Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)
Assuming that in Poser it loads with its feet on the floor I would do the following:-
Hope this helps.
Some of it lines up, some of it doesn't. Should I just go back and remodel the top so that it does not have a straight section? Thanks again!
Maybe this is overkill, but I see you have a square section (blue) just under the round table-top. You can separate those 2 pieces if you want, by making a planar Z-axis map (not split), selecting one with the marquee and separating them, then making a planar Y-axis of each piece. The square parts at the top of each leg (pink) could also be separated in a similar way, then mapped as cylindrical cap Y-axis. One thing I find useful is the 'Scale' checkbox. If you use that option for each kind of map, it will make all maps to the same scale, then you can size them up to whatever you want. Mapping is a bit of a black art. mac
Hi mac! Luckily I foresaw (almost) all the texture mapping routes I was going to need. Each color you see is already it's own material zone. I did not foresee how that bevel/fillet was going to work. I am going to try PhilC's suggestion on that now. I assume I'll be needing to go back to the modeler though for this one, as I split the whole object first thing I did. UVMapper Pro seems forgiving to some degree though. Maybe it'll work without doing that. Anyway, I got the whole thing mapped and everything works except for the fillet. I also used your idea from before on the legs! I am definitely realizing that this mapping stuff is way more involved than I thought. You actually need to model figures with this in mind, cuz it's the map you see in the render. I hope to come back with "It's done!" Thanks, caravaggio
You seem to be going about it the right way anyway. It's smarter to have things already split by material. It can save you a lot of messing around in uv mapper, and you can always unite them into one material afterwards easily enough. Mapping can make or break a model, since the whole look of a finished article in poser depends on it. After 3 years making maps, I'm still finding new tricks. I can't wait for the UV Pro upgrade to come out. mac
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Hi all! I made a table for Poser and I have a UVMapper Pro question. I made a 3/4" fillet (rounded edge) all the way around the perimeter of my table. In UVMapper I did box mapping. This causes a texture seam around the edge of my table. About half of the fillet is textured from the top (plan) view, and about half is textured from side view(s). Since I want a continuous wood grain (image map), this just makes the grain not line up all the way around the table. Which mapping method do I need to use in order to make this work? Thanks in advance, caravaggio