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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 12:36 pm)
hmmm... I don't see anything on the product page... and my download page has 6 dl for M3...it that the SR1 ????? I feel like Orio now..he was wondering the same thing the other day
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
There are updates posted on the bottom of the following pages: Michael 3.0 Base http://secure.daz3d.com/shop.php?op=itemdetails&item=1558 Michael 3.0 Body Morph Pak http://secure.daz3d.com/shop.php?op=itemdetails&item=1561 Michael 3.0 Universal Texture Maps (High Res) http://secure.daz3d.com/shop.php?op=itemdetails&item=1562 Michael 3.0 Universal Texture Maps (Standard Res) http://secure.daz3d.com/shop.php?op=itemdetails&item=1563 I did not see an update for the head morph pack at this time, so am not sure whether there will be one or not. So far, my account downloads seem to be just giving the same files that I originally got, so better get the updates separately rather than try for an integrated installer.
FYI: I just signed on and looked at my account. There do not appear to be any new downloads, there, but I did find them on the product pages. Also, as I'm a bit new to all this stuff, can anyone tell me if it is okay to apply the updates if one is in the middle of (and virtually finished with) a project using M3?, i.e., will there be any side-effects I should know about?
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Reinstalled the original ps_mr049-m3bodymorph.exe file and the full-body morphs work fine.
Reinstalled m3bodymorphUP.exe and the problem came back.
This happens with the original Michael 3.0 cr2 and the sr1 Michael 3.0 cr2.
didn't realize there was a body morph update separate from the base one... I'll go get ..I think.. Is this thing fixed or not ???? How about a complete list of current M3 updates ???
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
that confused my as well, as I too bought the M3 base upgrade and that is where I looked for the SR1..but it wasn't there...so then, of course, my overactive mind started to wonder...hmmmmm...no patch for the upgrade version ???? So I downloaded the one I found in the M3 Base full version... but things went wacky tacky...until someone here said there was a patch for the body morphs as well...lo and behold, so there is >... and supposedly there are downloads on the account page as well, but there is nothing that states it is actually a paatched version.... So, if I redownload the version that is on my account page, it will be the FULL version of the product with the patch included...even though it doesn't say it is the fixed version ?????
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Just get the 2 updates from the 2 product pages. :) Base & Body
Calypso Dreams... My Art- http://www.calypso-dreams.com
Yep they modified the grouping in both the left leg and arm thats why your old morphs dont work and you need the upgrade. as far as downloading from your account page or the patches on the product pages. you can do it from the product pages but if you want to archive the whole model with the fixes intact. I would redownload the full files. which have been updated.(of course if you are on dialup, that could be a lot of downloading)
As others have said (and DAZ didn't,) you should get m3baseUP.exe from the M3 product page, and m3bodymorphUP.exe from the body morphs product page. That way, you'll know that you're getting the correct files for sure. Don't worry about SR1 not appearing on the M2-M3 upgrade page. m3baseUP.exe installs Service Release 1. The new icons will be obvious in your "DAZ People" library. The body morphs update doesn't create new icons, it just does its fix "in the background." It would have been better if Steve had made this clear. It would have been better if the alleged updates at our account pages actually showed up as such, although it's easy enough to just go get them at the product pages. It would also be nice if DAZ could please alleviate the considerable bewilderment and frustration they're causing with the ongoing addition of M3 downloads to our account pages instead of cracking jokes about that issue. There hasn't been any explanation forthcoming, not even a "we're aware of it and are working on it" message. Being very clear may have avoided a flood of e-mails and phone calls to DAZ about all this, I'm willing to bet. I also experienced the ugly distortions with the mesh that Lindsey reported, but that was only before installing the body morphs After installing the body morphs, the "collapsing armpits" (to quote pdxjims) seem to have been fixed. However, I'm also having the problem of the full body morphs not working at all, and am experiencing problems very much like what Lindsey's image shows. I just now tried putting the left shoulder triceps morph at 1.0. It created an ugly triangular distortion. I tried putting biceps at 1.0 ... nothing happened at all. This is a fix? Not for me. I'm certain that I'm not doing anything wrong. These problems are far worse than the ones that occurred before installing SR1 and the body morphs update. Sorry for my soap-boxy tone, folks, but at this point I feel justified. DAZ, what gives? You're slipping in some ways, and people have been noticing for awhile. Clear communication would go a long way towards alleviating the frustrations that people are expresing. Hopefully, you will read about the problems this update is causing with respect instead of defensiveness, and get back to us on the issues. Soon, please.
