Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
I often (heck, almost always) load .3ds items into Bryce. Usually just clicking on the whole model, then rotating negative 90 degrees (-90) on the Y axis brings things into line. I just texture from there.
(obj-comes in oriented correctly..as a possibility, you could convert it to .obj in Wings 3d, Anim8tor, or Crossroads. You can find the first 2 in the Modelling Forum here).
Once I get the model lined up, the ctrl+mouse clicking on the part of the model you want to deal with usually identifies any groups there, and you can apply mats to your heart's content.
hope this helps.
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Downloaded a 3ds model from theforce.net and imported it to Bryce 4. Along with the model came approx 35 texture pieces. I'm applying these textures one by one but I't really a hassle and very time consuming. Reason: Some textures have to be rotated 90 or 180 degrees in some or several of the X, Y, Z axis and applied as either "object side", "object top" or "object front". The number of combinations of the above settings makes it very time consuming to apply a texture to all the parts of the model. Any tips / ideas?
www.colacola.se