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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 12 9:36 pm)



Subject: Does anybody knows how to setup two displacement map layered in Poser 5


SimonWM ( ) posted Fri, 20 June 2003 at 1:49 PM ยท edited Mon, 13 January 2025 at 12:36 AM

I have seen there is a way to have more than one skin layer on a character in Poser 5 but I don't know how to set up two bump or displacement maps layered on one figure


TikiGawd ( ) posted Fri, 20 June 2003 at 5:13 PM

right click anywhere in the material window, go to New Node>Math>Blender Attach that new node to the displacement plug, and on the blender node, attach your two displacement maps to the two free plugs on the right side of the blender node. the bottom plug of the blender node defaults to pure black color, don't forget to change this to the color you want I love the blender, I've made some really nice effects with it.


SimonWM ( ) posted Sat, 21 June 2003 at 7:54 AM

How would I go about adding transparency to one of the two displacement maps?


who3d ( ) posted Sat, 21 June 2003 at 8:45 AM

Displacement maps don't provide any pigmentation information, they just "displace" the surface of the mesh. As such adding transparency to a displacement map doesn't appear to make any immediate sense? (what are you trying to achieve?)


SimonWM ( ) posted Sat, 21 June 2003 at 11:21 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=994739

I'm trying to achieve an effect like this: http://www.renderosity.com/messages.ez?Form.ShowMessage=994739 Particularly the Posette with hilite & noise bum & skin layer 2 noise bum seen in Nance's example.


who3d ( ) posted Sat, 21 June 2003 at 12:13 PM

Ah. Right. Well from rushing through that thread and looking at what you're aiming for, I think you've possibly missed a point or two. For a start, Nance has used a special version of Posette called "BodyMorpher 1 mk.3 ProTex" by Staale. Unless I'm mistaken (and I really did skim that thread because, well, not what I'm trying to do at present) Staale has performed a step (which Nance has then built upon) which you still need to do. Stle has, ti would seem, produced a copy of Posette which has multiple layers of geometry/mesh. So for example an outer layer of mesh with a transmap would allow the lower level to show through. this way a "water"/"droplet" texture could affect the underlying levels of "skin" (mesh). Poser 5 can MIX multiple textures of all sorts of types and appliy these to geometry, but it won't automatically create extra layrs of geometry/mesh. Give the TEXTURE a transmap and the skin will be correctly transparent where indicated, but there's no lower level of mesh/geometry to "show through" unless you're using a 2-or-3 level model like "BodyMorpher 1 mk.3 ProTex". To do wha tI think you want to do with Poser5, the basic steps I'd sugegst would be: 1. Create multi-level version of the character/s and/or props which need this effect. Personally I would make the "droplet" level of mesh SLIGHTLY smaller than the original model (so the arm would be fractionally thinner, for example, but no shorter). 2. Create "Droplet" texture and displacement map. The displacement map, when applied, would "raise" the droplet level through the upper skin level. This would appear at this stage like solid droplets (e.g. droplets of wax or white chocolate instead of water). 3. In addition to any texturing you do to the main skin texture (to make it shiny) create a "water layer" texture which has no skin-coloured section - you're emant to be making this layer look and react like water. So create or use a "sparkly transparent water" texture for the water layer. Done! You might want to make life easier for testing by using 2 simple models (Posette or even box!) with one scaled down slightly rather than going to the extent of creating a whole special multi-layer character before you've "proven" the technique for yourself. Cheers, Cliff


who3d ( ) posted Sat, 21 June 2003 at 12:26 PM

Hmmm...alternatively I suppsoe both skin layers could be the same size - at teh same location (so no need for modelling and/or difficult 3d work) if you use a transmap on the "extra" water layer... probably based on the displacement map - to make the water transparent where it is coincident with the original skin. I'd try and put some examples together but I'm trying to render an animation at the mo...


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