Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Robert van der Veeke Basugasubasubasu Basugasubakuhaku Gasubakuhakuhaku!! "Better is the enemy of good enough." Dr. Mikoyan of the Mikoyan Gurevich Design Bureau.
Masamune Shirow? (The 2d Anime artist?) (worship that guy) "Cypher", lol...a little cheesy in small places, but an enjoyable movie. Here I thought I was the only one who saw that movie. AgentSmith
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Attached Link: http://www.poseidon.co.jp/2F/mn-23/mn1.html
A Japanese site where you can buy an actual (non-working) model of the gun. (and other guns, too.)
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"I want to be what I was
when I wanted to be what I am now"
Attached Link: http://www.poseidon.co.jp/2F/seburo-cx/cx_1.html
This one's pretty cool, too. The site has a lot of pics of the replica guns they offer, make for good reference pics. Main site; http://www.poseidon.co.jp/1F/1f.html#atelier (look for the links "gallery gun1", etc) AS
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"I want to be what I was
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Bryce terrains are optimized for use in Bryce, so that's why even inside of Bryce they have thousands upon thousands of polys but still are very work-able. But...take them out of Bryce, and wow. Be SURE when you export terrains use nothing but the "Adaptive Triangulation" NOT the "Grid Triangulation". After that I will max out the amount of polys, then use the "add polys" option abount 3 times to get a exporting mesh with enough polys to look decent in another program. Using the "Adaptive" feature instead of the Grid will keep your file size down, yet you will have to increase the number of polys to make the jagged edges at bay. Experiment. I have "added polys" up to 5 times. Btw, each time you do that it will take longer and longer to process it, find a comic book to read or something, it can take quite a while those last time(s). AgentSmith
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"I want to be what I was
when I wanted to be what I am now"
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Hey, does anyone know the process about which MR Shirow goes about making his lovely guns?! love em and just can not figure it out!