Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Locked up twice so far in Firefly production rendering without ray trace on, 1 stinking light, 2 Mikes, a PW low poly scene, and some cloths. Low res textures on the Mikes, and nothing but P5 textures on the cloths. It rendered fine the first time in Firefly, then a P4 type render of the same scene, then back to Firefly after moving the light. Seems like the more renders you do, the more likely to crash and burn. So for me, no change. Still loads at the same speed, and I use factory defaults. Haven't tried the other stuff. Does anyone know what the chages were to the characters? Anything new?
still the same problems with textures P5 cannot find, entire system lock. But, cold boot fixes it. V3 injectors will lock up P5. V3 that are already injected and saved load OK, just have a good book ready while it does so. Pz3 set up in P4 and then loaded in 5 load a bit faster and can be manipulated a bit faster.
I have noticed, however, that my workspace is all out of whack when i go to factory state. The animation bar is always open when I load, the paramater dial is half way off the right side of the screen. I remember this before. Someone used a different screen resolution and saved that to the xml file or some such thing. Guess they did it again. Solitair didn't lock up but I did lose the game (can I blame my losing the game on P5?) Ok, seriously, there does appear to be a few 'irregularities' with the new SR.
Load times: I don't see much of a difference here...took 41 seconds with me AMD 1800+ (1.53ghz)..in fact, it seems slower... AHHH....its the second time....9seconds...so if you have a crash and need to reload..it doesn't take as much frustration to get it back... But it is slow the first time you ever start up I guess..the faster after that...but I didn't even restart my system...why would it be slow again, unless it flushed the cache at some point ?????
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
I noticed that with all the patches the first few times I load poser it seems a bit slower but this one seems faster already, I did have seem to freeze up on a p5 hair from DNA, but it might have been looking and it just takes a long time, I wish there was some way to exit out of the looking for process...like hitting escape or something....that seems to be still an aggrivation...but overall it seems to work faster....I played a bit with Judy in the face room and it seems much better...I remain still very happy with p5
Haven't done the face room yet, or the walk designer. Tried some dynamic hair with collisions- didn't lock up, just ran -extremely- slowly... however, the hair actually worked, behaving like real hair instead of spraying out all over the place randomly every frame for an unusable animation. And I was able to cancel it without crashing out. I wouldn't sweat their load times- who knows what type of RAM they were using, PC components vary wildly. What's an extra 10 seconds going to do anyway? Overall, I like it. We'll see how the face room looks soon...
I am fervently hoping they do something about the over all speed of the program. So far I've been able to do small resolution images, but nothing involving production mode at all, and no real bells and whistles. I have an HP Pavillion, 1.69GHz Celeron CPU, with 384mb of DDR RAM (working on getting more) 40gig hd, with 10gig free
Basically... No difference. Initial load as slow or slower. Subsequent reload is faster, but system seems slower after Poser unloaded - need to investigate, but have to run P5 to do that, and really don't see the point (to run P5 vs. P4). Run time performance exactly the same - still click and wait a second or 2 for effect to occur, or rather, click twice to reset the focus. Still consumes 98-99% processor during load, render, etc. (which might be acceptable if P4 compatible renderer was faster than in P4 - but it isn't). Still doesn't allow control back to Windows for screen refreshes, etc. Still, ... Well still the same IMHO, an ill behaved application that's almost ready for initial Alpha testing, and with some basic updating to bring it up to current Windows programming specs/standards could soon be ready for some serious Beta testing. :-) But in terms of applying SR3 to fix one of the very few specific bugs that were addressed, why not install? Win2k SP2, 1GHz/1GB. P5 was always stable on this system in terms of no crashes, no BSOD, but dog slow. But per CL posting of last few days no-one complains that its slow thus it presumably will never get fixed. (CL please see the thread of happy users as an unbiased control, even they say it's "Slow, OK" and "did most of the scene composing in Pro Pack beforehand", "slow transfer between anything", and similar. And this from the happy users, not the EVM!) 8.25 months ...
It works about the same for me. The can't find texture thing is still annoying. For me everything else will work well until I start playing with the lights. I've learned to save before going to the lights. Default lighting will render fine, I switch to a light set (I've done it will several so not a bad setting) and it will switch to loading textures as it's supposed to... and stay there, crash and burn. It still does it with the sr3
After getting a bunch of errors while running the sr3 updater, CRC check failed, whatever, I ignore it all and at the end I then had no Poser.exe. I uninstalled Poser5 and then reinstalled it clean. Ran the sr3 updater again and got the same CRC check failed, error. I retried it and it gave me, setup was unsuccessful, message and closed. Win Xp Pro P4 2.4ghz 512MB 1066 Rambus ram
Finally installed SR3 on top of my existing installation of SR2.1. For the record, I've never had to reinstall the application since my original out-of-the-box installation back in September. In fact, I'm not even sure where I left the CDs ...
... oh wait, there they are.
No installation problems whatsoever with either the figure updater or the executable updater. None of the CRC errors reported by others. I guess they downloaded properly on the first try.
SR3 might launch/relaunch faster than before ... I didn't didn't bother to time it. It seemed fast enough to me back in SR2.1.
Whatever they did to the Walk Designer, I can finally make proper use of it, even with my custom-designed figures. In fact, the movement is less jerky than the usual results I get in Pro Pack. I no longer need to do any scene composing in Pro Pack beforehand, layingback.
Shadow maps seem to be generated faster, but this might just be my imagination. Further experimentation is warranted.
HMMMMM. tHIS IS WEIRD... Inserted 2 mushrooms into my scene...applied mats...the mushrooms disappeared from the scene...they did not appear in the render either... They worked fine prior to SR3...where did they go??? There is no transparency assigned in the material room. The mushrooms are still listed in the object lists.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
I will say it appears P4 lights are now working...the A2Z light set always caused a render lock if I applied them without deleting the previous lights...it worked with 4 changes..the renders went fine. Aother problematic light set I have worked as well... There are also shadows now in FF draft mode...
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
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Mybe too early yet, but do I dare install SR3 ???
Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854