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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 19 2:48 pm)



Subject: test shots!!!! test shots!!!


biggert ( ) posted Wed, 24 December 2003 at 7:11 PM · edited Mon, 20 January 2025 at 3:57 PM

aight guys.....does anyone have any test shots of DAZ studio? i wanna see how this progie looks....so could you please post em pics? ::::rubbing my grubby mits together:::: also....it says there will be plugins...does anyone know if caustics and GI will be available? or better yet i should ask is GI or caustics supported in the alpha release? i read the release notes for the beta...couldnt find notes on alpha. thanks guys! =)


Little_Dragon ( ) posted Wed, 24 December 2003 at 7:24 PM

Patience, my Padawan learner. Some of us are still downloading, and haven't even installed the ruddy thing yet. It's almost 41MB. We don't all have broadband, y'know. Although I do. Installing now ....



dialyn ( ) posted Wed, 24 December 2003 at 7:27 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1584514&Reply=1584612#25

Go to this thread. There are screen shots there.


steveshanks ( ) posted Wed, 24 December 2003 at 7:29 PM

file_90433.gif

Quick and dirty Steph render with 2 lights ;o)......Steve


dialyn ( ) posted Wed, 24 December 2003 at 7:31 PM

Steph may be quick but she certainly doesn't look dirty. Nice job with the clothes, Steve.


Veritas777 ( ) posted Wed, 24 December 2003 at 7:33 PM

Don't Need No P5!!! This baby has what I WANT!!!


Veritas777 ( ) posted Wed, 24 December 2003 at 7:35 PM

PYTHON!!! Multiple Runtimes!!!


PennyB ( ) posted Wed, 24 December 2003 at 7:37 PM

It worked perfectly on my puter (P4 no pro pack installed.) Very cool!!!!!!! I think my hunt for 3d apps is over :)


nickedshield ( ) posted Wed, 24 December 2003 at 7:46 PM

Do you know when we will be able to export the render?

I must remember to remember what it was I had to remember.


timoteo1 ( ) posted Wed, 24 December 2003 at 7:47 PM

LMAO LittleD. Comcast just upped speed here, so I'm at 4000KBPS! Should be done in less than a minute ... 40 seconds to be exact. You would think that would be fast enough ... but it's not! Come on baby ... come on ... ;-) -Tim


biggert ( ) posted Wed, 24 December 2003 at 7:52 PM

steveshanks: i hope the setting on your JPG export is low or you havnt figured out some render settings yet cause the pic looks grainy...


steveshanks ( ) posted Wed, 24 December 2003 at 7:57 PM

Thats the compression in ACDSee ;o)....Steve


Simderella ( ) posted Wed, 24 December 2003 at 8:02 PM

just out of curiosity can you save in PNG or Tif?

My Gallery


dirk5027 ( ) posted Wed, 24 December 2003 at 8:07 PM

all my renders look like preview renders, what am i doing wrong? They don't look crisp and clear


judith ( ) posted Wed, 24 December 2003 at 8:11 PM

Mine don't either, everything looks mushy almost like a sketch render preset. The preview actually looked better than the end result.

What we do in life, echoes in eternity.

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Penguinisto ( ) posted Wed, 24 December 2003 at 8:11 PM

.tif and .jpg yes, but not .png (AFAIK... yet.) /P


Veritas777 ( ) posted Wed, 24 December 2003 at 8:14 PM

I am running DAZ Studio now on two Windows 2000 Pro machines with current SR3 Win2K update and on my 32MB MATROX card it is MUCH SLOWER than on my 64MB ATI Radeon. Could be RAM, or maybe the ATI Drivers are better suited for DAZ Studio- (at this particular point in ALPHA!!!) So folks, check your graphics card- it and memory management on your computer will likely make a big difference on different machines running different operating systems.


cherokee69 ( ) posted Wed, 24 December 2003 at 8:14 PM

.


Veritas777 ( ) posted Wed, 24 December 2003 at 8:16 PM

The actual RENDER TIMES appeared to be only 8 seconds (faster on the ATI) than on the Matrox. So no BIGGIE there it seems!


judith ( ) posted Wed, 24 December 2003 at 8:18 PM

If graphics cards are an issue that may be why it runs soooo slow on mine (NVidea GEForce2 MX), I've got plenty of RAM and a pretty powerful processor. It ran just as slow as P5 firefly does. I'll keep quiet for a while, I don't want to sound like the NAYSAY guy :)

What we do in life, echoes in eternity.

