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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: Making boots and high heels


DigiCalimero ( ) posted Fri, 22 August 2003 at 9:56 PM ยท edited Wed, 27 November 2024 at 6:17 PM

Hi, I'm making a boots model and I'm wondering what is the procedure for making it conform to the target figure? Using Poser 4 with PP. Thanks for any help


compiler ( ) posted Sat, 23 August 2003 at 4:56 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1021516

I usually use this procedure (see link). Since you already have your obj, you can start at step 6 if it is already grouped (or 5 if it is not). Hope this helps (though I'm sure there are more elegant ways to do this...).


DigiCalimero ( ) posted Sat, 23 August 2003 at 9:45 AM

Thanks for the link compiler! Explains a lot. I figured it out a little bit, I first move the hips up with IK set for both r/l legs to where it fits with the boots, then bend the toes as well. I then turn off IK for r/l legs and note the bend, side/side and twist values of the bones (lFoot and lToes for example). Then when I'm in setup, after using the grouping tool I just set the bones to those same values.


compiler ( ) posted Sat, 23 August 2003 at 11:34 AM

That will make good for the bones, but the joint parameters will have to be copied also.


DigiCalimero ( ) posted Sat, 23 August 2003 at 12:14 PM

But I'm using the bones from the target figure? Would I still have to copy the joint parameters then?


compiler ( ) posted Sat, 23 August 2003 at 12:44 PM

Er... I'm not sure I understand correctly what you mean (english is my 2nd language, sorry). All I know is that, in order for your boots (or whatever) to conform, you need : the obj, with correc groups assigned in it the bones, which make up the hierarchy the joint parameters, which control how the joints bent and which must be very close to the ones of the target figure You can either use an already existing cr2 to get both the hierarchy (if it has the same hierarchy as your model) and the joint parameters, then tweak the JP a bit and delete the unused materials from the resulting cr2, or you can make the bones AND the JPs by hand. Hope this helps.


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