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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 1:41 pm)



Subject: Recommend Eyes


Niles ( ) posted Mon, 12 May 2003 at 5:54 PM · edited Sun, 03 November 2024 at 1:28 AM

I am looking for some Hi-Res eyes for Mike , looking for Brown color. These do not have to be free, but need to be Photo realistic. If you can point me to what you think are Good or the Best, Please do. If you have images posted I'd love to see them. Thanks Niles


Little_Dragon ( ) posted Mon, 12 May 2003 at 6:05 PM

I suppose you could stick my AnthroEyes (in Free Stuff) into Mike's head, but I'm not sure it would be much of an improvement, other than the advantage of using hi-res eye textures for extreme closeups, and maybe the glow morph.

There are so many eye products now: cake1's Real Eyes at DAZ, Blackhearted's Blackeyes and As Shanim's Awful Eyes here in the Renderosity Marketplace, RDNA Eyez at RunTime DNA ....



Niles ( ) posted Mon, 12 May 2003 at 6:22 PM

Yes several to choose from............ "There are so many eye products now: cake1's Real Eyes at DAZ, Blackhearted's Blackeyes and As Shanim's Awful Eyes here in the Renderosity Marketplace, RDNA Eyez at RunTime DNA .... "


merknz ( ) posted Mon, 12 May 2003 at 6:23 PM

I bought Real Eyes a while ago, they were great for Vicky1&2 but I feel that Blackhearted BlackEyes are just amazing for the new generation of Poser characters. If you have P5 then the ActualEyes provide that extra level on top of BlackEyes


JVRenderer ( ) posted Mon, 12 May 2003 at 7:00 PM

I have all the Eyes products. My favorite is Blackhearted's BlackEyes. I just added ActualEyes to my collection. I am currently experimenting with ActualEyes as soon as I get my P5 to work correctly.





Software: Daz Studio 4.15,  Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM,  RTX 3090 .

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


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JetM ( ) posted Mon, 12 May 2003 at 8:59 PM

I don't have BlackEyes so I can't say for sure, but the RDNA Eyez are very cool. I use them quite a bit and with the expansion packs, they're very versitile. There's a setup for most of the basic characters. Word of warning, they're character figures that need to be conformed. That's unlike Cake1's RealEyes which are props.


merknz ( ) posted Mon, 12 May 2003 at 9:13 PM

Blackeyes are also props, you have to invisible the existing eyes and bring the Blackeyes left and right into your scene and they will parent to the (invisible) eyes.


DarkElegance ( ) posted Mon, 12 May 2003 at 10:48 PM

out of all of them {cakeones, eyez DNA, awful eyes and black eyes} Black eyes are the most realistic. I love the versatility of the RDNA eyez {you can change even the vein color and eye whites not to mention pupil shape and the "contact lenses"} but when you want eye whites that look real Blackeyes win hands down with cake ones while I love the colors and such I always seem to get a glow ring around the iris

https://www.darkelegance.co.uk/



Commission Closed till 2025



tasquah ( ) posted Tue, 13 May 2003 at 1:18 AM

Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=15332

BlackEyes wins my vote as well . His Elowen Custom Character comes with a Lite version of the new BlackEyes set.


JVRenderer ( ) posted Tue, 13 May 2003 at 2:45 AM

file_58099.jpg

Here are some side by side comparisons: Cake One's Real Eyes





Software: Daz Studio 4.15,  Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM,  RTX 3090 .

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


My Gallery  My Other Gallery 




JVRenderer ( ) posted Tue, 13 May 2003 at 2:46 AM

file_58100.jpg

RDNA Eyez





Software: Daz Studio 4.15,  Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM,  RTX 3090 .

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


My Gallery  My Other Gallery 




JVRenderer ( ) posted Tue, 13 May 2003 at 2:49 AM

file_58101.jpg

Blackhearted's Black Eyes (from the Elowen Pack)





Software: Daz Studio 4.15,  Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM,  RTX 3090 .

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


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JVRenderer ( ) posted Tue, 13 May 2003 at 2:57 AM

file_58102.jpg

MindVision-GDS Actual Eyes textures and reflections for Blackhearted's Black Eyes.

I used V3 for this demo. I had a helluvah time fitting all these eye packs because all three eye packs are not made for V3.
BTW the hair is a from Dark_Whisper
The texture is Nia converted to fit V3
I don't have As Shamin's Awful Eyes.





