Fri, Nov 15, 9:02 AM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: How Do I Rotate A Sphere 360 Degrees?


nemisis ( ) posted Thu, 25 May 2000 at 4:50 PM · edited Fri, 15 November 2024 at 8:28 AM

Hi, I am trying to create an animation of a planet rotating. I have checked all tools and all I can find in (modifiers, constraints, etc) is the ability to move a sphere 180 degrees. How do you get a complete revolution??


ClintH ( ) posted Thu, 25 May 2000 at 5:56 PM

Spin the planets Yaw 180 degrees... Maybe set the animation for 5 seconds at 15fps... Move the timeline marker to the 5 second point. Select the planet and open the Properties window. Move the Yaw parameter 180 degrees from its current location. This should add a ekyframe at 5 seconds in the timeline. If you press the run button the planet should now spin.. That help? If not let me know. Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



keithw ( ) posted Thu, 25 May 2000 at 6:06 PM

You can apply the spin modifier to an object to get it to spin.


nemisis ( ) posted Thu, 25 May 2000 at 6:31 PM

Hi Clint, No luck. Still can only rotate it 180 degrees. I tried the spin modifier, but it spins too fast, I think the lowest setting you can use is 1 rotation/sec. Any other ideas?? I tried setting 2 key frames( 1 halfway (4 sec) and one at the end (8 sec) but it just reverses the rotation at the 4 sec mark. Keithw, is there a way to sec the spin/sec to .25 rotations/sec??


keithw ( ) posted Thu, 25 May 2000 at 7:15 PM

Nemisis, I'm not sure what you mean? You can set the number of rotations per second. If you set the rotatations per second to .25 and the length of the animation to 4 seconds your planet will make one complete rotation during the 4 second animation. If the cycles per second are a positive number the planet will rotate clockwise. a negative number will rotate it counterclockwise Keith


nemisis ( ) posted Thu, 25 May 2000 at 7:17 PM

Hi Keith, Carrara will not allow me to set anything but a whole number. 1 is as low as I can go.


nemisis ( ) posted Thu, 25 May 2000 at 7:22 PM

Hi Keith & Clint, I tried to set the spin again to .25/sec and this time it worked fine, sorry guys. Thanks alot


hoborg ( ) posted Fri, 26 May 2000 at 1:06 PM

Also what you can do (for future reference) Is have the planet go 180 at the first keyframe and then at the middle keyframe set it to 0 then at the last set it to -180. That'll do it. Although Spin works too. :) Hoborg


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.