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Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: Help with a difference...


Brewvet ( ) posted Tue, 18 November 2003 at 12:49 PM ยท edited Tue, 26 November 2024 at 7:11 PM

file_84589.jpg

Can anyone aid me in this? I'm trying to subtract a boolean difference from a poser figure. The figure imports fine. Then when I apply a difference (cylinder), the textures turn nearly transparent, ie- it is possible to see where every joint in the body "hinges" etc. I have tried importing as a single mesh- no joy. I have even tried isolating the affected area, cutting, deleting and pasting the cut sections back then taking the difference from that area. (It's the upper neck of a mike figure). It makes no difference if I combine the pieces as a group or if I make a union out of them, I still get this weird funking up of the textures. I've attached a picture of the two cut and pasted sections. n the left is the original, on the right is the original with a "bloody hunk" taken out of it. I'd rather not try to fix it with postwork, although that may be the only recourse. Any help would be appreciated.

Dr. Nash.


gebe ( ) posted Tue, 18 November 2003 at 1:28 PM

You cannot do a boolean from a Poser figure inside Vue.


coa ( ) posted Tue, 18 November 2003 at 6:44 PM

I haven't tried this myself..but what if you save the poser figure as a vob in your vue objects. Delete the poser file and then load the vob. Might work! I constantly save poser imports into my vob objects and delete the poser and then load the vob...It seems to handle and render faster.


Brewvet ( ) posted Tue, 18 November 2003 at 7:30 PM

Hmmm. I'll try that!Thanks for the tip! MN


Brewvet ( ) posted Tue, 18 November 2003 at 7:37 PM

Nope...That won't do it, either...Actually worse than the other methods...ah, well... MN


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