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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: Problems with Vue Pro...please someone


SAMS3D ( ) posted Thu, 23 October 2003 at 8:03 AM · edited Tue, 24 December 2024 at 9:18 PM

I have a building that I use to go inside with the camera all the time in Vue 4, no problems. Do the same thing in Vue Pro and all I see is black, even with lights inside...am I doing something wrong witht the camera, is the camera new or I don't know what....ahhhhhh....Sharen


wabe ( ) posted Thu, 23 October 2003 at 8:24 AM

Maybe your settings? That the camera is clipping? Perhaps you compare your program settings with those of 4.2. As a first step. But indeed, the camera is a little different in Pro. There is, in addition to 4, a look-at option. So you can not only look into one direction, you can move the target point as well. Maybe you check that as well, where you are looking to. Hope that helps - if not, pergaps you come back with a (some) screenshot (s)? So that we see what we are talking about. "Only seeing is believing". Lol.

One day your ship comes in - but you're at the airport.


SAMS3D ( ) posted Thu, 23 October 2003 at 9:18 AM

Yep, you are right, I will get that up tonight to show you. Sharen


Ms_Outlaw ( ) posted Thu, 23 October 2003 at 12:53 PM

I was noticing that last night myself. I made a covered wagon and was playing around with the camera and put it inside, it's hollow it the main view showed it right, looking out the front of the wagon, but the preview screen showed black and rendered black. Will check that clipping thing. Thanks. Off topic a bit, but did you know if you change a poser scene you use in a vue image, vuepro updates by itself? That was so cool. ~g~ (Got to put in a few good points when we find them ~G~)


SAMS3D ( ) posted Thu, 23 October 2003 at 1:28 PM

What do you mean? Sharen


Ms_Outlaw ( ) posted Thu, 23 October 2003 at 2:45 PM

I fixed up Stephanie, got a nice pose, then in vue I brought her in and worked on a scene. Later I decided I didn't like the leather pants, so closed vue, went into vue and put her in bluejeans. Figured I'd try that replace option in vue. Opened up vue, it said "a component of scene has been changed by another program, do you want to update" (not a direct quote, but something like that) I said yes, and there she was in the jeans, same pose in the same spot. This might be old news to some, but I thought it was very cool.


wabe ( ) posted Thu, 23 October 2003 at 3:01 PM

I even didnt have to close Vue when i did it with my last image. Simply open Poser change the thing, close Poser and go back to Vue. Tata! Really great. They should do that with other imports as well!

One day your ship comes in - but you're at the airport.


lingrif ( ) posted Thu, 23 October 2003 at 3:44 PM

Sharen - I had the same problem. In Vue4, I was working on a POV from inside a model. I had the floors and walls textured, the whole thing. Used point lights. When I opened the scene in Vue Pro, black view from camera. Nothing I did helped. Gave up - went back to Vue4 to continue working. -Lin

www.lingriffin.com


SAMS3D ( ) posted Thu, 23 October 2003 at 4:12 PM

Oh man,I hope I can find out why it is doing this. Sharen


iloco ( ) posted Thu, 23 October 2003 at 6:21 PM

Sharen I tryed the Vue Pro default Simple House that is in objects and went inside it with camera ok. Also added a point light to lighten up the inside a bit. Is that the same you are trying to do with a custom room. Curious to know what you find is your problem. :o)

ïÏøçö


rds ( ) posted Thu, 23 October 2003 at 11:25 PM

This is a good one, or bad one I guess. I posted a question at e-on hopefully they will give us the answers. Good one on you Sharen.


HellBorn ( ) posted Fri, 24 October 2003 at 2:28 AM

The automatic update 'SHOULD' as far as I know work on all imports. That and the better OpenGL is the only benefit I have found that I got from paying $299 for the Pro version. ;(


SAMS3D ( ) posted Fri, 24 October 2003 at 7:27 AM

iloco, yes, I imported a pz3, one of our free rooms, it was the dance studio, then placed the camera inside the room, then 2 points of light and nothing, it rendered black. Sharen


Shari123 ( ) posted Fri, 24 October 2003 at 7:37 AM

I encountered the same problem with an interior building scene. All black no matter what I did with the camera. I finally gave up and recreated the scene in Vue 4. I'm curious as to why you can't move the camera inside a room scene. Please post the response from Eon as soon as you get it. Thanks, Shari


Dale B ( ) posted Fri, 24 October 2003 at 9:47 AM

file_81184.jpg

Just ran a test with SAMS dance studio and a point light and got the same results. But I right clicked in the scene and got a dropdown menu with an option that says 'bake to polygons' about halfway down. The results are as you see (I did change the glass to one of VuePro's glass textures, though...). One pointlight and sunset! Seems that the back to polygon function does some kind of translation between whatever texture formatmapping is done on a model and what Vue is comfortable with. New feature #1,344....


