Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
Maybe your settings? That the camera is clipping? Perhaps you compare your program settings with those of 4.2. As a first step. But indeed, the camera is a little different in Pro. There is, in addition to 4, a look-at option. So you can not only look into one direction, you can move the target point as well. Maybe you check that as well, where you are looking to. Hope that helps - if not, pergaps you come back with a (some) screenshot (s)? So that we see what we are talking about. "Only seeing is believing". Lol.
One day your ship comes in - but you're at the airport.
I was noticing that last night myself. I made a covered wagon and was playing around with the camera and put it inside, it's hollow it the main view showed it right, looking out the front of the wagon, but the preview screen showed black and rendered black. Will check that clipping thing. Thanks. Off topic a bit, but did you know if you change a poser scene you use in a vue image, vuepro updates by itself? That was so cool. ~g~ (Got to put in a few good points when we find them ~G~)
I fixed up Stephanie, got a nice pose, then in vue I brought her in and worked on a scene. Later I decided I didn't like the leather pants, so closed vue, went into vue and put her in bluejeans. Figured I'd try that replace option in vue. Opened up vue, it said "a component of scene has been changed by another program, do you want to update" (not a direct quote, but something like that) I said yes, and there she was in the jeans, same pose in the same spot. This might be old news to some, but I thought it was very cool.
Sharen - I had the same problem. In Vue4, I was working on a POV from inside a model. I had the floors and walls textured, the whole thing. Used point lights. When I opened the scene in Vue Pro, black view from camera. Nothing I did helped. Gave up - went back to Vue4 to continue working. -Lin
I encountered the same problem with an interior building scene. All black no matter what I did with the camera. I finally gave up and recreated the scene in Vue 4. I'm curious as to why you can't move the camera inside a room scene. Please post the response from Eon as soon as you get it. Thanks, Shari
Oh my gosh, you got it....what does bake to polygons mean? Dale you are a life saver, I was so distraught that I might not be able to do inside scenes with Pro and look what you did, my life has meaning again. Okay a little over exaggerated but still Dale this is great that you did this, thank you so much for your interest in it enough to try it. Sharen
You're more than welcome. And it was purely selfish motivation, I assure you. I'm trying to work on an animated dance sequence, and your studio was so what I was looking for... ;) After a quicky Google seach, as near as I can tell, 'bake to polygon' is a term that was coined in the higher end renderers, and refers to textureshader translation; a method of combining the higher resolution shader and displacement maps with a texture to get a lower resolution 'good enough' texture to apply to the polygon object in question. Since VuePro was coded to -work- with those apps, having that step on an imported mesh makes sense, for compatibilities sake. I'm sure others who know those apps will fill in anything I missed... :P
Maybe little off subject but I found last night that when rendering a scene with clouds using a sphere with cloud materials that I was getting black clouds using ultra setting. Could see white clouds in my preview render. I then found in render options where you have to check The generate under G-Buffer and then click on the options and check both Forcerendering of occluded objects and Generate all anti-aliasing layers. After doing that my scene rendered in ultra like my preview view. Hope this might help someone in the future that might have this problem. :o)
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With all these excellent tips and tricks that are specific to Vue Pro, perhaps a FAQ with them all in one file and placed in the backroom would be a good idea. I've just gotten my fingers on VuePro and I'm real sure that in the coming weeks I'll be needing this info, and I've got visions of trawling through the archives looking for that elusive post.
To Dale B Many thanks. I never thought to right click on the scene and I certainly would never have known what "baked to polygons" meant. One of these days I should read the manual ;) It solved my problem beautifully too.
??? Read the manual? And take all the =FUN= out of it....? Perish the thought! ;) And doing just that, the 'baking to polygons' function (page 106) involves the objects, not the textures. Seems it converts objects that Vue lacks natively into polygon mesh approximations. Which goes to show I don't play with the high end puppies (I was defining baking textures ie: creating image maps for polygons out of procedurals, shaders and displacement functions).... Makes sense, too, since this specifically mentions boolean functions. The Vue way has always seemed to work differently than other packages have....
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I have a building that I use to go inside with the camera all the time in Vue 4, no problems. Do the same thing in Vue Pro and all I see is black, even with lights inside...am I doing something wrong witht the camera, is the camera new or I don't know what....ahhhhhh....Sharen