Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)
Visit the Carrara Gallery here.
Knowing that you are intending on getting C3 from your other post, I would say, if you can, wait for it to arrive. The spline modeler now has a bevel tool in it. While I haven't had to use it myself yet, (still playing with the non-photo renderer! :> ) it's there and may help. Or, try importing into the spline modeler a simple thin version of the logo, then convert to vertex modeler. Then, using litst's method of extruding a small amount of the top level, then re-sizing smaller to make another tier of the model. Turn on sub-division modeling, and watch it smooth out your bevel. :> Texture using the new altitude shader to get interesting smooth shading from the base as black to the top as red. Hope this helps!
Kaom , Just a thought here, could you create it in Photoshop or whatever 2d app you have and create a grey scale image showing all the bevels etc, and then import it to the terrain modeller. I have been thinking about this to help create landscape terrains but I think it could work for you. Regards Mike Moir
Thanks for the ideas, I wish I could wait for v3, but I have to do it this week. Hey Mark B! What's up man? How's life in Colorado? I no longer live there, I'm in San Diego now, whick is on fire at the moment. I think Marks idea is the one I'm going to work at. How many cross sections did you use to get that done Mark?
Thanks guys!
Hmmmmm, tough to tell without seeing the actual file. If you want to zing it over I can take a look: mark@markbremmer.com My envelope was set to Symmetrical. I'm just takin a few guesses here: 1. the bevel cross section may not be centered on the plane and other CXs. (It will need to be centered the the one shown with red and green lines a couple of posts above.) 2. If you're working with a scaled down cross section vs. an offset one, it won't work. Try these things: 1. Make sure that the CX options are set to shape-to-shape 2. Move the bevel/CX closer to the preceeding CX and readjust the bezier curves 3. Increase fidelity of the object. It may be a C2 spline modeler issue too. I don't have time to try building it in C2 right now (my example was built with C3) but will try later. They have made some quality improvments with the spline modeler in C3. How's all this for a non-answer!?
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