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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: The Un-Official "Export As Morph Target" Poll


bloodsong ( ) posted Sat, 08 July 2000 at 10:02 AM · edited Sat, 23 November 2024 at 4:10 PM

okay... if i check 'export as morph target' when exporting an obj it does the following: 1: sends the body to 0,0,0 2: zeroes all body part rotations and scaling 3: sends all props to 0,0,0 4: turns OFF ALL MORPH TARGETS and exports the body part as it originally appears in the geometry obj. now, tons of times, i see people telling other people to make a morph, then check 'export as morph target.' but to my experience, that will NOT work. so my question is, are you actually doing that (or just assuming that that's what 'export as morph target' means), and is it working? who else is doing that and it ISN'T working? i'm in the 'not working' camp (ie: morphs are not preserved with that setting turned on). i'm on a pc, with the 118 pre-final patch.


willf ( ) posted Sat, 08 July 2000 at 10:35 AM

Havn't tried anything with that feature but have used the "spawn" morph very effectivly. Wonder if you first spawn the morph & then export as morph?


Jim Burton ( ) posted Sat, 08 July 2000 at 10:40 AM

It works that way for me, too. I sort of assumed it was supposed to work that way, sort of a shortcut for getting the original objects, but your right, I have seen people claiming it works the way it should, not the way it does. I'm actually only able to export two ways, all welded up with the actual scaling and morph targets, or as separate groups the way you indicated- the other options only seem to change group names. I think I have the final,final patch.


wyrwulf ( ) posted Sat, 08 July 2000 at 11:29 AM

I just tried it. I used a magnet, spawned a morph, exported a OBJ, deselected "Universe", reselected the part I used the magnet on, only the morph target box checked, saved, then added as a morph target. It worked for me.


PJF ( ) posted Sat, 08 July 2000 at 11:39 AM

Works for me, too.


shadownet ( ) posted Sat, 08 July 2000 at 11:43 AM

Hey Bloodsong, It seems to work okay for me - atleast on face morphs. I even tried it with magnets and not spawning the morph first. Still imported the new obj with all the deforms I had made to the original. When prompted I unclick everything in the heirarchy window except universe and head, and everything but export as morph tarpet. Works the same if I spawn all morph target and then export the obj. How the face (looks)is set on the dials is how it exports/imports. Have not tried it on other body parts, but do not see why they should not work the same. Hope this helps. Shadownet


momodot ( ) posted Sat, 08 July 2000 at 2:47 PM

A lot of my morphs are made with magnets and exported with everything unchecked but "export as morph" target. But as I've indicate3d elsewhere, I have a prop and when I try to load morphs my prop translates in the x or z depending on whether I exported the properly placed morph target object with or without "export as morph" checked. I would love a definative explination of the options on the export window and an explination of the data structure in the .obj files produced. And for that matter of the .cr2.



arcady ( ) posted Sat, 08 July 2000 at 2:56 PM

I was in the not working camp. Then I realized that I had to check 'export as morph target' and make sure EVERYTHING ELSE WAS UNCHECKED. Now it works for me fine. whoe body morphs don't work because they're aren't really morphs. They're the channels that allowed the JCM things to work. All they do is tell the figure what OTHER morphs to turn on. For my newest character to give her a full body morph I took the settings and morphs I had in each body part and used 'object-spawn morph target'. I then restored the entire figure. Then I went to each part and set my new morphs to 1. Then I used figure-full body morph. Lastly I went through the figure in morph manager and removed all the body shaping morphs that weren't my final one for each body part. To keep file size down and to keep shape intact. Anyway, I can now export my morph targets that are in each body part. But of course the full body morph is just a channel setting.

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MartinC ( ) posted Sat, 08 July 2000 at 3:56 PM

momodot, arcady, etc. seem to be perfectly right how it works - only select just the one body part in the hierachy editor and nothing but the "morph target" checkbox. This way it works on my Mac version. I must confess that I'm not sure if it always did this, I think some of the 4.0.2 betas worked in conjunction with other options as well.


MDibble ( ) posted Sat, 08 July 2000 at 7:02 PM

I can't check the 'export as MT' box at all. :/


arcady ( ) posted Sun, 09 July 2000 at 12:21 AM

MDibble: do you have the very latest patch installed. Go to www.curiouslabs.com and check.

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MDibble ( ) posted Sun, 09 July 2000 at 6:57 AM
bloodsong ( ) posted Sun, 09 July 2000 at 8:41 AM

oh.... okay, i usually leave the use body part names, or use exact internal names checked. when i export with only welding checked (thinking i'd get one big group), and open the obj in vue, i still get all the groups, but now they have weird random names like ix and k||. (have you guys seen that?) so do ONE piece, and ONLY export as morph target. thanks, guys!


arcady ( ) posted Mon, 10 July 2000 at 12:40 AM

TO export to Vue I use a double export proceedure. Export with only 'weld seams' checked. Then import that obj back into poser. Now re-export it again over itself with both the names and weld checked. The end result is much fewer objects yet properly named. SO the model works faster in Vue. Here's my explaination from the Vue forum: http://www.renderosity.com/messages.ez?Form.ShowMessage=125363

Truth has no value without backing by unfounded belief.
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