Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
Bryce adapts the grey-values to the size of the scene, so the size of your objects shouldn't affect the usability of this feature. I used distance renders on some of my images for haze or some other effects. It's just about as fast as maskrenders, but it's still possible to slow it down. I made a tunnel with 15.800 primitives and it took more then 2 hours to make a distance render at 675x900.
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You can use it to blend the varying color of sky's with the scene too. A bit like a multicolor haze. Just delete all the objects from your scene and render the sky of your image without clouds. Then add it as layer set to hard light or overlay or color, depending on what looks best and add the distance render of your full scene as mask to blend the strength. I used it on my "Flowering from the mist" image.
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This is what I stumbled upon while I was working on my Arcade pic. Maybe lots of you already know, but for me it was a revelation! :) I did a distance mask render because I wanted to have the possibility to apply a slight focus blur in Photoshop later (an idea that later I discarded) and, when I looked at the grayscale result it dawned on me: I could use it as a very transparent layer to add haze and fog, and this is what I did. My image was lacking that right bit of haze that helps so much to convey a sense of scale and this solved it pretty well. Just drop your distance mask render in a separate layer, play with transparency and you have instant haze & fog with complete control over the amount of the effect :) Stefano P.S.: I think this works better with "large" scenes (I mean very big ones: the bryce size of mine was about 12,000 BU square when looked from top view), but I'll experiment with smaller settings also and let you know.