Thu, Dec 26, 5:52 AM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: Brushed stainless steel blues... :-P


tradivoro ( ) posted Thu, 29 May 2003 at 10:59 PM · edited Mon, 23 December 2024 at 12:13 AM

file_60681.jpg

Anyway, I'm still on this quest for brushed stainless steel... Why? I don't know.. :) But be that as it may, due to the peculiarities of Vue I get the following results... If you look at the cube, it kinda has that effect, but it doesn't look like metal.. If you minimize the bump, it looks worse and worse... Now look at the tea kettle.. I have to minimize the bump immensely to get something kinda natural looking.. Look at the reflections.. Even if I put reflections at zero and highlights at next to nothing, I get no change, same reflection... Even though the material is mapped for a cylinder, it doesn't look at that good... I made the texture in photopaint and brought it into vue, forget about usign procedural textures... So, does anybody have a clue as to how to make brushed stainless steel that looks like the real thing whether on an flat surface or a cylindrical surface... Any info appreciated, thanks...


tradivoro ( ) posted Thu, 29 May 2003 at 11:19 PM

Now, of course, after I put up the post, the reflections in the pot decided to go away and be normal.. So that part is not a problem... But it still doesn't look like stainless steel... :)


Djeser ( ) posted Thu, 29 May 2003 at 11:42 PM

Could you put up a photo of stainless steel to compare it to?

Sgiathalaich


tradivoro ( ) posted Fri, 30 May 2003 at 9:11 AM

file_60682.jpg

Ok, here is the closest I could find, not great, but gives an idea... Notice how fine the effect is and notice also how the light reflects off it...That's how brushed stainless steel or aluminum look like in real life... Somehwo this isn't happening in Vue...


tradivoro ( ) posted Fri, 30 May 2003 at 9:14 AM

Just so you know, I've changed the size of the texture, scaled the x & y axis, minimized and scaled the bump, scaled the image, scaled the texture, and instead of it becoming smaller and thinner, it gives a completely different effect, it loses the lines, it becomes something else...


MikeJ ( ) posted Fri, 30 May 2003 at 10:31 AM

First thing I might suggest would be to lighten the texture a bit, as the picture of the stainless steel seems a few shades of gray lighter than what you have in your pitcher...closer to the the highlight on it. But after reading of your problem with stainless steel you posted last week, I spent several hours on Sunday trying to get a good stainless steel, and my closest efforts were about the same as yours. The silver material which comes with Vue seems to be almost there, but not quite...too shiny, too reflective, wrong highlights. Beats me! Maybe the makers of vue had a bad experience with stainless steel somewhere and ruled it out. ;)



tradivoro ( ) posted Fri, 30 May 2003 at 11:49 AM

Hi Mike, long time no see.. Thanks for your reply, basically, the reason that it gets dark is the bump, the bump darkens things up considerably... Even though the example picture is light, I was just using it to show the texture and the way light reflects off it... The one that i got on the teapot was the closest I got it... :) So yeah, maybe it's something that Vue is not up to... And maybe the makers of Vue did have that bad experience... :) sorry to hear that your efforts weren't rewarded, I thought maybe it was me alone... Maybe that should be next month's challenge, make a convincing brushed stainless steel - aluminum texture... :)


guitarzan ( ) posted Fri, 30 May 2003 at 9:57 PM

file_60683.jpg

Here's my try at it. Totally procedural with no bump. I used variable reflections with a function made from scratch (I used the layer type "fabric") and strong blurring. I found that using a bump map made the it look too rough, even when it was scaled way down. I hope this helps. -Aaron


Kattleprod ( ) posted Sat, 31 May 2003 at 1:16 AM

file_60685.jpg

It seems that brushed steel is the new black so I might as well throw in my attempt. Uses a bitmap for the texture, bump (just a tiny amount) and as a filter for the variable highlights. Damned if I can ever get metal to look good on a flat surface though. guitarzan seems to have nailed the kettle's material exactly.


kstar__2 ( ) posted Sat, 31 May 2003 at 3:57 AM

yup, quiterzan's looks almost like the real thing.


tradivoro ( ) posted Sat, 31 May 2003 at 8:29 AM

Wow, this is fantastic.. You guys did a great job... I knew somebody else out there could do a great job of this, thanks very much for doing this...


war2 ( ) posted Sun, 21 November 2004 at 12:43 PM

nice examples all three but yeah guitarzans is virtualy spot on, nice one.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.