Software: Daz Studio 4.15,  Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM,  RTX 3090 .

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


My Gallery  My Other Gallery 




merknz ( ) posted Tue, 13 May 2003 at 3:07 AM

JV, did you use Darkwhispers V3 Converter? I've been trying to convert Nia as well and you've done a much better job then me :-)


Firebirdz ( ) posted Tue, 13 May 2003 at 3:58 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=399282&Start=1&Artist=Firebirdz&ByArtist=Yes

I just used Blackhearted's Blackeyes II in a render of mine which is reasonably closeup. Can check this out for comparison :-)


Firebirdz ( ) posted Tue, 13 May 2003 at 4:02 AM

Just a note that in the image I used, I used the textures that came with the Blackeyes II Package (not actual eyes textures - have yet to get those)


Niles ( ) posted Tue, 13 May 2003 at 9:21 AM

Thanks everyone... I think I can choose one now.


DarkElegance ( ) posted Tue, 13 May 2003 at 10:27 AM

there are relflections for the blackeyes????? oh SWEET

https://www.darkelegance.co.uk/



Commission Closed till 2025



DarkElegance ( ) posted Tue, 13 May 2003 at 10:29 AM

AHHHHHHHHHHHHHHHHRRRRRRRRRGGGGGGGGG it is for P5!!

https://www.darkelegance.co.uk/



Commission Closed till 2025



JVRenderer ( ) posted Tue, 13 May 2003 at 11:11 AM

Thanks Merknz, I used Dark_whispers V2toV3 converter. It converted okay. The only problem I had was the eyelash transmap, I had to use an original V3 Eyelash transmap for these pics. DarkElegance, I feel your pain. I've purchased P5 since its indroduction, but I haven't really use it extensively. I've only used P5 for specific tasks that exclusively require P5. I would prepare my initial scene in P4 propack, save it, open P5, import to P5 and work from there. Of course, saving the file every 5 minutes is recommended.





Software: Daz Studio 4.15,  Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM,  RTX 3090 .

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


My Gallery  My Other Gallery 




DarkElegance ( ) posted Tue, 13 May 2003 at 1:38 PM

I cant use it at all. it crashes my system even doing very rudamental thing with it. but I love my P4...though if I upgrade I may install my maya on it and learn that ....~sighs~ ohh the dreams of dynamic hiar and cloth...

https://www.darkelegance.co.uk/



Commission Closed till 2025



ShadowRose ( ) posted Tue, 13 May 2003 at 1:55 PM

For some reason each time I use Blackhearted's Black Eyes, it seems as if my character's are in an intense death stare. It's really annoying. Wondering if I'm doing something wrong.. either way, I love Cake One's Real Eyes the best. They're gorgeous.


DarkElegance ( ) posted Tue, 13 May 2003 at 2:40 PM

cake ones eyes have a wonderful set of textures but I get frustrated with the glowing ring around the iris RDNA eyez I like for the versitility. try changing the lid positions just abit and the eyes positions..it can make a huge difference {as I learned with my last peice that the left eye is driving me nuts on}

https://www.darkelegance.co.uk/



Commission Closed till 2025



praxis22 ( ) posted Thu, 15 May 2003 at 6:56 AM

I have real eyes, but they tend to wash-out under GI lighting, I've not tried darkening them yet, but I might do that later tonight, (I've yet to add a GI rig to my latest image) they are good though. later jb


FyreSpiryt ( ) posted Thu, 15 May 2003 at 8:19 PM

What is the texture layout like for Blackeyes? Can anyone maybe post a small template? Are they compatible with any existing textures, say V3 eyes?


merknz ( ) posted Fri, 16 May 2003 at 4:51 AM

Small template? I wouldnt feel right doing that, thats entirely up to BH .. we can ask him?


FyreSpiryt ( ) posted Fri, 16 May 2003 at 6:00 AM

Just to make sure I'm clear, I do mean template and not texture. I just want to see how it's UV mapped. However, to be really accurate, I want to know if it'll take textures I already have or if I'd need all new ones.


