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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: What is the best Poser model to make someone's face?


Anthony Appleyard ( ) posted Tue, 06 June 2000 at 6:56 AM · edited Mon, 02 December 2024 at 3:10 PM

I have seen various Poser human models with a lot of extra head morphs to help the user to give a Poser adult the face of some particular real person. Which is the best? I know of the Ultramorph Man and the Ultramorph Woman, and I still have `Mr.Chaney' who was in the Poser Free Stuff or a while once.


One head morph that I would need is dolichocephalic / brachycephalic = to vary the ratio between the head's height (Y) and its width (X) = thin head versus wide head. I don't trust using the head's xScale to do that correctly, as that would likely distort the eye sockets and upset the eyes' joint parameter settings. (Note: I haven't got Victoria / Millle.)


3DSprite ( ) posted Tue, 06 June 2000 at 7:31 AM

You may wish to consider going to Travelers Morph World and downloading all the morphs and adding them to a regular figure. It is time consuming I know, but there are so many variations here and so many possibilities and from what you say here it would take time to get this result anyways. There are tons of excellent head morphs at Morph World for every section of the head and face you can think of, even the teeth. Hope this helps?


LoboUK ( ) posted Tue, 06 June 2000 at 7:55 AM

Peter, you beat me to it :) Paul


leeroy5 ( ) posted Tue, 06 June 2000 at 8:20 AM

yepp morph world is the first an best place too find the morphs for all body parts and all models but if you take the woman head morphs split them on two ore three models and use the morphmanger leeroy5


Nance ( ) posted Tue, 06 June 2000 at 9:20 AM

There's a "forehead" morph floating around which increases the head height just from above the eyes to the top of the head. It gives more child-like proportions to the head without distorting the other features. I do not recall who the creator was.


momodot ( ) posted Tue, 06 June 2000 at 9:33 AM

In Poser 4 there are the square, round, heart shape and long morphs which is why I haven't included them in my morph sets. I had wondered if there would be a desire for a charecter with my face morphs pre-loaded. I'll get to it when I have a chance if people are interested.



Anthony Appleyard ( ) posted Tue, 06 June 2000 at 2:13 PM

When is a Poser 4 version of the Unimorph man and woman likely to be put on the Poser Fun Stuff? I tried putting the Poser 3 version in my Poser 4, and it wouldn't load property because some of Poser 4's texture and bump files have different names & folders from in Poser 3.


As the car driver wrote to his insurance company, "I drove into the wrong drive in the dark and ran into a tree which we haven't got".


Anthony Appleyard ( ) posted Tue, 06 June 2000 at 2:28 PM

Momodot wrote: . I had wondered if there would be a desire for a charecter with my face morphs pre-loaded. Yes please!!!!for the man and for the woman at least.


STORM3 ( ) posted Tue, 06 June 2000 at 5:27 PM

One of the best ways to experiment with lots of Head/Face Morphs and keep the memory cost down is to use the P4 Woman's head in the Additional Figures Library (where the skeletons and stick figures are). Loading these figures with the face/head morphs, or even a number of different versions allows one to create the look one is aiming at, save the final look as an amalgamated morph target and load that saved morph into your regular P4, Eve, or WWG figure. This keeps the memory cost down in the full P4 figure. Loading all the head/face morphs into the full figure one is using for a render is just a huge consumption (and waste) of computer memory. I am trying to create additional morphable body part figures for areas such as the chest and hips, which also have many morphs available for them and use the same technique as with the head figures. Momodot if you are thinking of making pre-loaded morphs available why not just create a head or whatever figure bodypart with them and reduce the file download size. Apart from spawning and amalgamated morph one can always use Morph Manager to transfer the Morphs. STORM


Anthony Appleyard ( ) posted Tue, 06 June 2000 at 5:46 PM

DITTO!!!! Same with the Poser 4 characters (Derek, Carson, etc), each one with a CR2 file over 2 meg, most of it being an exact repeat of the standard that-sex nude's illions and illions of repetitive joint parameter settings for finger joints etc when all we need to define a character is usually only the face and the skin color. Please as soon as possible, someone make Poser 4 male and remale head models with all possible face morphs regardless of who made those morphs, to avoid repeated effort with everybody having to do this for himself.


momodot ( ) posted Tue, 06 June 2000 at 6:10 PM

Cool. I do work with just the "head only" figure and spawn any given final face set up as a new morph that I load on a full figure per the wisdom of the mighty Traveler, so I will set up my morphs on a "head only" figure if people are cool with it that way, and maybe I should include all the P4 morphs that the "head only" figures don't load with by default. In need to see how big theses suckers get though and if they fit on my present sight. But it makes me happy one things they will be of use. They key is going to be ordering and naming the dials in a helpfull way.



STORM3 ( ) posted Tue, 06 June 2000 at 6:34 PM

Momodot it has been a while since I did this but the standard P4 face morphs that I recall being missing from the "head only" figure are the face shape ones, i.e. heart, long, flat etc face. I made a copy of the origional "head only" figure and simply used Morph Manager to transfer them over from the main figures. Yes, I totally agree with you about dial order and naming convention, it is a real bitch if you have to travel up and down a very long list just to get at various morphs scattered all over it. (BTW it is also worth putting the initials or a code for the various morph makers in the dial names e.g. Traveler= Tv- or Trv-(morph name) as this helps in credits and avoids morph duplication). One of the things I am thinking of doing is making copies of the "head figure" for specific parts, e.g. nose morphs and then using Morph Manager to strip out all the others, leaving me with a head figure with only nose morphs and other copies with only mouth etc. morphs. Do you have any idea how many nose morphs there are? STORM


momodot ( ) posted Tue, 06 June 2000 at 7:25 PM

I only know the counts on my own morph sets. Traveler's are without number, Metacreations has pretty much 2 each feature. Bushi has between three and seven each for nose eye, ears and mouth I think. Mine are as folows: Female Nose 13, Female Mouth and Jaw 10, Female Eyes, Brow, Lips 11, Female Full Face Age 2. Male Nose 26, Male Jaw and Mouth 27, Male Brow and Face Shape 13, Male Full Face Age 1. Mine are pretty well named but the dials would need to be ordered rationally. I don't think I could use the features seperated so my guess is with all my morphs loaded a head cr2 would be 10M for the male and 4M for the female... is that right? I currently don't have the serever space to upload eather of those! BTW, I'm also starting to play with Zygote Heavy Man, making him younger, in a t-shirt etc. My goal after I move next month is to get going on really good fat nude sets to go with my nude age sets. I wish I could get fat nudes from Zygote but they quoted me a price of $2200. I guess they don't expect they would sell as many units of a nude fat chick or guy as of Victoria :)



kyrin ( ) posted Tue, 06 June 2000 at 10:41 PM

I took the time to make a P4 Nude woman with literally EVERY morph target I could find. I got sick of putting the same morphs on a figure over and over again. It has something like 80+ morphs applied. It's HUGE but it saves me a lot of time. I didn't think anyone would be interested so I never posted it. If y'all want me to I will though.


Anthony Appleyard ( ) posted Wed, 07 June 2000 at 2:30 AM

Storm wrote: ... putting the initials or a code for the various morph makers in the dial names e.g. Traveler= Tv- or Trv-(morph name) as this helps in credits and avoids morph duplication. Best not. That would clutter the parameter dial table. Best start each morph name according to what part of the face it affects. A list of who made what morph could go in an accompanying text file. That file could also contain details of any cases where you had to rename a morph for clarity or to avoid name clash. Best avoid number-names like nose1, nose2, etc; individual descriptive names would be more useful.


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