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3D Modeling F.A.Q (Last Updated: 2024 Nov 10 9:34 pm)

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Subject: Been silent awhile, thought I'd chime in with something....


Teyon ( ) posted Sun, 17 August 2003 at 3:13 PM · edited Mon, 23 September 2024 at 9:41 AM

file_72141.jpg

I've been spending a lot of time finishing old models I made and put aside but I've been itching to start something new...so, without further ado: The Flying Dragon Thingie's Head. Much work to do still. Modeled in Rhino all one surface so far. Will post a wire shot shortly.


Teyon ( ) posted Sun, 17 August 2003 at 3:17 PM

Allow me to correct that, I only modeled half the head and mirrored it, so the half I modeled is all one surface. Nothing's been merged/joined, or otherwise connected just yet.


BazC ( ) posted Mon, 18 August 2003 at 6:19 AM

Looking good Teyon, beautiful flowing lines! Keep us updated :o) - Baz


Teyon ( ) posted Tue, 19 August 2003 at 3:13 PM

THanks. I decided to scrap it. heheh. Sorry. I just got really bored with it really fast. Oh well...


juan_carlos ( ) posted Sat, 23 August 2003 at 6:31 AM

Could you please post a wireframe, Teyon? I got mad trying to model both jaws from one single surface in the alien pet challenge, and I'd like to see how you did it. It's a pity that you put it aside, it was looking really nice.


Teyon ( ) posted Sat, 23 August 2003 at 6:37 AM

Sure...but how about I post a similar head with a bit cleaner surface? This one, while decent, got a little wilder than I like. Be back in a few clicks.


Teyon ( ) posted Sat, 23 August 2003 at 7:00 AM

file_72142.jpg

here ya go, this is a little cleaner and will help you see how the jaw and the webing between the jaw works. I'll post a shaded view in a sec so you can get a feel for the position of the wires.


Teyon ( ) posted Sat, 23 August 2003 at 7:02 AM

file_72143.jpg

so, can you see where the wires fall a little better? Neat how you can get all tha surface detail without too many isoparms.


juan_carlos ( ) posted Sun, 24 August 2003 at 6:19 AM

Thank you, now it's easy to see how you edited point weight to create that nice web effect between the jaws. According to the way that isoparms flow around the mouth I suppose you built this by lofting three profile curves, didn't you? Oh, just one question to bother you a little more ;-) How do you usually model the inside of the mouth? I usually do it from the same surface of the head, but looking at your dragon it seems that you were going to model it separately, or maybe with some point-pulling work from the original surface. Please share your secret, I won't tell ;-)


Poisen ( ) posted Tue, 26 August 2003 at 12:42 PM

looks great, the second heads remind me of the critters from the two towers movie, was there at midnight last night and bought the sucker!"movie that is" best movie in that genre that i have ever seen, going to screen capture the heck out of it tonight for ref pics.


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