Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
This is one of those things especially designed to trick you :) There is a transparent layer over Vickie's eyeball, its that which give it the life-like appearance in Poser. You need to set this to a very-nearly transparent material. The same with the eyelashes and eyebrows - there are transparency maps for both of these parts which you need to take into account to get the same look in an exterior render. Paul
i havent reinstalled max since my H/D crash so i cant check, but i beleive when you imported the obj file into max and clicked use materials, in the materials list it should be listed as multi sub object there should be a dropdown listing the individual texture areas...skin,eyes,lips...etc...(even tho they are not seperate objects) just like in poser ... good luck
Y'all have a great day.
Hey Brschmidt, I took your advice with working with Vicky in 3d Studio Max. I just get stuck with the Material IDs. When I choose the number 1, it selects the entire head, so then in the Material Editor I add the head texture. Then I select the number 2, in the material ids, and I get the lashes. When I add a texture to this the whole head changes. What am I doing wrong? Eric
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Thanks for looking at this question... I have no problem rendering Vicky's body in Max and 90% of her head renders, but without the eyeball, eyelashes and eyebrows. How can I fix this? I am using the Habware plugin to import her head and body into Max. Thanks for your help. Eric