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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 12:36 pm)



Subject: Chest rotation with M3 SR1???


Manigart ( ) posted Fri, 03 October 2003 at 3:10 PM · edited Thu, 14 November 2024 at 1:21 PM

file_78599.jpg

What do you think about that? When I make a rotation on the M3 SR1 chest abdomen doesn't follow?... what s the problem? Have a solution for me? thx


Manigart ( ) posted Fri, 03 October 2003 at 3:12 PM

file_78600.jpg

With M2 it works...


PapaBlueMarlin ( ) posted Fri, 03 October 2003 at 4:19 PM

contact daz and let them know.



mattilis ( ) posted Fri, 03 October 2003 at 10:37 PM

I still use Mike 2., alhouth i have bought mike 3...cuz Mike 3 have some weird joint paramter..:D


nightfir ( ) posted Sat, 04 October 2003 at 12:11 AM

Oh great another fix I have to wait for. I think I'll stick with mike 2 for right now


Manigart ( ) posted Sat, 04 October 2003 at 3:50 AM

file_78601.jpg

Look at this : M3 before I install the M3baseUP and with the updater... What's happend with this update????? (I have Poser5) Please DAZ... explain correctly how to use this update...


Manigart ( ) posted Sat, 04 October 2003 at 3:51 AM

file_78602.jpg

after


RHaseltine ( ) posted Sat, 04 October 2003 at 7:35 AM

Looks to me like a fall-off zone (or whatever the name is) was not properly set - the chest-abdomen interaction was one of the things they were going to look at, so maybe they used the wrong source when they were packaging up. Does anyone who downloaded the first version of the update, with the uncleaned dials, also see this behaviour or did it slip in with the fix? The original M3 release doesn't do this, so as a sticking plaster I'm going to try copying the chest JPs across to SR1.


RHaseltine ( ) posted Sat, 04 October 2003 at 8:41 AM

Sorry, I though you were commenting on the update fault. But as I said, this was one of the things they said was going to be adjusted so hopefully on Monday we will see an improvement (third time lucky and all that - sigh).


RHaseltine ( ) posted Sun, 05 October 2003 at 6:58 AM

file_78603.jpg

The problem appears to be that the twist start for the chest is *way* too high. In Poser load M3 SR1, and select the Chest (1). Now go to Window>Joint Editor and from the drop down list at the top select Twist. As you can see from the line superimposed on M3's chest, there's only a very narrow transition area and this is why we are getting the shearing shown in the inset. Changing the Start value, currently .512 (2) to .463 (3, which is what the original M3 had) makes the transition much smoother (of course, it still looks odd in the inset because I haven't twisted the abdomen). You can save M3 in this state, run Dial Cleaner over the resulting CR2, and that should give you a usable figure until DAZ update the update to the update.

The twist end value is also different in SR1, by the way, but I haven't altered that. It does indicate that they were trying to fix the chest problems that have been reported.


RHaseltine ( ) posted Sun, 05 October 2003 at 6:59 AM

Content Advisory! This message contains nudity


Staby ( ) posted Sun, 05 October 2003 at 9:45 AM

Bookmark


Staby ( ) posted Sun, 05 October 2003 at 11:11 AM

Content Advisory! This message contains nudity

file_78604.jpg

Oh I just found out another possible bug in SR1. The StretchArms full body morph doesn' have the same effect on the right part of the body...


Melmoth ( ) posted Mon, 06 October 2003 at 1:58 PM

file_78605.jpg

Hi Everyone,

Tony with DAZ here again. I was notified about this thread recently. So, I thought it would be good to give you all an explanation of why we chose to change the Chest Twist parameter to the way it is now. Yes, this was an intentional change.

What were we thinking? Well, let me show you.

First, please see the top attached image. In this, you can see a bad break in the chest highlighted by a red circle. This is Michael 3 pre-SR1 with his Chest twisted to the right and bent to the right side.

Okay, now look at the second image. This is Michael 3 SR1 with his Chest bent and twisted in a manner similar to the first image. Here we see no break.

The Chest's Twist joint parameter was adjusted to get rid of this annoying break when Michael 3's Chest was bent to the side and twisted.

Okay, now go to the last image. This is also Michael 3 SR1. This image is to show that a realistic twist can still be achieved with the Michael 3 SR1 CR2's joint parameters. All that is necessary is to use the Twist channel of both the Chest and Abdomen. This is also a more realistic way to pose Michael 3, as the human body's chest is not the only area that moves when a person twists to the side, the abdominal area also twists, distributing the twist out among all of the lower back's vertebrae.

So what I'm trying to say is that when it comes to jointing we have to make concessions. Jointing isn't a perfect science that has one right or wrong answer. It is an art form in and of itself. As is posing a jointed figure. In order to get rid of an ugly break we had to make Michael 3's Chest twist differently. This really isn't a problem however, as the Abdomen can be twisted in tandem with the Chest to create a very realistic torso twist.

Alright, enough with the Chest. Staby, you found a problem that definitely needs to be corrected. After I read through this thread and saw your post I double checked the Michael 3 SR1 and found that indeed the "StretchArms" channel does not affect the Right Forearm. This will be fixed today. We are going to put up a new Michael 3 SR1 installer, which will be labelled Michael 3 SR1.1.

Not only will this installer have a fixed CR2, but it will also delete any previous Michael 3 RSRs from the "Runtime:Geometries:DAZPeople" directory to solve the problem that many users have been having with Poser 4 RSRs. We hope this will help to clear up much of the confusion that that pesky little "blMilMan_m3.rsr" has been causing.

Thanks for all of your patience and support of Michael 3. Keep asking questions here on the forums and with our technical support personnel. It would be great to assume that Michael 3 is perfect now, but we all know what happens when we assume...

Tony "Melmoth" Bradt
Content Production Coordinator
DAZ Productions


RHaseltine ( ) posted Mon, 06 October 2003 at 2:20 PM

Thanks for the explanation - I'd been thinking last night that I should have checked a more natural twist pose before offering my tutorial-ette, but when I had a quick look this morning it seemed that the chest twist started shearing after only about 5 degrees or so so I decided to let it stand - the limits on the dial are still set at 30 degrees. This is the sort of situation where some explanation in the readme for the update would have been a good idea; as it is we just get a repeat of the original readme, at least that I noticed.


Staby ( ) posted Mon, 06 October 2003 at 2:23 PM

Thank you for the update Melmoth. I'm going to get a new PC friday and I 'll have to reinstall Poser, so I would like to know if I'll have to install both SR1 and SR1.1 or if SR1.1 will incorporate SR1.


Melmoth ( ) posted Thu, 09 October 2003 at 2:33 PM

I'm Back. The Michael 3.0 Base SR1.01 went live last night. I'm not sure if any one is still monitoring this thread, but I wanted to make the announcement for the benefit of those who are. The new SR1.01 is an update to the Michael 3 base pack only and contains all of the fixes from previous versions of the Michael 3 Base Service Release(s). Tony "Melmoth" Bradt Content Production Coordinator DAZ Productions


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