Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Pass no temptation lightly by, for one never knows when it may pass again!
One thing to note about the right image in part 1, if you achieve a certain amount of horizontal separation visually the interference resolves itself regardless of distance. It seems to be 1 to 1 1/2 (original) trunk diameters. I think the issue is very probably a duplication artifact associated with the render engine algorythm. Alternate interpretations welcommed.
Pass no temptation lightly by, for one never knows when it may pass again!
Are those "duplicate" trees or "multireplicated" trees?
Dreams are just nightmares on prozac...
Digital
WasteLanD
I have a couple of questions... Q. Is there really a difference between duplicate and multireplicate? Isn't multireplicate just a quick way to may copies so you don't have to do it one at a time? Q. When you want to literally duplicate the tree because you need an exact copy of it, is there any way to work around the artifact problem? Sometimes the effect I want a tree to have looks better to have multiple copies of the same tree rather than to increase the leaf count. What I've done so far is to change the trunk(s) of the duplicate(s) to transparent but that also takes out the branches which I'd rather not do. (I've been thinking that the thread earlier where someone had a transparency that faded out towards the bottom might be a solution to this particular problem.)
Attached Link: Tree thingy
Not that much experience. I actually think most of you have more idea of how things work in bryce than I do. The background forest in that pic (link above - its a pretty old pic from when I was learning to play with trees) is one huge multireplicate job and a random resize applied later. I didn't see any of the render glitches in that. Eelie - your second question - you could try copying the tree and pasting into your scene, rather than duplicating - not sure if it'll work, but worth a quick try.Dreams are just nightmares on prozac...
Digital
WasteLanD
Pass no temptation lightly by, for one never knows when it may pass again!
OK, next question... does this glitch happen for the branches or just the trunks (the leaves seem unaffected by this) - I wish I had bryce with me...?
Dreams are just nightmares on prozac...
Digital
WasteLanD
Got to escape a bit earlier than expected. IT REALLY WORKS!!!!!!! We have a cure! I went in to my tropics image model and tweaked the offending trees randomness by one or two percent and the interference resolved itself. Agent Smith, can we put this into the FAQ? (still grinning like a small kid in a candy store that has just found some extra change in his pocket!)
Pass no temptation lightly by, for one never knows when it may pass again!
Ah!! Had me confused with the 'horizontal' ref. Thought they might be what you were referring to but they weren't horizontal. Was beginning to think I was getting low on coffee! These (I believe) are part of the duplicate render interaction flaw. You will find this in most of the images I have posted above. I have had these many times in this sort of situation in other images. I found, via test images I had not posted here and in some of my image models where this was seen, that this is cleared completely by the randomize process.
Pass no temptation lightly by, for one never knows when it may pass again!
Bikermouse- Thanks for making the observations. When one stares at something too long... Catlin- As long as B5 works, I am not going to worry! There is sooo much that I haven't even tried yet! (I do believe 6 will come, when, I don't know but I don't see it not happening)
Pass no temptation lightly by, for one never knows when it may pass again!
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Pass no temptation lightly by, for one never knows when it may pass again!