Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
The black parts may be the refracting of the black areas in your scene. Btw, that is a SWEET render/jar you have there! Also, looks great because you also have an outside AND an inside to your jar. Most just take a "bottle" and put a glass mat on it. That will look strange, because there is no "inside"; it is literally just a solid piece of glass. Yeah, it is misnamed HDRI. When I was first creating pictures using it I called it a global image (taken from global lighting). Never caught on, lol. AgentSmith
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Very nice. Rail revolve is a nifty feature. One hint about converting nurbs to mesh in Rhino; Rhino loves that critical angle for deciding where to place polygons on a mesh. That's why you have the straight long polys on the bud vase neck. Sometimes this can be a bear when you want to smooth. Choose the detailed controls when converting. Set the default aspect ratio of 7/1 to 2/1 or 1/1. Change the minimum angle to 45. Set the Min initial grid quads to a higher value 64, 96, 128... You can get some neat cut glass shapes just by how you allow Rhino to resolve the mesh. Welcome to the world of insane poly counts;)
(grins!) Thanks, Electroglyph...! I will play with those settings, most of it makes sense to me from playing with RDS a while back, but of course Rhino is much more advanced... Far as I can tell, it's the most ridiculous modeler around, much more productive for me than LW Modeler, at this point! Agent Smith, I thought that the black haze and fog was the cause of the black refractions, but wasn't sure. The Ray Depth was at 6, and the TIR at 6 as well, so I'm thinking that's all it is, perhaps I'll render it on white next time...
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![file_73650.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_73650.jpg)
So I've taken to Rhino as my modeler of choice, but I'm still so new to it that I'm afraid these vases/jars are the pinnacle of my capabilities! I know that Bryce doesn't support NURBS, and that it's all polygons when you import objects into Bryce. Still, I'm excited because these vases actually have an inside AND an outside! No guesswork involved, just math. Here's a quick render I did to test some lighting and materials on these simple objects... Note that none of these objects have been "smoothed", so far...