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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
Grey cat, This is great info to have, but I have question. I don't understand how you know the figure height you want the figure to be. Example, how do you know that 60 equals 5'0"? Is there another formula or rule of thumb to calculate the figure height you want. I'm definitely missing something. Thanks
Hi! Thanks for the help! Actually both chars are made from V3. What are the exact dial numbers to use to achieve this? Also I use the "Scale" dial instead of the Scale X, Y, Z's with these numbers, right? The toughie will be getting the clothes to fit w/o them going nuts LOL. Good point to bring up, JL! --RockNRollWoman
Attached Link: http://www.renderosity.com/freestuff.ez?Form.Contrib=Ian+Porter&Topsectionid=0
I'm told Poser 5 has a height gauge (imagine that!). For those of us with P4, there is a free caliper set in Renderosity freestuff by Ian Porter. Do a search for "caliper" and it's the only thing that comes up :-) Or follow the link above. Yes, you use the 'Scale' dial on the Body. And you get the clothes to fit by conforming the clothes and then scaling the clothes using the Body scale dial to the same percentage that you have V3 scaled to. Works fine. For me, anyway.Jlbrown907 - 60 is 60 inches, ie 5'0".
Coppula eam se non posit acceptera jocularum.
5 feet x 12 inches = 60 inches. You want every thing in the the same units. Scale only the body, do not scale in the x, y, or z separatly. To help the Illunsion, if you scale the body up, scale head down one or two percent, if you scale the body down, scale the head up. (67/71)*100=94.4% When conforming clothes, after the clothes are comformed, use the same scale on the body of the clothes.
Hi, I made the calipers way back, and at the time I did not know about the offical size of Poser units. I set it up so that the P4 guy is six feet tall. I'm not sure how close that is to the offical scale, but hopefully not far off. If you want to use the calipers, then one inch would be 0.08333333 on the gauge, therfore 5 feet seven inches would be 5.5833333. Cheers Ian
Bill, Sorry, I confused RnRWoman's question with your own. I guess it depends what size in Poser a model has to be, for your cnc machine to produce a figure of the size you want. There may be a scaling factor you need to apply in Lightwave/Rhino to get the size you want. Having said that, I guess it would be useful to you to adopt a consistent scale in Poser, so that each model would need to be scaled by the same amount when converting for your cnc. As you say, you could use the caliper, and read the gauge off assuming it is calibrated in inches. That would give you a consistent scale for your models. Hope that helps I like your Warlord figure, It looks like a good paint job too. It must be great having solid verions of the figures. Cheers Ian
There's another way to measure scale in poser. This is information I got from Ronstuff (and he knows what he's talking about). A poser unit = 8 feet or 96 inches. This means if you Xtrans a figure by a value of 1.00, it will move 8'/96" to the side. Now the interesting thing is this. The standard poser Box prop (at it's default size) is exactly 1/10th of a poser unit. If you scale it up to 1000%, you'll have a box that is 1 poser unit tall/wide/deep, (8 feet). By using the Front camera, you can measure the box against any character by putting it to one side and scaling it down to the char's height. Once the box is the same height as the char, divide the box's percentage to get the height in feet/inches. Here are Ron's calculations. 1) 1 inch = 0.0104167 Poser units 2) 1 foot = 0.125 Poser Units So 800% would be 800 divided by 0.0104167 = 76.8 inches or 6.4 feet. mac
Compiler, I think you're talking about Dr Geep's scales. He had 3 - two in Imperial, and one metric. Unfortunately, I think he took them down. I have them and they're very useful. And I agree. Imperial measurements are awful. I learned Imperial as a kid in scotland, but having lived in italy for 20 years, I can only think in metric now. mac
Well it seams as though its not as cut and dry as we would all like. Bummer! So I would ask this to IAN is do you have any plans to rework the calipers Im sure we would all be grateful. The conversions are just to whacked. Would there be a way to simplify the whole thing. To be able to measure in decimals? Thanks Bill B
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1207252
Hi geep, No need to show me respect. LOL. I was just quoting the information I got from ronstuff. Here's the link to the thread where he discusses poser units and scale. macBill, I will see if I can make a new caliper, which measures in metres, in P5 scale as Dr geep says. I'm more used to working in feet and inches, since I used to do a lot of model railway building at 4mm to the foot. That's another example of NIH, since outside of the UK everyone else adopted 3.5 mm to the foot for similar sized models. That decision, of about 50 years ago, still plagues UK model railway enthusiasts, but I digress... If I can make another caliper I will post in freestuff. Cheers Ian