Blackhearted ( ) posted Fri, 16 May 2003 at 9:32 AM

hey folks, "What is the texture layout like for Blackeyes? Can anyone maybe post a small template? Are they compatible with any existing textures, say V3 eyes? " not sure - i created them before V3 came out. its basically a square map, with the iris and eyeball covering it entirely. so even if, say, the V3 eyes were a touch different, you could simply take the V3 map and align it/scale it on the blackeyes template and it should work. im up north right now with no access to my comp, but if anyone else could post a blackeyes template i would greatly appreciate it. my blackeyes work best when lit directly.. they show up a touch dark in very low or indirect light (so in low light, i would recommend giving the eyeball an 'ambient colour' of a very dark grey, as opposed to black, which will bring them out more). however in direct light (ie: with an omni light or spotlight pointing in their direction) the irises form the proper depth shadows around the rims, and the eyes get the proper highlights. part of the problem with most eyes is the fact that they do not show shadows around the rim of the eyeball, in the eye corners. look at a real person's eyes - the eyeball, while light colored, gets much darker in the eye corners. and no eyeball is pure white, they always have a slight tinge of colour and are slightly greyish. "there are relflections for the blackeyes????? oh SWEET .... AHHHHHHHHHHHHHHHHRRRRRRRRRGGGGGGGGG it is for P5!! " rio is actually working on a texture that includes blackeyes maps and settings (not sure if shell release them separately, ask her) with some VERY impressive reflection maps and textures. she should be done with that soon so dont despair. thank you everyone for the positive feedback on my eyes. glad you like em. cheers, -gabriel



merknz ( ) posted Fri, 16 May 2003 at 5:03 PM

file_58104.jpg

Okay not sure if I have done this right but ...
  • Brought in Blackeye V3 - Right
  • Exported to Obj
  • Loaded UvMapper
  • Saved texture map

Let me know if you need anything else or if I've done it wrong.


FyreSpiryt ( ) posted Fri, 16 May 2003 at 5:30 PM

file_58105.jpg

Nope, that was right, Menz. Thank you! It'd also hit me that I'd see a free eye texture for the BlackEyes in freestuff, so I downloaded that and put the V3 template over it. They were very similar, so I went ahead and got them, and I am a happy Fyre-chan. They take V3 eye textures very nicely. Here's a comparison pics, V3's eyes on our left, BlackEyes on our right. In the top, both are wearing a BlackEye texture, in the bottom a V3 texture. The V3 iris takes up a little more of the map, but the BlackEyes are made in such a way that no weirdness results. In fact, I think the BlackEyes take the texture better; it looks clearer and just nicer to me. My professional artist sister agreed. Fyre-chan approves. :)


Blackhearted ( ) posted Fri, 16 May 2003 at 6:27 PM

cool - are you saying that theyre compatible with V3 eye textures? then i should update my promo text - thats a definite selling point. are you positive, fyre? merknz - for the texture template to show up nicely, with the different eye areas noticeable, you should hide the 'outereye' material layer (or delete it in UVmappper before you export the template... just make sure you dont then save the .obj or it permanently deletes the outer eye and youll have to reinstall the blackeyes). either way the one you posted shows the boundaries of the eye - and that its simply a round eye map on a square template. thank you for posting it. off to update my product page, hehe. cheers, -gabriel



Blackhearted ( ) posted Fri, 16 May 2003 at 6:30 PM

ah - forgot to mention... one small issue when it comes to compatibility: my blackeyes textures are actually rotated 90 degrees counterclockwise. the TOP of the iris is actually the LEFT side of the map. so if someone is painting on highlights or something (which arent very necessary since the outer eye layer accepts actual light highlights) then there may be a slight difference in how they render.



FyreSpiryt ( ) posted Fri, 16 May 2003 at 7:50 PM

Ah, the rotation makes sense with the highlights. Other than that, the two eyes aren't exactly the same, but they are very close and the (few) textures I tried got very good results. When I layer the V3 template over a typical BE texture, the V3 Iris extends about 2 1/2 polygons past the BE iris, and the V3 pupil extends a poly or two past the BE pupil. But, I'd say most textures will look very nice with no tweaking, and most of the rest with only minor tweaks. Pulling a number out of my hinder, I'd guess that 90% of V3 textures will work. (My sister says that you are "one lucky bastard" for it to work out that way without trying. ^_~ )


Blackhearted ( ) posted Fri, 16 May 2003 at 8:32 PM

lol i created blackeyes before i even heard of v3, let alone saw her templates... i guess i am lucky, heh. but there arent that many ways to map a sphere, i suppose - either way its going to end up as a circle on a square map. good thing the irises are more or less the same size though. cheers, -gabriel



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