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Penguinisto ( ) posted Wed, 24 December 2003 at 8:22 PM

file_90435.gif

This image (slapped together with two small lights, a quick pose, and some figures tossed in) came from the (err, still installed) 0.8.15.0 pre-release build... no chop, no grain :) Settings were OpenGL off, Depth of Field on, and AntiAlias On. As soon as I can install the public build I can give you a more precise bit of info on which settings are best :)


nickedshield ( ) posted Wed, 24 December 2003 at 8:25 PM

As far as I've read from the lateset blurb, the alpha is for experimenting and debugging. not able to export.

I must remember to remember what it was I had to remember.


maclean ( ) posted Wed, 24 December 2003 at 8:26 PM

Large 8,000 page, War & Peace-type novel-mark. I'm interested in settings, peng. mac


Little_Dragon ( ) posted Wed, 24 December 2003 at 8:57 PM

file_90436.gif

Haven't had much luck at importing existing Poser scenes yet. On the other hand, DAZ|Studio renders the provided Egyptian scene quite nicely. That's the D|S version of Michael Reduced Resolution (provided with the download) in the pic above.

And for those of you who've been clamouring for a spot-render feature in Poser, D|S appears to have such a function, although it still needs some work.



nickedshield ( ) posted Wed, 24 December 2003 at 9:36 PM

LD, I think I'm one step futher along. After umpteen exception errors I finally loaded a single nude figure with hair. No textures showed up though. Take a look at the size of your log file.

I must remember to remember what it was I had to remember.


Penguinisto ( ) posted Wed, 24 December 2003 at 10:03 PM

In Windows, hunt down the Event viewer, and cut+paste the last Applications event details to pop up right after the crash. It'll help speed the fixes along. /P


Penguinisto ( ) posted Wed, 24 December 2003 at 10:04 PM

"What about shine on objects? What about reflection? All I see right now is clay looking everything." Let 'em find the materials tab first... it's in there :) /P


Lawndart ( ) posted Wed, 24 December 2003 at 10:06 PM

Sorry for the cross delete Penguinisto. :) I figured as much so I deleted and am just sitting here. LOL Joe


BluesPadawan ( ) posted Wed, 24 December 2003 at 10:07 PM

file_90437.gif

here's mine


PheonixRising ( ) posted Wed, 24 December 2003 at 11:48 PM

LittleDragon, I noticed the sash textures is missing as on mine. odd.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


EricofSD ( ) posted Thu, 25 December 2003 at 12:20 AM

I still haven't figured out how to find the download.


BluesPadawan ( ) posted Thu, 25 December 2003 at 12:59 AM

EricofSD.. If you are a PC member, then go to your account page. It should be listed there (the place where you normally go to get your purchased files).


ronstuff ( ) posted Thu, 25 December 2003 at 2:31 AM

file_90438.gif

With a little adjustment of lights and material settings the default scene looks pretty good. No complaints about D|S so far (considering its Alpha) but I sure do wish that some of the folks here would learn how to reduce their image sizes though.


estherau ( ) posted Thu, 25 December 2003 at 7:29 AM

Steve S, nice little render of mini-steph. I love the new clothes for her and have just downloaded them from poser world. wow that didn't take you long at all. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


dirk5027 ( ) posted Thu, 25 December 2003 at 8:54 AM

file_90439.gif

ok so can somebody explain this to me, one pic is working space before render, the other is after render, the render looks completely different than the preview pic, so i might as well have a blind fold on, if what I am working on isn't gonna look like the final product...am i doing something wrong or what? pic before render


dirk5027 ( ) posted Thu, 25 December 2003 at 8:55 AM

file_90440.gif

pic after render


Penguinisto ( ) posted Thu, 25 December 2003 at 10:24 AM

Check yer lights... you got one or more of them on too bright (it happens a lot when you import premade/pre-arranged Poser light sets...) /P


dirk5027 ( ) posted Thu, 25 December 2003 at 10:34 AM

you're not understanding the point, i know the lights are bright, why doesn't it show in the preview, why doesn't the preview even resemble the render?


