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Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)

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Subject: Seburo Industrial Espionage


Acorncatcher ( ) posted Sun, 02 November 2003 at 10:23 AM · edited Mon, 27 January 2025 at 7:09 PM

Hey, does anyone know the process about which MR Shirow goes about making his lovely guns?! love em and just can not figure it out!


ttops ( ) posted Sun, 02 November 2003 at 1:26 PM

Have you seen Cypher?


Acorncatcher ( ) posted Sun, 02 November 2003 at 1:31 PM

Can not say I have why?


ttops ( ) posted Sun, 02 November 2003 at 1:50 PM

First thing that came into mind. It's a good one to watch "Cypher" regarding "Industrial Espionage". ;)


RobertJ ( ) posted Sun, 02 November 2003 at 2:53 PM

file_82532.jpg

Well looking good at Intron-depot, it looks like he his using terrain-lattices a lot. Attached picture is based upon a Mecha that can be seen in Ballistics (Intron Depot 3). I guess, watch and learn

Robert van der Veeke Basugasubasubasu Basugasubakuhaku Gasubakuhakuhaku!! "Better is the enemy of good enough." Dr. Mikoyan of the Mikoyan Gurevich Design Bureau.


AgentSmith ( ) posted Sun, 02 November 2003 at 6:13 PM

Masamune Shirow? (The 2d Anime artist?) (worship that guy) "Cypher", lol...a little cheesy in small places, but an enjoyable movie. Here I thought I was the only one who saw that movie. AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Sun, 02 November 2003 at 6:21 PM

Attached Link: http://www.poseidon.co.jp/2F/mn-23/mn1.html

file_82533.jpg

A Japanese site where you can buy an actual (non-working) model of the gun. (and other guns, too.)

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Sun, 02 November 2003 at 6:24 PM

Attached Link: http://www.poseidon.co.jp/2F/seburo-cx/cx_1.html

file_82534.jpg

This one's pretty cool, too. The site has a lot of pics of the replica guns they offer, make for good reference pics. Main site; http://www.poseidon.co.jp/1F/1f.html#atelier (look for the links "gallery gun1", etc) AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Acorncatcher ( ) posted Mon, 03 November 2003 at 2:31 AM

Imagine trying to rob a bank with one of those! thanks for the reference pics!


Acorncatcher ( ) posted Mon, 03 November 2003 at 2:33 AM

When I make terrains in bryce and import them into lightwave the poly count is so ridiculously high it makes my machine unbearable, also my landscapes seem to have very jagged edges, any tips on avoiding this?


AgentSmith ( ) posted Mon, 03 November 2003 at 3:51 AM

Bryce terrains are optimized for use in Bryce, so that's why even inside of Bryce they have thousands upon thousands of polys but still are very work-able. But...take them out of Bryce, and wow. Be SURE when you export terrains use nothing but the "Adaptive Triangulation" NOT the "Grid Triangulation". After that I will max out the amount of polys, then use the "add polys" option abount 3 times to get a exporting mesh with enough polys to look decent in another program. Using the "Adaptive" feature instead of the Grid will keep your file size down, yet you will have to increase the number of polys to make the jagged edges at bay. Experiment. I have "added polys" up to 5 times. Btw, each time you do that it will take longer and longer to process it, find a comic book to read or something, it can take quite a while those last time(s). AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


RobertJ ( ) posted Mon, 03 November 2003 at 7:02 AM

Comicbook, may i suggest Intron Depot to drool upon :)

Robert van der Veeke Basugasubasubasu Basugasubakuhaku Gasubakuhakuhaku!! "Better is the enemy of good enough." Dr. Mikoyan of the Mikoyan Gurevich Design Bureau.


Acorncatcher ( ) posted Tue, 04 November 2003 at 4:20 AM

Have all three!


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