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Carrara F.A.Q (Last Updated: 2024 Dec 27 7:08 pm)

 

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Subject: I CANT TAKE IT ANYMORE!!!!!!


brenthomer ( ) posted Tue, 01 August 2000 at 6:13 PM · edited Fri, 27 December 2024 at 9:43 PM

file_131114.JPG

Ok I am still working on the same problem...I think I am beaten...could nendo paint (yuck) be my only option?? This is stupid...I hope that someone can look at this screen capture and let me know why the stupid window isnt visible???


dethblud ( ) posted Wed, 02 August 2000 at 4:12 AM

Use UV Mapper, the address is in one of the previous messages in this forum. What resolution are you running at on your monitor? I am at 1600 by 1200 and that image is twice the width of my display!


MarkBremmer ( ) posted Wed, 02 August 2000 at 5:28 AM

I supsect that there is a break in the mesh and that the window is on the inside of the object based on the mapping numbers. Mark






keithw ( ) posted Wed, 02 August 2000 at 9:49 AM

Brent, I just noticed that you have the transparency value on the Rectangular Layer set at 0%. Try moving it up to around 90%. Keith


dethblud ( ) posted Wed, 02 August 2000 at 10:07 AM

I think Keith may have discovered your problem! You have your transparency set to 0% which makes the layer clear. I am assuming you are trying to make glass windows. The layer you're trying to make the window in is just that, a layer, on top of the surface of the rest of the model, so if you have it transparent, the texture underneath shows through. That's most likely why you aren't seeing your windows!


brenthomer ( ) posted Wed, 02 August 2000 at 12:52 PM

hmm, I'll have to take a look at that tonight after work. I think its more in line with what mark said about being on the inside of the mesh. How to correct that I have no ideal. As to the value set at 0 I dont think thats it..notice the top shader is also set at 0....in fact most of the shaders are at 0 transparency. I'll check that also tho. btw dethblud...its that big b/c its running on duel monitors.


MarkBremmer ( ) posted Wed, 02 August 2000 at 1:25 PM

Hi again Brent, I've put stuff on the inside of meshes before. I can't guarantee that it will work but it may be as simple as having a positive value in the 'left' locater. Pardons in advance if I'm telling you something that you already know but make sure you use the dolly camera within the preview window to spin the shader model around and find it. (hold the 'D' down and click and spin the object) BTW, do you really have monitors that fight each other or is that 'dual' monitors? :) Mark






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