Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 11:46 am)
Generally, you can use any hair with any figure. Just faff about with the x, y, z translations and scaling, then parent the thing to the head and lock it there. Otherwise, postwork is the way to go. Yeah, it's tricky at first, but otherwise a hell of a lot more versatile (and some say, realistic) than hair models. Me, I'm still getting to grips with how to paint hair, so I use models most of the time. BTW, great expression and pose on your render.
Coppula eam se non posit acceptera jocularum.
Attached Link: http://www.3digitalcrafts.net/studiomaya/1download/wig1/wig3.html
The best I can do is recommend Studio Maya's hair, since he has a couple of kidlike "wigs" - the Twin tail and Twin chignon for example. I don't know how they work on the MilKids since I don't have them. Good luck!Go back to Koz's site,and you will find seperate files for fitting Messy,Koyko,and Long hair to the PT(listed with each hair). For most other hairs,all you really need to do is bring it down(useing Y trans)till it's where you want it...then parent to the head. Scaling depends on the hair,but useally just 98% is all you'll need. Have fun,SWAMP
Thanks to all for the replies and info! I didn't realize the Kozaburo hair could be colored and fitted with MAT files, that adds a lot of range right there. Hey you other newbys, you better learn about MAT files quick, they're barely mentioned in the manual. I feel resistant to heavy postwork, since mostly what I like to do is character studies where reality is not so important. But I suppose it's inevitable.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.