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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: help! it blew up!


tha_birdman ( ) posted Sat, 14 June 2003 at 9:53 AM · edited Thu, 23 January 2025 at 6:10 AM

file_62717.jpg

import 3ds into poser and this is what i get. how do i get all pieces together? no luck so far figuring this out, i'm new at this so thanks for help.


gaz170170 ( ) posted Sat, 14 June 2003 at 10:12 AM

Ummm....glue?


-Waldo- ( ) posted Sat, 14 June 2003 at 10:28 AM

It looks like pre-assembled model. I think it is probably in your 3D program that exported it are responsible for it. Waldoo


RHaseltine ( ) posted Sat, 14 June 2003 at 12:45 PM

Looks like the parts are set to one scale and the positioning to another. Did you scale it at all?


3ncryptabl3_lick ( ) posted Sat, 14 June 2003 at 1:09 PM

You need to go back to max and start welding parts together.


tha_birdman ( ) posted Sat, 14 June 2003 at 1:48 PM

I have max but know less about it than poser. model looks fine in max but oh well,...did some welding in younger years but we used wire and flux..(lame joke):P so off to study Max I suppose. Was hoping it would be something simple, but thanks for help. Now what did I do with that torch....


3ncryptabl3_lick ( ) posted Sat, 14 June 2003 at 2:03 PM

ROFL! nice one. ;) Welding has got to be the most tedious thing to do in max, aside from refining. A long time ago I add the `~ key as fuse. When your in max, youll have to 'attach' all the seperate objects together in their place. Things like doors and tires that you want in motion, I suggest you leave off the truck for now. Once you have all your objects 'attached' (by left clicking on the body of the truck and choosing attach then selecting everything to be attached to the body) You then weld. Colapse your stack, left click, sub-object, vertices and start tracking down the verts from one object that overlaps the verts of the other. drag over the two and hit fuse. Do this for all your overlapping vertices, more to the point, the verts from one object that meet the verts from another object ( i call them different objects but they are not at this point because you attached them ealier) Once all your doubled up verts are fused, colapse again (convert to editable mesh) then export. In poser, after you have imported it. Bring in your doors and wheels and scale them to fit. Go to setup and bone em to you truck so you can open and close and spin the wheels. This is all off the top of my head, Feel free to post if you are having trouble, I would be very interested in seeing the results as im sure other would be too. Are there any posable vehicles for poser? hmm...


3ncryptabl3_lick ( ) posted Sat, 14 June 2003 at 2:03 PM

Oh oh! when importing into poser, try selecting 'weld identical vertices' maybe that will help... I just remembered that... Its a long shot.


tha_birdman ( ) posted Sat, 14 June 2003 at 3:47 PM

Many thanks to you 3ncrytabl3_lick. Sounds like great advice, but may as well be Japanese. I have studied the forums here and read many tuts. Just now am I starting to get my hands dirty. I think I'm going to be okay with Poser but modeling seems like a tougher nut to crack. Welding identical vertices didn't work, maybe I'm trying to do something advanced when I'm only a beginner...but eventually I'll figure it out, eventually I'll be great! (...did I say that out loud?) While I have seen some vehicles for poser and have a couple, none of them resemble a ford pick-up. Just had an idea for it but looks like it will be on hold for awhile.:) The one pictured above is not my creation, a freebie off the web. Someday I will make great models for you guys, wish me luck! Thanks for your help. Tha Birdman


3ncryptabl3_lick ( ) posted Sat, 14 June 2003 at 5:11 PM

Good luck Birdman! :)


pakled ( ) posted Sat, 14 June 2003 at 11:17 PM

hey, that blowed up real good
-Redneck Rampage
..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


estherau ( ) posted Sun, 15 June 2003 at 8:30 AM

Oh yes I found a whole lot of car models like that too. I loaded them into poser and most were in pieces like that, but I found some from the same set were intact, so check each one before you go throwing them all away. Love Esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Mesh_Magick ( ) posted Sun, 15 June 2003 at 11:01 AM

I know what happened here, this model waqs once a 3dmax model, well this is what hapends to 3ds max models if they are not properly converted.


Mesh_Magick ( ) posted Sun, 15 June 2003 at 11:02 AM

3dsmax i mean


tha_birdman ( ) posted Sun, 15 June 2003 at 7:10 PM

file_62718.jpg

Well I went to the site where I got the mesh and got it again, this time it was in Lightwave format and works fine. The only thing I can figure is I must have imported to Max and saved as 3ds before, and messed it up. But how, why? Properly converted? Where can I get info how to do this? Anyway I have a truck in one piece now. :) Tha Birdman


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