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Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)



Subject: too slow................................


rodluc2001 ( ) posted Tue, 24 June 2003 at 8:19 AM · edited Sun, 12 January 2025 at 9:32 AM

Attached Link: http://utenti.rete039.it/rodluc/3dnet/index.htm

hi all, i've a little question... i've two project in vue 4: the first with 3.000.000 of faces and 200 objects; the second with 600.000 faces and 2500 objects. works with the GUI in the first project its possible (on my PC of course...) but with the second its VERY slow every single operation (drag, zoom, etc.) have you some suggestion to improve the performance in the second projects like "fusion" of objects ??? thanx.


gebe ( ) posted Tue, 24 June 2003 at 8:28 AM

Hide all objects you don't need to see while continuing your scene (they always will show up when rendering). Group whatever possible. Map water and other reflecting objects only when the image is finished. I don't know what you mean with fusion of objects. Guitta


rodluc2001 ( ) posted Tue, 24 June 2003 at 8:41 AM

OK ! thanx


MikeJ ( ) posted Tue, 24 June 2003 at 8:50 AM

The more objects you have in Vue, the slower it will go, even if you don't have alot of polygons. Which is why your #2 scene is slower than your first. Like Gebe says hide and group whatever you can.



Kutter ( ) posted Tue, 24 June 2003 at 9:11 AM

Click on File/Options and set both Instant draw, and Background draw to Faster (sliders) Also in here are many options to speed up your working environment, although I can't possibly go into them all, the little '?' in the lower right hand corner of the window can :) Each one of these options is useful and I use them constantly while making scenes. But great advice is to learn to use the layers as Guitta has already pointed out. This alone will make you work 10 times faster! http://www.renderosity.com/viewed.ez?galleryid=420991 This image has over 10,000,000 poly's and although it was still a pain, layers are what made it possible. Without them it would'nt have been finished! Hope this helps, Kutter


wabe ( ) posted Tue, 24 June 2003 at 11:21 AM

In bigges scenes i even display objects only as wireframe or even wireframe boxes - a lot faster. I sometimes found files very slow with imported objects in it. Objects with a lot of not connected polygons. Like trees or a splash coming from Cinema. "Only" 200.000 polygons for example, but the file becomes very very slow - and very very big. And it has nothing to do with the fact that i am on a Mac!

One day your ship comes in - but you're at the airport.


smallspace ( ) posted Tue, 24 June 2003 at 3:09 PM

It will help greatly if you can convert the mesh into a single object before you import it into Vue. Any program that lets you export files in Direct X format will allow the file to be exported as a single object mesh. From there, any converter program such as Deep Exploration that reads Direct X files can convert it into 3DS, OBJ, LWO, or COB, all of which are supported by Vue. -SMT

I'd rather stay in my lane than lay in my stain!


wabe ( ) posted Wed, 25 June 2003 at 12:26 AM

Nice idea, but how do you apply then different materials to the different parts of the object? At the moment normally i have 3 parts. For a tree the trunk, the branches and the leaves. And the splash i one object anyway - and Vue becomes very VERY slow with some of them.

One day your ship comes in - but you're at the airport.


rodluc2001 ( ) posted Wed, 25 June 2003 at 3:08 AM

maybe a DFX format saved by material (or color layer...)


YL ( ) posted Wed, 25 June 2003 at 5:44 AM

maybe a .obj file with a texture map from UVmapper


wabe ( ) posted Wed, 25 June 2003 at 5:50 AM

maybe live with it :-))) I think there are cases where it takes you more to optimize things than living with them. A tree with transparency, bump and texture mappings for the leaves? I am not sure wether an external program will help here.

One day your ship comes in - but you're at the airport.


smallspace ( ) posted Wed, 25 June 2003 at 2:04 PM

"...how do you apply then different materials to the different parts of the object?..." Press F6 on your keyboad. That will bring up Vue's Material summary. All materails currently assigned to the single object will be listed and can be altered or swapped to your hearts content. -SMT

I'd rather stay in my lane than lay in my stain!


smallspace ( ) posted Wed, 25 June 2003 at 2:06 PM

Further... Instead of...say...96 objects with 96 materials, you would have 1 object with 96 materials that are accessable from the material summary. -SMT

I'd rather stay in my lane than lay in my stain!


wabe ( ) posted Thu, 26 June 2003 at 12:31 AM

Misunderstanding. The question was how do you do that in an external program. How to do it in Vue is "clear". But only if the structure is already there. Or do you know a way of applying different materials to different parts of one object when this is not predefined? Would be good to know!

One day your ship comes in - but you're at the airport.


smallspace ( ) posted Thu, 26 June 2003 at 12:08 PM

Sorry, I misunderstood your question. You need to define all your material zones within the mesh before you convert it into a single object. Direct-X format, while allowing single mesh export will retain all material zones, UV coordinates, and texture mapping. So as long as the model is set up correctly before you export it, all your materials will still be there after you convert to Direct-X, then to 3DS, then import into Vue. BTW, I do this by importing the multi-part object into Polytrans, then exporting it in Direct-X format. Then I open the Direct-X file in Deep Exploration and convert it to 3DS. The reason I have to jump through these hoops, is that while Polytrans will export to Direct-X, it won't import a Direct-X file, and while Deep Explortation will import a Direct-X file, it won't export to Direct-X format! Strange, is it not?!? I've heard there is a freeware progam out there that allows Direct-X conversion. If I find it, I'll post a link to it. -SMT

I'd rather stay in my lane than lay in my stain!


wabe ( ) posted Thu, 26 June 2003 at 1:23 PM

Thanks a lot for all this details, i really appreciate that. BUT, to make it a little more difficult, i am on a Mac :-)))

One day your ship comes in - but you're at the airport.


smallspace ( ) posted Thu, 26 June 2003 at 3:41 PM

I don't know, maybe there's something similar using Quicktime Metafile format...? -SMT

I'd rather stay in my lane than lay in my stain!


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