Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
Bryce adapts the grey-values to the size of the scene, so the size of your objects shouldn't affect the usability of this feature. I used distance renders on some of my images for haze or some other effects. It's just about as fast as maskrenders, but it's still possible to slow it down. I made a tunnel with 15.800 primitives and it took more then 2 hours to make a distance render at 675x900.
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You can use it to blend the varying color of sky's with the scene too. A bit like a multicolor haze. Just delete all the objects from your scene and render the sky of your image without clouds. Then add it as layer set to hard light or overlay or color, depending on what looks best and add the distance render of your full scene as mask to blend the strength. I used it on my "Flowering from the mist" image.
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