Hi guys! Since my name has been mentioned, I thought I'd jump in here for my 2 cents worth. I hope Dr. Geep understands that I admire most of his work and acknowledge his significant contribution to the Poser community. However, in the matter of Poser Scale Units for Poser 4 AND for Poser 5, Dr. Geep is just wrong, Wrong, WRONG. He uses circular logic and mathematical mumbo-jumbo to obfuscate the issue, and he seems unwilling to consider even VALID proof which contradicts his pet theory. Furthermore, he claims that CL has somehow verified his theory, but my sources at both Cl and Egisys have verified that the scale in Poser has NOT changed since the introduction of Poser3 and has remained consistent in Poser4 and Poser5!. (although there is a bug in the P5 scale-translation process which I will describe below). The FACT is that the definition of one Poser Unit is no different in P5 than in P4. PROOF: If there were a difference in scale between Poser 4 and Poser 5 then EITHER the P4 male figure loaded into Poser 5 from your Poser4 runtime would be a different size than the Poser 4 male shipped with Poser5 OR the meshes and/or the Cr2 scaling would HAVE TO BE DIFFERENT. THEY ARE NOT. FACT: the scale unit is the SAME in Poser5 as it is in Poser4. Anything which suggests otherwise is just B.S. IMPARTIAL PROOF of the value of One Poser Unit - In my previous posts on this topic, I used Poser 5 as a reference, never thinking that someone might be silly enough to suggest that the scale in P5 were different from P4 - because it isn't. Fortunately, we don't need P5 to proove the value of One Poser Unit. Below is a proof that anyone can do using ONLY Poser4 and a 3D modeling app, so we can eliminate the issue of "different scales in P5". Note: In order to perform this test you must have a 3D modeling program that can work in a PRECISE scale using UNITS = 1 inch. Below I explain how to set up 3DS MAX for modeling in inches, and then offer the proof after that. Other programs use different standard units (the C4D standard unit is 1 meter for example) but they all can be changed to inches. Note2: Poser5 has a BUG in its unit translation calculations so to avoid this bug, you must launch P5 with units set to "Poser Standard Unit". Once launched, you may switch between units, and P5 will calculate them correctly. BUT if you launch P5 with units set to anything other that Poser Units, the calculations when switching units will be INCORRECT. This is perhaps where some people get confused about units in P5 because at times they can appear to be inconsistent. Use this workaround and everything will be fine. Fortunately in the proof below we do not need Poser5. On to the IMPARTIAL PROOF...
Hmm. It looks like Dr Geep has deleted his posts in this thread, which I would have liked to have looked at again. I can see Ron has made a very forceful argument in favour of 1 Poser unit equals eight feet, backed up by a proof. In the interests of healthy debate I feel bound to follow this up, especially since I might make another measuring device. With all due respect to Ronstuff I am not convinced that the proof of 1 poser unit equals 8 feet is as incontrovertible as has been claimed. I do not have MAX, so I cannot replicate the process described here, however... As I understand it Ron, you create a cube in MAX which is eight feet per side, and then scale this down to one ninety sixth of its original size. This makes it now one inch per side. When this cube is imported into Poser it comes in at one Poser unit high. Does this not mean that 1 Poser unit is actually 1 inch in MAX? Since the Poser figures are all less than 1 Poser unit high this gives us a problem, because we expect them to represent humans. Since the P4 man is 0.75 Poser units high (therefore three quarters on an inch high in MAX, if no scaling factor is used), then applying a scaling factor of 96 times will make him six feet tall. However, we could for instance have chosen to apply a scaling factor of 144, and this would make him nine feet tall. I believe using the same proof above, you could make a cube in MAX, 12 feet per side, scale it down by 144 and then import this into Poser. It will come in at 1 Poser unit high, therefore following the proof 1 Poser unit could be argued to be 12 feet, and since the P4 man is 0.75 Poser units he would then appear to be 9 feet high. My point is that a scaling factor of ninety six times between MAX and Poser is convenient, in that it makes the P4 man six feet tall,and makes a Poser unit eight feet, but it is an assumption, which I think stems from a belief that he is six feet tall and cannot be proven to be correct in this way. I believe that CL or MetaC may have made a statement in the past, that the P4 guy is supposed to be 6 feet tall. I agree that a scaling factor of 96 times will make that figure six feet tall in MAX. But I don't think it can be proven mathematically, without standing on the foundation of 'The P4 man is six feet tall, therefore....' Having said the above I must also say that having the P4 man work out at six feet tall, and a Poser unit of eight feet suits me fine. It may be that I am missing something here, so please correct me if I have made a mistake. Constructively Ian
With all due respect to all concerned, the bottom line is how do I figure out the measurement (in feet/inches) in POSER, not Max or Bryce or anything else, just Poser. Is someone going to develop a tool for this, if not just a reasonable formula using known Poser objects/terms would help me tremendously. I'm working on something where just eyeballing it is not quite acceptable. I'm totally confused now. Thanks
