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Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

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Subject: Ok so how does it work....I mean really


Acorncatcher ( ) posted Mon, 17 November 2003 at 1:53 PM · edited Sun, 24 November 2024 at 1:42 PM

I know Bryce can be good but throughout the time I have been using it I have found that everythng looks jagged and horrible...so how does it work exactly, should my photshop files be really big (I usually work on 1024 x 1024, is this good?!!), or should they have a really high Resolution (I work at 300ppi) so how does it work?


Elantriell ( ) posted Mon, 17 November 2003 at 3:03 PM

Can you be more specific? What looks horrible, the photoshop textures you apply on your models?


Incarnadine ( ) posted Mon, 17 November 2003 at 3:29 PM

Have you got anti-aliasing set to on/normal when you render? When you look at your image is it resized to fit in your editor/viewing package? (most on the fly or dynamic resizing is a quick and dirty re-sample and ends up with occasional jaggies).

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Zhann ( ) posted Mon, 17 November 2003 at 4:49 PM

Are the things that are horrible with jaggies, textures? terrains or lattices, or finished renders? Specifics please...so we can help...:)

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Swade ( ) posted Mon, 17 November 2003 at 8:48 PM

Maybe post an image that explains what you are referring to. We can help.... you just have to help us best understand or show us what it is that you are having trouble with.

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Slakker ( ) posted Mon, 17 November 2003 at 9:29 PM

If you're talking about your photoshop based terrains, you probably have to turn up the actual terrain resolution before you paste your inage in there. In the terrain editor you want to click on the drop arrow underneath the icon to the left of the editor field that looks like a square of squares (i think it's 3x3) and you'll probably want to increase it from where it's at. That should smooth out your edges and make it better.


erosiaart ( ) posted Mon, 17 November 2003 at 10:32 PM

Check your anti aliazing thingummy..if it's off..then it will render terrible. If it's on..it will render it good..though more time. And if it's on fine art.. it will take ages to render..but more than perfect. If you want to print it.. then 300 dpi minimum..no matter if it's a 1 inch by whatever size. And you do know..if your image is 300dpi..to increase the size of the image..you reduce the dpi, and increase the size, but you cannot increase the dpi and increase the size? Then you get all pixelated.


AgentSmith ( ) posted Mon, 17 November 2003 at 11:41 PM

You're probably talking about; Anti-aliasing in your rendering. How picture textures can look pixelated on a model. How your photshop pics turned into terrains look jagged. Which one? AS

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Acorncatcher ( ) posted Tue, 18 November 2003 at 4:21 AM

Ok I really should have specified should have I ! Its the last one, my photoshop pics look horrible when converted!


Aldaron ( ) posted Tue, 18 November 2003 at 8:24 AM

Before applying the pic to the terrain increase the resolution of the terrain to at least 1024 if not higher.


Zhann ( ) posted Tue, 18 November 2003 at 5:35 PM

You can also change resolution once it in the editor, by selecting the new resolution and then clicking 'apply', Bryce will then apply the new resolution to your PS image

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AgentSmith ( ) posted Wed, 19 November 2003 at 12:59 AM

file_84404.jpg

Yeah, what they're saying; You need to make sure your terrain resolution is set to the same size as your Photoshop made pic (512,1024, etc) BEFORE you browse and open up your pic to be made into a terrain. Otherwise it will take that 1024x1024 of yours and resize it down to its default 128x128...(which will look horrible). AS

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