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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Rendering Zygote's Vicky in 3d Studio Max...HELP


ericwestray ( ) posted Tue, 04 July 2000 at 7:11 AM ยท edited Sun, 24 November 2024 at 4:51 AM

Attached Link: http://www.datahart.com/clients/ewestray

Thanks for looking at this question... I have no problem rendering Vicky's body in Max and 90% of her head renders, but without the eyeball, eyelashes and eyebrows. How can I fix this? I am using the Habware plugin to import her head and body into Max. Thanks for your help. Eric


LoboUK ( ) posted Tue, 04 July 2000 at 7:18 AM

This is one of those things especially designed to trick you :) There is a transparent layer over Vickie's eyeball, its that which give it the life-like appearance in Poser. You need to set this to a very-nearly transparent material. The same with the eyelashes and eyebrows - there are transparency maps for both of these parts which you need to take into account to get the same look in an exterior render. Paul


ericwestray ( ) posted Tue, 04 July 2000 at 8:38 AM

Hey Paul, When using the Material Editor in 3d Studio Max, I want to select the eyes, eyebrows and lashes, but they are all a part of the head. Where do I add the transparency map? Eric


LoboUK ( ) posted Tue, 04 July 2000 at 8:43 AM

You've got me there Eric :) I've never used transparency maps in MAX. But, I thought the eyes and brows/lashes would have been seperate items in MAX. Did you group everything when you imported into MAX, or when you exported from Poser? Paul


JAFO ( ) posted Tue, 04 July 2000 at 10:54 AM

i havent reinstalled max since my H/D crash so i cant check, but i beleive when you imported the obj file into max and clicked use materials, in the materials list it should be listed as multi sub object there should be a dropdown listing the individual texture areas...skin,eyes,lips...etc...(even tho they are not seperate objects) just like in poser ... good luck

Y'all have a great day.


JAFO ( ) posted Tue, 04 July 2000 at 11:02 AM

oh btw if you didnt check include names in your export from poser the sub-materials will be numbered instead of named

Y'all have a great day.


brschmidt ( ) posted Tue, 04 July 2000 at 12:42 PM

to follow up on JAFO's comment - select the mesh, then under editable mesh / subobject Faces select the different material IDs that represent the part you are looking for. If you selected import as a multiple objects then select the head then select the material IDs...


Jaager ( ) posted Tue, 04 July 2000 at 3:10 PM

I do not know Max, but here are the materials that need transparency UpperEyebrows controlled by the "brows in" morph Eyeballs wish they had called it 'cornea" Eyelashes


ericwestray ( ) posted Tue, 04 July 2000 at 10:20 PM

Hey Brschmidt, I took your advice with working with Vicky in 3d Studio Max. I just get stuck with the Material IDs. When I choose the number 1, it selects the entire head, so then in the Material Editor I add the head texture. Then I select the number 2, in the material ids, and I get the lashes. When I add a texture to this the whole head changes. What am I doing wrong? Eric


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