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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Cel Shaded Rendering in Poser 5


jkm ( ) posted Wed, 12 November 2003 at 4:26 PM ยท edited Fri, 22 November 2024 at 7:44 PM

Attached Link: http://www.comicbookpage.com/Art/Tutorials/CelShading/CelShadingInPoser5.html

file_83770.jpg

I've put a detailed tutorial on cel shading in Poser 5 on my website. The tutorial is fully illustrated with screen shots and walks through the entire process of putting together a cel shaded render in Poser 5 with no postwork.


Lawndart ( ) posted Wed, 12 November 2003 at 4:57 PM

Sweet... Can't wait to dig into this. Joe www.3-AXIS.com


-Yggdrasil- ( ) posted Fri, 14 November 2003 at 2:22 AM

Woohoo! Finally found it. Gotta go check it out, thanks a zillion. ^_^


-Yggdrasil- ( ) posted Fri, 14 November 2003 at 2:43 AM

Holy snap! Ultra-detailed. Awesome work. I'll be showing you what I got out of it soon (I hope). Thanks again!


jkm ( ) posted Fri, 14 November 2003 at 4:41 PM

I'm looking forward to seeing what other people are able to do with this technique. Please let me know about any renders you do using it.


Riddokun ( ) posted Fri, 14 November 2003 at 7:00 PM

well, it looks nice, but i guess there may be a "semantic" problem here.. what is exactly yoru definition of cell shading ? opposed as toon render and toon shaders from p5 ? for me, cell shading was first introduced by Sega game "Jet set Radio", where instead of classical realistic textures, characters (and buildings) were in flat two color tones, and all outlines in exxagerated/enlarged black. reently with the animedoll kit, we saw a lot of manga/anime look, with the cartoon w/ line render mode, or toon shader from p5... the the RELA cell shading would require more tricks in p4 or p5 (even the method i am still working on does not deserve the name of cell shading, yet i need an name for it anyway) main characteristic are: manga/anime low color tones with frank shades (instead of gouraud shades), and enlarged/bigger black outlines of all limbs and such... so far as i know ... but this does not prevent your picture to look nice :)


jkm ( ) posted Fri, 14 November 2003 at 9:11 PM

I was going for something that I thought would look right on the pages of a comic book. My understanding was that this was typically called "cel shading". I though the term referred to animation cels but I could be mistaken. If you want thicker lines, you can increase the attenuation setting on the Edge_Blend node. Anyway, take from it what you will and enjoy.


Riddokun ( ) posted Sat, 15 November 2003 at 8:19 AM

well it could be me that was mistaken anyway, but i always am upset when i do not understand what other people say when still using same words/langage. i do not have any notions of temrinology of paper comics drawings and such, but the term" cel shading" i know only came from videogames so far, so that's what i refert to :)


jkm ( ) posted Sat, 15 November 2003 at 8:34 AM

That's cool. I also hate it when terminology is unclear. It kind of defeats the point of communicating when the communication is unclear. As far as the video game angle is concerned, something like the game 13 is probably closest to what I was going for (since they were aiming for a comic book feel to that game). I have no problems with the normal 3D rendering that Poser does but in my experience, comic books that use 3D computer art simply don't sell. (Of course I strong case could be made that most comic books, regardless of the art style, simply don't sell.) I've been trying to get something out of Poser that would look more like a traditional comic book drawing and I think I got reasonably close. That having been said, there are some clear difference between what this technique can produce and standard comic book art. The main thing is that with standard comic book art, the black lines define just about everything and the color can be removed from the image and the drawing still makes sense. (This is of course because the drawing starts out as a black and white drawing and the color gets added later if at all.) With this technique, if you remove the color (by using solid white texture maps), the result has a lot more graytones than a standard piece of comic book art. That isn't a problem but just something that makes it a little different than typical comic book art.


Riddokun ( ) posted Sat, 15 November 2003 at 7:49 PM

well the new game XIII is based on this old Sega technic i was talkin about (as many many games now since the first release of Jet set radio) well i can understand computer generated graphics cannot sell well on comis paper. anyway there are many good things to make with poser: shaders (p5), cartoon /w line with some tweak, ztoon technic (snow sultan), even sketch modes, all alone or combined with something else (flat renders, or anything) talkign about that, you may look at some of my newest gallery images where i tried out a new method i experimented and would like to write a tutorial about when it becomes stable. It combine cartoon w/ line with 3d gouraud shades mostly... (all in poser 5, no p5 here :(


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