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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)



Subject: Please help.........been looking for over a hour


raptordude ( ) posted Sun, 26 October 2003 at 11:14 PM ยท edited Thu, 14 November 2024 at 8:44 PM

file_81677.jpg

A while back I saw a post that told how to "fix" this problem but now I just can't find it.

Problem is only half of the figures arm shows up in the working window.....but renders fine.

This really makes it hard to work with in the set-up room.

Thanks in advance

raptordude


stewer ( ) posted Mon, 27 October 2003 at 12:20 AM

Does it show up correctly if you switch to wireframe display mode? If so, it has probably reversed normals, you can flip them with the grouping tool.


raptordude ( ) posted Mon, 27 October 2003 at 1:03 AM

Thanks stewer......that seems to be the trouble. It fixes some of it but then leaves "holes" in the mesh in some areas. I select the forearm then reverse the normals for it. The areas that were ok before now have holes......guess i have to work on this and try to figure out what it is doing. Thanks for the help raptordude


EnglishBob ( ) posted Mon, 27 October 2003 at 3:12 AM

Don't select the whole forearm - just the polygons which are forming holes. The idea is to make all the normals face the same way.


raptordude ( ) posted Mon, 27 October 2003 at 12:01 PM

Grrrrrr.....been up all night trying to get this to work. How do I select only the polygons that are missing????? Do I use wireframe??? If so how do I know what ones are the reversed ones? Im really about ready to pull my hair out over this...I can see that they are reversed but I cant seem to select only the bad ones........ I really need help now Thanks again raptordude


raptordude ( ) posted Mon, 27 October 2003 at 12:13 PM

file_81678.jpg

Here are some more pics.......


stewer ( ) posted Mon, 27 October 2003 at 12:43 PM

Did you check "make polygon normals consistent" when importing the file in Poser?


Bladesmith ( ) posted Mon, 27 October 2003 at 9:53 PM

Yeah you might want to try a clean import. Check the "make polygon normals consistent" and you might want to try "weld identical vertices" also (the weld may or may not be a good thing, according to how this was modeled). I like to use uvmapper to set up my groups and materials, and avoid the grouping tool like the plague. Personal preference, but it might work better for you too.


raptordude ( ) posted Mon, 27 October 2003 at 10:29 PM

Stewer......I received the wizard as a 3ds file and i did (just tried it again to be sure) have the make polygon normals consistent checked. I really need/want a wizards gown and this would do nicely if i could get it to work. Im going to try to de-select everything then try to do a few polys at a time and see if i can reverse them that way. Thanks again and if you can think of anything else please let me know......im really running around in the dark with this raptordude


raptordude ( ) posted Tue, 28 October 2003 at 2:04 PM

file_81679.jpg

oooook.....I think i have it now. I took the 3ds file into anim8 and re-worked the mesh to get rid of most of them. A big Thanks to all who helped..... This is what it looks like so far.......not done yet. Thanks to all raptordude


Bladesmith ( ) posted Tue, 28 October 2003 at 5:16 PM

Heh, I've got that same robe on the harddrive somewhere... Thip did some nice robes, were in freestuff at one time but I'm not sure if they're still there. I've considered taking some of the cloth meshes I've downloaded and making them posable, just for personal use. Glad it's working out for you.


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