Dale B ( ) posted Fri, 24 October 2003 at 9:48 AM

"Bake to Polygon" Gee, an edit button would be nice... :


SAMS3D ( ) posted Fri, 24 October 2003 at 10:22 AM

Oh my gosh, you got it....what does bake to polygons mean? Dale you are a life saver, I was so distraught that I might not be able to do inside scenes with Pro and look what you did, my life has meaning again. Okay a little over exaggerated but still Dale this is great that you did this, thank you so much for your interest in it enough to try it. Sharen


Dale B ( ) posted Fri, 24 October 2003 at 10:57 AM

You're more than welcome. And it was purely selfish motivation, I assure you. I'm trying to work on an animated dance sequence, and your studio was so what I was looking for... ;) After a quicky Google seach, as near as I can tell, 'bake to polygon' is a term that was coined in the higher end renderers, and refers to textureshader translation; a method of combining the higher resolution shader and displacement maps with a texture to get a lower resolution 'good enough' texture to apply to the polygon object in question. Since VuePro was coded to -work- with those apps, having that step on an imported mesh makes sense, for compatibilities sake. I'm sure others who know those apps will fill in anything I missed... :P


iloco ( ) posted Fri, 24 October 2003 at 11:03 AM

Maybe little off subject but I found last night that when rendering a scene with clouds using a sphere with cloud materials that I was getting black clouds using ultra setting. Could see white clouds in my preview render. I then found in render options where you have to check The generate under G-Buffer and then click on the options and check both Forcerendering of occluded objects and Generate all anti-aliasing layers. After doing that my scene rendered in ultra like my preview view. Hope this might help someone in the future that might have this problem. :o)

ïÏøçö


SAMS3D ( ) posted Fri, 24 October 2003 at 11:34 AM

I am printing all this for my notes...that is a good point to know iloco. Thank you....Sharen


Sentinal ( ) posted Fri, 24 October 2003 at 1:15 PM

With all these excellent tips and tricks that are specific to Vue Pro, perhaps a FAQ with them all in one file and placed in the backroom would be a good idea. I've just gotten my fingers on VuePro and I'm real sure that in the coming weeks I'll be needing this info, and I've got visions of trawling through the archives looking for that elusive post.


iloco ( ) posted Fri, 24 October 2003 at 2:34 PM

I agree with having an archive for the problems that have been solved by members whom are so helpful on this forum. Would come in handy for us Vue Pro users.

ïÏøçö


lingrif ( ) posted Fri, 24 October 2003 at 6:15 PM

To Dale B Many thanks. I never thought to right click on the scene and I certainly would never have known what "baked to polygons" meant. One of these days I should read the manual ;) It solved my problem beautifully too.

www.lingriffin.com


Dale B ( ) posted Fri, 24 October 2003 at 7:06 PM

??? Read the manual? And take all the =FUN= out of it....? Perish the thought! ;) And doing just that, the 'baking to polygons' function (page 106) involves the objects, not the textures. Seems it converts objects that Vue lacks natively into polygon mesh approximations. Which goes to show I don't play with the high end puppies (I was defining baking textures ie: creating image maps for polygons out of procedurals, shaders and displacement functions).... Makes sense, too, since this specifically mentions boolean functions. The Vue way has always seemed to work differently than other packages have....


Tiny ( ) posted Mon, 27 October 2003 at 5:23 AM

Saw this now a little late but still wanted to ad this:

I also had the problem with black rendering inside. I didn't find the solution mentioned above but found that if I move the roof to another layer all renders ok!
Strange.



norm1153 ( ) posted Sun, 30 November 2003 at 1:56 AM

Well, I'm on my PC and, "Bake Polygons" sure did it! Now I'm gonna try a render and see if it's faster. That's a good tip! You know, I've stumbled across that function already, but didn't connect with it. Oh well1 Thanks, Norm


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