Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Enable "total internal relfection" in the render options and set it to 10. Set the maximum ray depth to 15. Do a quick render and see how that turns out. What are your scene settings? Is it just the default scene with the bryce sun? The glass should have transparency 100 and diffusion zero, the design should have transparency 100 and diffusion 75 (also a very bright specular halo)
Aye, Madmax might be right, but lack of ray-septh would produce null-reflections which are black, not white... Is the etching geometry-based, or material based? Are you using booleans to actually carve the diamond? If so, try Madmax's advice... If it's a texture, try using the source image as a lattice and carving into the glass, it might produce better results. Thus, you could use the negative to "paint" the etch material into the glass....? Ideas...
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Im trying to make crystal glass plates with etchings on them! I have no problem making the actual etched plates. My problem arises when I apply the standard crystal preset to the item and render. The item picks up too much reflected color off the the surroundings (ie. ground / sky / objects / etc) If I change the reflectivity or specularity either one of 2 things happens: Either the object disappears or turns white QUESTION: How can I render crystal objects so they appear as crystal objects! Britt