LOL, Ian! Good points! Our only "mistake" is that we think like Humans ;-) In a nutshell, you are partially correct in that ANYTHING reduced to UNITY will equal 1. Mathematically speaking, "ANYTHING multiplied by its inverse" = 1. All this "prooves" is that "One Poser unit" = 1 or, more precisely 1 = 1. This is what has tripped up many attempts to "prove" various Poser scale theories, and is why I have tried to refrain from calling this "mathematical proof". What I have posted above is, of course not the entire proof, most of which is contained in other threads; rather it is more like supporting evidence based on testing an assumption - what is important to note is not necessarily that the box comes in at 1 PU tall (because we already know that it was reduced to unit value, mathematically in MAX), but that when compared to a P4 male figure (at 6 feet tall) it is 8 feet tall IN POSER even though it is 1 UNIT tall in the 3DS or OBJ file. You are correct that fundamentally it is based on the FACT that the Poser4 Male figure is 6 feet tall, and would be meaningless without that KNOWN value (the 6' parameter has been verified by Curious Labs, and is observable in Poser5 with units set to feet or inches - see my note on the Poser5 scale bug above). So far, so good, but where your logic fails you is when you suggest "Does this not mean that 1 Poser unit is actually 1 inch in MAX?" Here you are confusing the meanings of "units" and "scale" which I have illustrated in previous posts, but will try to briefly explain here. In any 3D file document (3DS, OBJ, C4D, LWO etc.) all dimensions (vertex coordinates) are recorded as a series of numbers without any reference to units of measurement (except as a single notation line in SOME file formats). For example, the box we described above is 1 UNIT x 1 UNIT x 1 UNIT in length, width and height in the FILE that is passed from the modeling program to Poser(NOT 1"x1"x1"). If you import that SAME file into a program (or even back into MAX) while using a different SCALE than the one we used to create the box, it could appear to be a 1 foot cube, a 1 inch cube, a 1 meter cube, etc. based on what the internal SCALE of the importing program is currently using at the time of import. In other words, ONE UNIT is meaningless without SCALE information and the two are not always the same (such as architectural scales like 1/4" = 1 foot). Just remember that UNITS are relative values and SCALE is the RATIO or conversion factor for translating one measuring unit standard to another. Poser does not use "inches" or "feet" or "meters" as its UNIT of measurement, it uses a measuring unit called the "Standard Poser Unit". All numbers are recorded in these units, including the numbers used in exporting and importing files with other applications. To translate these numbers to meanignful units in other applications, we need the SCALE information (1 Poser Unit = 8 if your program is using FEET as UNITS -- 1 PU = 96 if your program is using INCHES as UNITS -- 1 PU = 2.4384 if your program is using METERS as UNITS). Also note that this has nothing to do with 3DS MAX except that I used it in my example. The same thing applies to ANY modeling program, using ANY unit of measurement. As long as you know the correct conversion factors, you can model precisely and bring your model into Poser to be EXACTLY the dimensions you expect them to be. This is not just about making a 96" box that JUST HAPPENS to come into Poser at 1 PU, but it is about making a chair that has a seat height of 17.5" in your modeling program and having it properly FIT a POSER figure just like the SAME chair would fit a 6' tall person in OUR world. For exact conversion standards between any program and Poser, see my next post.
'it uses a measuring unit called the "Standard Poser Unit". All numbers are recorded in these units, including the numbers used in exporting and importing files' OK. I have a question at this point. Poser imports at 'percentage of figure size'. Does anyone know exactly which 'figure size' this refers to? Dork? Posette? The Jolly Green Giant? Presumably there's a standard here, so is it be based on the Poser Unit? I hope so. Jlbrown, In the absence of any tools to measure, do what I do. Use the Poser Box Prop and the Front Camera. At 1000% it measures 8'/96" and the sixe can be worked out from the percentage fairly easily. See my post above - #16 mac Is geep offended? Why'd he delete his posts?
Very good indeed, ron. I'm saving this thread. It's pretty much a tutorial in itself. As you know I'm working on a room pack, and when this subject came up a few months ago, I already had everything built. I had been using my own method of scale/import, which is an odd system, but does work, although I wouldn't claim it's anywhere near as precise as this. Mine's more of an 'eyeball' system. Anyway, I was using Max Units and basing the object size on the fact that a poser figure is 100%. Therefore, if my door was built at 110 units high, I would import it at 110%, and all the other parts of the door would be imported at the same percentage as their max unit size. This allowed me to import as 3DS and make sure everything fitted when I had to assemble 20 or 30 parts for a figure. As I say, it's not a very sophisticated system. LOL. But I wasn't dealing with figures that required an extreme degree of precision. For my next project, I'll use your way. mac
I missed Dr Geep's post, but from what I can tell, he did imply that P5 had "changed" the Poser to real world conversion factors. There was some truth in this. For interest, from the ReadMe file of the SR1: * Poser's real world units have been re-scaled for greater accuracy by changing the scaling factor to 8 from 8.6. * So at least on the initial release of P5, there was a different conversion factor being used. The current conversion seems to have reverted to the original 1/3 DXF, 8 foot conversion. Bill
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Hi;
I'm creating two chars, one needs to be 5'0 and one 5'7. Somewhere awhile back on another site someone listed what the dial settings and their equivelent real life height. Can someone help me with this? Thanks!
--RockNRollWoman