Thanks for the heads-up xoconostle; I got both updates but had not installed them yet. Guess I'll hold off on installing them until we find out exactly what's going on. ; Bookmarking thread. SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
Â
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
I found that if you have to locations for the Body Morph injection files (such as under Poser4 and under Poser5) that you have to be sure and run the body morph update for both instances. I had originally done the update for only the P4 version since this is the runtime where I keep most of my stuff. Didnt occur to me to run the update on the other instance (the P5 runtime) until I was trying to come with a workaround. Then it dawned on me. Ran the update on that instance of the injector files and now it works fine. dave
OK, so I'm REALLY confused now...
I did a (rather sad?) little experiment as I was getting more & more muddled with the conflicting opinions of what to install of the M3 SR1 updates.
I created 3 new empty folders (no hidden files/thumbnail views etc) and installed the following into them:
Runtime: 60,414,515 1,488 files 28 folders
Runtime: 63,070,188 1,492 files 28 folders
Runtime: 62,673,374 1,486 files 28 folders
As you can see, the Runtime of the new full download and the older download with updates are different.
I looked at some of the files and there are differences in almost every folder, including some additional or missing files.
(The files on our accounts pages HAVE obviously been changed in some way - I know there is some dispute about this.)
Can anyone tell me definitively which one I should be using - the new dloads from my accounts or the old ones with the updates?
I get my new hard drive tomorrow (after a massive burnout where I lost everything) and want to do a clean install of Poser 5 (plus its' SRs aaarrgh!!) I'd prefer not to have it cluttered up with extraneous matter OR need to mess about installing/uninstalling M3 stuff several times to get it right as I'm going to have my work cut out reinstalling everything else too.
I hope this makes sense and would be really grateful for any clarity here :)
SnowSultan and others, to be clear, I hate complaining and don't mean to insult or maniuplate DAZ. I do think they owe us more clear communication about the updates and what's going on with our account pages. I'm looking forward to seeing feedback from other members in hopes of learning more about the morph issues. I've now spent two and a half hours this morning trying to figure out why the body morphs are in some cases working well, and in others, are causing these strange distortions. That's enough frustration for one morning, LOL.
Don't worry xoconostle, your findings are very important to us all. :) I have quite a bit of patience when it comes to DAZ (since it usually takes less time for me to make a seam guide than for them to post it, haha), and I'm sure this will get straightened out as soon as possible. Any discoveries about these potential problems will likely be as useful to DAZ as they are to the rest of us. Thanks again. SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
Â
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
xoconostle....sorry for your troubles, and also sorry to say you are gonna find a lot more frustration with m3 in the future, jagged edges, broken and bad spots. At the default state he seems to be ok, but muscular 3, he has lumps, bumps and jagged edges. The face is very limited also,I really enjoy making faces, and basically (unless you make him ugly) he always looks the same (click through the gallery, the pics speak for themselves..no offense to anyones pics, but the faces are very similar...). What a shame, was so excited about a new Mike.
hopefully DAZ will come out with some additional head morphs... I did find if you reverse the dials , some interesting faces develop...but he is very limited compared to V3 , which i think is a bit strange..the mesh can obviously handle much more than what was released.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
While I have no doubts that the full version of the M3 installer has been updated on our account pages, I'm still skeptical that the full (M1/M2 Upgrade) version has truly been changed because after downloading it and comparing it to my original download, the file sizes are identical to the byte - 12,025,856 bytes on the Windows version. Also my account page does not show any remaining downloads for the full body morph pak, so I do not have any integrated SR1 installer, but must use the patch. I wish DAZ would give the new SR1 files different names and allow us to re-download them from the account page, thus removing all doubt.
