Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Have you got anti-aliasing set to on/normal when you render? When you look at your image is it resized to fit in your editor/viewing package? (most on the fly or dynamic resizing is a quick and dirty re-sample and ends up with occasional jaggies).
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Maybe post an image that explains what you are referring to. We can help.... you just have to help us best understand or show us what it is that you are having trouble with.
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If you're talking about your photoshop based terrains, you probably have to turn up the actual terrain resolution before you paste your inage in there. In the terrain editor you want to click on the drop arrow underneath the icon to the left of the editor field that looks like a square of squares (i think it's 3x3) and you'll probably want to increase it from where it's at. That should smooth out your edges and make it better.
Check your anti aliazing thingummy..if it's off..then it will render terrible. If it's on..it will render it good..though more time. And if it's on fine art.. it will take ages to render..but more than perfect. If you want to print it.. then 300 dpi minimum..no matter if it's a 1 inch by whatever size. And you do know..if your image is 300dpi..to increase the size of the image..you reduce the dpi, and increase the size, but you cannot increase the dpi and increase the size? Then you get all pixelated.
You're probably talking about; Anti-aliasing in your rendering. How picture textures can look pixelated on a model. How your photshop pics turned into terrains look jagged. Which one? AS
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I know Bryce can be good but throughout the time I have been using it I have found that everythng looks jagged and horrible...so how does it work exactly, should my photshop files be really big (I usually work on 1024 x 1024, is this good?!!), or should they have a really high Resolution (I work at 300ppi) so how does it work?