Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
One thing you are likely to find is that their is rarely a "standard" way of doing anything. Thats part of what makes all this both "art" and "fun" !!! Personally, I tend to use seperate cubes or latice objects for walls. Latice's are nice in that you don't need to use Booleans to make holes and you can have complete control over the surface shape, but the flipside is that they suck up memory and rendering calculation time. Unless the wall is very far away, I would avoid 2D squares or plains for walls, since any window openings will lack depth. (Note: All the walls in my GrandCorridor images are just Bryce cubes with procedural textures and boolean cutouts.) Hope this helps. Have fun!
Like PadawanNick says, people do it diferent ways. I even do it different ways for different pictures.
In Gallery it's a cube with negative cubes for the windows and the skylight, but in Room the window is so big that I built around it with cubes.
Obviously, I don't know how you've done it, but if you are going to use the cube method, you have to hollow it out with a slightly smaller negative cube and then negative cubes for the window holes.
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Phillip Drawbridge
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Attached Link: http://www.wings3d.com
If you're willing to expand your horizons a bit (oh no, here he goes again..;), you can build just about any building using Wings 3d..just finished a contest on it, in fact..here's where to get it. Stop by our forum, and let the fun begin..;)I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=194918
I've done all of these ways, as well, I prefer MadMax's method, of building a house one piece at a time. If you're using Bryce-native primitives, it won't be too tedious of a file, no matter how big you build it, until you introduce the textures of course! The link goes to my Black tower castle, which I never finished, but is sitting awaiting a matching background scene... Although this is an exterior shot, it's all I have around here at work, and is ALL booleans. Note the underwork on the suspended bridges to the side-towers. this kind of architecture isn't very structurally sound, but was fun to make. Point is, this entire keep setup was designed from the inside out, and is floored, and can be used for inside shots as well.Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1495554
But i realize that doesn't help your question, much, so here's alink to a small hut I made. The wireframe will show that the model is, indeed, sound from the inside as well, and could be used for either shot. This model is totally different, and not without reason. I used Rhinoceros for the modeling instead of Bryce. There are no booleans. It renders terribly fast, as a result. I'm also working on the inside of a Daedric shrine, I'll post the WIP for ya in a bit, jabbiati.... and, pakled - I already have Wings3D. I'm also fiddling with which external modeler I want to spend my time learning - figuring there will be things I'd like to do that Bryce won't be able to handle. I'm also looking at a free version of Cinema4D plus other free versions out there. shadowdragonlord - Nice tower! I particularly like the concept of interior and exterior shots from the same model. others - thanks! I think I'll go with the multiple cubes method. I'm guessing thats going to give me more flexibiliy, especially in terms of texturing. Cheers!
niiice..I got the free C4d..just haven't had 5 minutes to do more than play with the primitives (I did print out the 1,100 pages of manual and tutorials, so I don't have that excuse..looks like fun. Before I had Wings, I'd just take a 2d plane and expand it to cover the camera view, then texture to fit..but that's kind of simplistic for something like this. Good luck.
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
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Hey all... If my goal is to build the interior to a big room, like a temple interior (including stained glass. etc.), what is the best way to construct it? I started with creating a big box, put a light in it, textured it, but I couldn't get a window hole to work using booleans (at least when viewed from the inside). Is there a standard way most people build interiors? Intersecting squares, plains, other?? Thanks in advance J