Ok just asking cause I finally have been able to get Mike 3 and his head morph pack but not yet been able to afford his body morph pack. To get the updates and have them working right you need both the Mike 3 update and the body morphs update? If so what about those who have not gotten the body morphs yet will the sr1 even help anything or should I not worry about it intill I can afford the body morphs as well? Really confused
someone mentioned up above they had no indication if SR1 was installed. I just did mine, and there are new icons in the DAZ PEOPLE folder.. M3blank sr1 Michael 3 SR1 there is no indication for the body morphs
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Hi everyone! Tony Bradt, Content Production Coordinator with DAZ here... Steve is out for the rest of the day, so we all thought it best if I jumped in on this thread to help clear up some of the confusion. This my first time posting on Renderosity, although I frequently read the threads here, I don't get time to come and visit with you all very often, or at all, I guess. ;) First off, it looks like we failed to give you an adequate description of the changes made to Michael in the Michael 3.0 SR1, or an explanation of what would be best for everyone to do in order to make it (the SR1) work properly. I want to publicly apologize for that. We are all very sorry. Okay, now on to what changes were made to the Michael 3 figure in the SR1: 1) There were some grouping problems with the Left Forearm/Shoulder and Left Shin/Thigh. These groups were changed to make the Poser grouping of the figure's geometry symmetrical. Note: The M3 Base SR1 updater includes the new OBJ and it should automatically replace the old OBJ. However, if you are using Poser 4 (without Pro Pack) on the PC you will need to go in and delete the "blMilMan_m3.rsr" from your "Runtime:Geometries:DAZPeople" directory or Poser won't recognize that the new OBJ even exists. (This is why some of the Body morphs fail to function on the Left Shoulder/Forearm and Left Thigh/Shin groups.) 2) We did all that we could to minimize the folding of the pectorals when the arms are lowered. We tried to do more, but we found that if we modified the joint further than what you see in the existing SR1 a bulge would appear when the arm is raised. So, what we have in the M3 SR1 is a happy medium that works as well as possible when the arm is lowered and raised. 3) We searched through Michael 3's morphs, looking for any that might have problems, and fixed them. These fixes include the Tone, Stocky, Heavy, and ArmsHeavy morphs. 4) There was a strange scaling problem on the Right Forearm. This has been fixed. 5) The BODY group of the M3 BLANK and Michael 3 CR2s had different Y translations. Now, all translations of the BODY group have been zeroed. 6)The Side-Side and Twist channels of the Chest group have been fixed. 7) The finger joints had a couple of minor blend zone problems that were also fixed. In the process of fixing these finger problems we also found it necessary to set limits of the translations of the first group of each finger to zero and force these limits. This will prevent the fingers from becoming displaced when Michael 3 is used with some older poses. Now, I'm not familiar with our store's account downloads page, so I can't help anyone with that. I will see if Steve can look into that issue and find a solution or at least an explanation of how it works for you all. What I suggest is that you go to the product pages of the Michael 3 Base and Michael 3 Body Morphs products and download the updaters from there. If you don't have the M3 Body Morphs pack yet, don't worry about downloading that updater. It only deals with Michael 3's body morphs. The M3 Base pack updater has a new Michael 3.0 OBJ, a new Michael 3 CR2, and a new M3 BLANK CR2. It also has fixes for those Spandex morphs that affect the Forearms and Shins. Once again, be sure to delete the "blMilMan_m3.rsr" file from your "Runtime:Geometries:DAZPeople" directory if you use Poser 4 without ProPack. Poser 4 looks to the RSR (resource file) when it reads in an OBJ, so an old RSR will tell Poser 4 to act as though the new OBJ weren't there. In Pro Pack RSR files aren't used so this isn't an issue. You will find the new CR2 files in "Runtime:libraries:character:DAZ People". They should be easy to find as their icons have an orange dot behind them. The M3 Body Morphs updater only installs the injection poses that are found in the "Runtime:libraries:!DAZ:Michael 3:Body:Deltas" directory. Once the updater is installed the mrophs should work correctly without any further work. Thanks to all of you for your patience with this update. When we saw that some problems had slipped through the cracks on Michael 3.0 we wanted to get those problems fixed and have those fixes to you as soon as possible. Sometimes we get so busy that the some of the small things get past us. :{ Thanks again to everyone! And thanks for your support of Michael 3.0, you all are responsible for making him the great product that he is! I will watch this thread for the rest of the day and try to answer additional questions that come up, but if I'm not able to get back to you tonight please forgive me in advance. I have a lot of work to do on the upcoming "Mystery Model" and Michael 3 Body Suit that will keep me busy for the next month, literally. :O Thanks again for your patience, Tony "Melmoth" Bradt Content Production Coordinator DAZ Productions
Xoconostle, You're welcome! Glad to be of service! My nickname does come from from "Melmoth the Wanderer", although I've never actually read the book (I would very much like to). I have read several plot synopses of "Melmoth the Wanderer" and the character of Melmoth seems very cool. Besides, I love that name, Melmoth. Very powerful. Tony "Melmoth" Bradt Content Production Coordinator DAZ Productions
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Attached Link: http://www.daz3d.com
The Michael 3.0 SR1 update is now available, you may either download the update file from the product page, or simply check your account as you should have new downloads available to you (perhaps 15 or 20 for some of you, ;) ) We hope you like the fixes, we did our best to incorporate all the major issues that were brought to our attention. Hopefully this will be the only update for Michael 3.0, but if serious, non-aesthetic issues arise, we will address them. Thank you and enjoy M3!, Steve Kondris DAZ Productions, Inc.