Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)
Thanks stewer......that seems to be the trouble. It fixes some of it but then leaves "holes" in the mesh in some areas. I select the forearm then reverse the normals for it. The areas that were ok before now have holes......guess i have to work on this and try to figure out what it is doing. Thanks for the help raptordude
Grrrrrr.....been up all night trying to get this to work. How do I select only the polygons that are missing????? Do I use wireframe??? If so how do I know what ones are the reversed ones? Im really about ready to pull my hair out over this...I can see that they are reversed but I cant seem to select only the bad ones........ I really need help now Thanks again raptordude
Yeah you might want to try a clean import. Check the "make polygon normals consistent" and you might want to try "weld identical vertices" also (the weld may or may not be a good thing, according to how this was modeled). I like to use uvmapper to set up my groups and materials, and avoid the grouping tool like the plague. Personal preference, but it might work better for you too.
Stewer......I received the wizard as a 3ds file and i did (just tried it again to be sure) have the make polygon normals consistent checked. I really need/want a wizards gown and this would do nicely if i could get it to work. Im going to try to de-select everything then try to do a few polys at a time and see if i can reverse them that way. Thanks again and if you can think of anything else please let me know......im really running around in the dark with this raptordude
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Problem is only half of the figures arm shows up in the working window.....but renders fine.
This really makes it hard to work with in the set-up room.
Thanks in advance
raptordude