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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 14 10:57 am)



Subject: Posing problem


RawArt ( ) posted Fri, 13 June 2003 at 8:16 AM ยท edited Sat, 15 February 2025 at 8:53 AM

file_62584.jpg

Hello I am working on a set of poses for a character...where the first 2 worked fine with the prop parented to the characters hand......but then when I apply the pose from my third preset (in my pose library)..all of a sudden the prob goes wild. Any idea why this would happen and how to fix it? Rawnrr


RawArt ( ) posted Fri, 13 June 2003 at 8:17 AM

file_62585.jpg

sample 2


RawArt ( ) posted Fri, 13 June 2003 at 8:17 AM

file_62586.jpg

and the weird one


RHaseltine ( ) posted Fri, 13 June 2003 at 8:24 AM

Have you scaled any body parts in the third pose that weren't scaled in the first two?


Valandar ( ) posted Fri, 13 June 2003 at 8:25 AM

And is the pole parented to the Hand, or to a finger?

Remember, kids! Napalm is Nature's Toothpaste!


RawArt ( ) posted Fri, 13 June 2003 at 8:46 AM

The staff is parented to the right hand...and the only change in the hand is the position, twist and bend. (the prob is parented to inherit the bends of the hand...but that should not affect it in this way.....plus it is the same set-up as in the other poses)


Valandar ( ) posted Fri, 13 June 2003 at 9:02 AM

That's the problem, Rawn. A rigid prop (such as a staff) should not "inherit bends"... A prop that would inherit bends is one that would flex at a joint. For example, a pauldron on the shoulder that bends with the shoulder. Just by parenting, it automatically assumes the same position relative to the body part without needing "inherit bends"... it doesn't mean inheriting the X, Y, and Z rotations, it means inheriting the deformations of the mesh such bends cause.

Remember, kids! Napalm is Nature's Toothpaste!


RawArt ( ) posted Fri, 13 June 2003 at 9:07 AM

ahhhhhh....thanx :) (though I remember I had a problem when i did not check it...but for the life of me I cannot remember what that problem was lol) I will test this when i get home tonight Rawn


RawArt ( ) posted Fri, 13 June 2003 at 7:23 PM

It worked :) Just had to tweek things here and there :)


stper ( ) posted Tue, 24 June 2003 at 2:39 AM

@Rawnrr - I seem to try to do something similar with your poses. I'm wondering, if you parent the cylinder to the right hand, is the left hand free? That is, everything is OK if you only want a static pose, but if you want to animate the movement of both hands holding the cylinder? Have you found an easy way to do it? I would hate to try keyframing all the left hand positions.


RawArt ( ) posted Tue, 24 June 2003 at 5:29 AM

Unfortunatly the left hand does remain free, so that does make it difficult for animations. I have not found found an easy way to do this for animations apart from many keyframes...though thankfully you could make the motions so fast that no one would notice a little slip through ;)


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