and even if you did succesfully add the features you all desire it would mean the end of your ease of use.( Just ask any poser5 user about the cloth room) All of the features you want can be found in cinema 4DXl or lightwave but the price for those features is higher in Dollors and difficulty of use. Bryce has been a Wonderful experience for all of us former and current users but i think it is a victim of it own uniqueness and does not have a future in the increasingly complex market of 3D software Just my opinion.



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kromekat ( ) posted Sat, 29 March 2003 at 7:29 PM

And the world was once flat, and man may walk on the moon some day! ;) Nothing is impossible - it's only code, it just needs doing properly rather than rushing to make sales a la Curious Labs.

Adam Benton | www.kromekat.com


catlin_mc ( ) posted Sun, 30 March 2003 at 7:12 AM

Thank-you Wolf for giving my day a miserable start. AS kromekat says "it just needs doing properly," and I get the impression from Doc Mojo that he and his team want to do it properly. Whereas with Corel, they are like Curious Labs, do it quickly, get it out there, make a few profits, make lots of mistakes, and to hell with the users. I have Poser 5 and I know what doesn't work and I think I wasted money buying it, and I wouldn't want that to happen to Bryce. Cat


Wombat ( ) posted Sun, 30 March 2003 at 10:48 AM

I remember the discussions about the new Bryce Pro concept and the problems with the original code. One of the biggest is to be sure that you can render an old scene look identical if you want it. So you must have something like a compatibility mode for the renderer and textureengine in Bryce 5. Or, as I said before, pluginarchitecture with optimized "old" renderengine and textureengine. Think about Poser 5 with the new renderer and the old included. Better for a new renderer would be to have that as a plugin so it is easy to replace one. Same for textureengines. Well...I think there is a future for Bryce if the Corel or maybe the next owner can accept that no marketingguy is normally able to see what Bryce is and can be. For me Bryce is something like a creativity-expander. A way to illustrate dreams ideas fast and easy. 3D-Scribbles you can optimze to look really great. Sure there are other 3d programs with more professional functions, but they are complicated especially for many artists. I miss there the possibility to start the program and play. I think Bryce can survive with a company behind that can accept that there is more as only money...creativity and dreams! Bryce is not a standard piece of software. Thomas


Supreme ( ) posted Mon, 31 March 2003 at 2:07 PM

Id like to change the name to 'BRICE'. Dont Ask. Im Special My Mummy says so!


Supreme ( ) posted Mon, 31 March 2003 at 2:10 PM

Oh yer i almost forgot. Id like to see some sexy modify options like Bend and twist. Oh and a Text tool. Yep that should so it.. Dont forget.....'Brice'


Supreme ( ) posted Mon, 31 March 2003 at 2:13 PM

'Should so it' Why did i type that. do it! do it! only once, ok Brice 6!!


snekkis ( ) posted Mon, 31 March 2003 at 5:02 PM

Want to add in so Doc could see that this tread is a little bit more representative survey on the topic of what user wants. As I have read the treads after the message on no new Bryce, which I have been waiting for as all others, I started right away to look for an alternative similar to Bryce. I did not think: "Oh no, now I have to go for a high-end app." My excisting Bryce is working (not literaly) as a symbiosis together with my other apps., making it almost perfect except for the lack of ability to import Poser animations. I read a horrible handbook on Poser 4 one time that stated that this feature would come in Bryce 5(huh!). So, all this time since then, I have been waiting on the right next Bryce version. And the closest alternatives, compared in price, was Vue and MojoWorld. I tried MojoWorld Demo and found it to be too tedious to make something fast and simple, based upon what you know from before and how you believe it should interact with your other apps. So I excluded it. I went on over to the Vue Demo and found it to have my toplist features, if having Mover 4. It was more in the "family" alike, except that I was fumbling to find the texture mapper in it for imported objects. Doc, I'm just frank. I did not like the MojoWorld from my demo experience. It might have all this good feature and is powerfull. But I'm looking for a ease of use that can work in "symbiosis" together with my other apps. If not so, why should I not move over to a high-end app.? So Doc, if you get Bryce, cook it along with MojoWorld and make a fantastic curry that still looks like Bryce! Well, at least one more in the survey sample, eh? Snekkis


Pedrith ( ) posted Mon, 31 March 2003 at 8:24 PM

There are only a few things to I would like to have included in a new version of Bryce. 1) An expanded tree lab that includes bushes, flowers, and various grasses (all of which are affected by #2) 2) Wind and rain effects. The wind effects could be done the same way the lights are done, but instead of luminence control it could be wind power. The wind could affect the rain/snow to some degree. The rain/snow could be done as a plane texture that drops particles with animation controls only available in the sky lab if the rain snow plane is in use. 3) Wave/ripple generator (i have yet to figure out how do do this yet , But i would like it also to be affected by the rain/snow. For example if you are on a lake and it starts to rain, the lake reacts to the rain. 4) Dual processor ready (but allow Bryce to work with single proccesor systems as well) 5) Faster renderer 6) Poser or Daz plugin (simular to mover 4) But this is only if you have time. I do not know how the math would work to add in these features, but I would like any new features to beas user friendly as possible. Doc Mojo if you would like me to expand on my ideas please just ask. Thank you for taking the time to listen to all the Bryce fans. :)


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