Dale B ( ) posted Thu, 25 December 2003 at 10:39 AM

Basically, what you are seeing is an OpenGL accelerated render of the texture and transparency maps. -Not- the actual lighting, shadow maps, or dynamic shadows. OpenGL has a limited acceleration ability with these, and if you dig around in the menu's in DS, you will find that the alpha does -not- implement a lot of the GL tricks out there yet. Check your 'before' image texture maps in a paint program or graphics viewer, and they should look exactly the same (as in no light applied, no shadows applied). Point lights and spotlights do show fairly accurately, but the global light needs to be rendered to show up fully (or at least that's the waymy build of DS is behaving)....


ronstuff ( ) posted Thu, 25 December 2003 at 10:40 AM

I agree, Dirk - the OpenGL preview does not seem to show the effect of spotlights and some point lights. It is just a general indication of overall illumination based on the distant lights, and not all that accurate.


Penguinisto ( ) posted Thu, 25 December 2003 at 10:42 AM

Prolly because of lights bouncing off of everything during raytracing... brightly colored walls, brightly-colored skin (BTW, you can set the skin so that it doesn't behave like plastic... go into the materials window in the advanced tab... it's the last option on the bottom.) That'll help tone down the shiny factor :) /P


Penguinisto ( ) posted Thu, 25 December 2003 at 10:44 AM

BTW - if you're not sure, you can determine what the thing will look like in areas using the Spot Render function. /P


dirk5027 ( ) posted Thu, 25 December 2003 at 11:01 AM

thanks all, seems odd to me, it's important to see what the lights are doing during the whole process, say per example is the light more on the tree casting a bit of light on the subject as intended or is the subject to well lit? Having to actually render everytime just to see where or what the lighting is doing, is not a good thing. good lighting can change a pornographic looking naked vicky, into a subtle masterpiece, sure wish lighting was paid more attention to.


droyd ( ) posted Thu, 25 December 2003 at 11:04 AM

I'm playing a little with DS now. Going to a friends but when I come back I'm going to post some more test shots here or in a new thread. My first comment is I really like the spot render function. That alone is worth it when Studio gets further along in it's development. What a great idea. Another thing I'm messing with is rendering to custom size. Just doing some 1600X1200 renders. You can only get a portion of the scene to render but it's cool. just move the face or figure up to the left of your window and give it a shot. I'll be baaack and show some stuff later today.


Penguinisto ( ) posted Thu, 25 December 2003 at 11:18 AM

Dirk - I feel for ye... But that's the thing about any 3d app; you have to eyeball it without actually eyeballing it. That's the nature of the beast when it comes to rendering... the lighting is better than P4/P5, but if you wanted real-time lighting, you'd need about 2GB of RAM just to run a given proggie :) Try the spot render though... it saves a lot of time and waiting, and you can see the parts you want checked without waiting for the whole thing to render out. /P


Lawndart ( ) posted Thu, 25 December 2003 at 11:45 AM

Hey Guys, The Open GL won't look like a final render but the BRIGHTNESS should look equal. This is one of the things that we made sure was correct when we did P5. I remember fighting for this when I was in QA over at the labs. Before someone says "yeah but Poser is not a Open GL renderer", this also works correctly in LightWaves Open GL renderer. I would guess that this is something that they will get working. dirk5027: I completely agree with you and understand what you are talking about. I will bet it gets fixed. Ratteler: Can you PLEASE delete that image in post 26? I'm in side scroll hell because of it. :) Thanks and Merry Christmas to all, Joe @ 3-AXIS


dirk5027 ( ) posted Thu, 25 December 2003 at 12:25 PM

Thanks so much LawnDart, I appreciate that, I appreciate all the feedback thanks


ronstuff ( ) posted Thu, 25 December 2003 at 5:35 PM

There is no technical reason why OpenGL cannot properly display the effects of spotlights and point lights as well as overall brightness values that would be very close to those of a final render. It appears that spotlights and point lights are not being calculated properly in the OGL preview - when using simple directional lighting, the illumination levels are much more accurate.


PheonixRising ( ) posted Thu, 25 December 2003 at 7:22 PM

Dirk, Currently I believe that the preview mode is only expressing lights at 100%. If your lights are over 100% I don't think that is being shown currently. Same I believe with light overlap. Use the little spot renderer on sections to test it for now.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


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