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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 19 2:48 pm)
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1584514&Reply=1584612#25
Go to this thread. There are screen shots there.Mine don't either, everything looks mushy almost like a sketch render preset. The preview actually looked better than the end result.
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I am running DAZ Studio now on two Windows 2000 Pro machines with current SR3 Win2K update and on my 32MB MATROX card it is MUCH SLOWER than on my 64MB ATI Radeon. Could be RAM, or maybe the ATI Drivers are better suited for DAZ Studio- (at this particular point in ALPHA!!!) So folks, check your graphics card- it and memory management on your computer will likely make a big difference on different machines running different operating systems.
If graphics cards are an issue that may be why it runs soooo slow on mine (NVidea GEForce2 MX), I've got plenty of RAM and a pretty powerful processor. It ran just as slow as P5 firefly does. I'll keep quiet for a while, I don't want to sound like the NAYSAY guy :)
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And for those of you who've been clamouring for a spot-render feature in Poser, D|S appears to have such a function, although it still needs some work.
LittleDragon, I noticed the sash textures is missing as on mine. odd.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Steve S, nice little render of mini-steph. I love the new clothes for her and have just downloaded them from poser world. wow that didn't take you long at all. Love esther
I aim to update it about once a month. Oh, and it's free!
Basically, what you are seeing is an OpenGL accelerated render of the texture and transparency maps. -Not- the actual lighting, shadow maps, or dynamic shadows. OpenGL has a limited acceleration ability with these, and if you dig around in the menu's in DS, you will find that the alpha does -not- implement a lot of the GL tricks out there yet. Check your 'before' image texture maps in a paint program or graphics viewer, and they should look exactly the same (as in no light applied, no shadows applied). Point lights and spotlights do show fairly accurately, but the global light needs to be rendered to show up fully (or at least that's the waymy build of DS is behaving)....
Prolly because of lights bouncing off of everything during raytracing... brightly colored walls, brightly-colored skin (BTW, you can set the skin so that it doesn't behave like plastic... go into the materials window in the advanced tab... it's the last option on the bottom.) That'll help tone down the shiny factor :) /P
thanks all, seems odd to me, it's important to see what the lights are doing during the whole process, say per example is the light more on the tree casting a bit of light on the subject as intended or is the subject to well lit? Having to actually render everytime just to see where or what the lighting is doing, is not a good thing. good lighting can change a pornographic looking naked vicky, into a subtle masterpiece, sure wish lighting was paid more attention to.
I'm playing a little with DS now. Going to a friends but when I come back I'm going to post some more test shots here or in a new thread. My first comment is I really like the spot render function. That alone is worth it when Studio gets further along in it's development. What a great idea. Another thing I'm messing with is rendering to custom size. Just doing some 1600X1200 renders. You can only get a portion of the scene to render but it's cool. just move the face or figure up to the left of your window and give it a shot. I'll be baaack and show some stuff later today.
Dirk - I feel for ye... But that's the thing about any 3d app; you have to eyeball it without actually eyeballing it. That's the nature of the beast when it comes to rendering... the lighting is better than P4/P5, but if you wanted real-time lighting, you'd need about 2GB of RAM just to run a given proggie :) Try the spot render though... it saves a lot of time and waiting, and you can see the parts you want checked without waiting for the whole thing to render out. /P
Hey Guys, The Open GL won't look like a final render but the BRIGHTNESS should look equal. This is one of the things that we made sure was correct when we did P5. I remember fighting for this when I was in QA over at the labs. Before someone says "yeah but Poser is not a Open GL renderer", this also works correctly in LightWaves Open GL renderer. I would guess that this is something that they will get working. dirk5027: I completely agree with you and understand what you are talking about. I will bet it gets fixed. Ratteler: Can you PLEASE delete that image in post 26? I'm in side scroll hell because of it. :) Thanks and Merry Christmas to all, Joe @ 3-AXIS
There is no technical reason why OpenGL cannot properly display the effects of spotlights and point lights as well as overall brightness values that would be very close to those of a final render. It appears that spotlights and point lights are not being calculated properly in the OGL preview - when using simple directional lighting, the illumination levels are much more accurate.
Dirk, Currently I believe that the preview mode is only expressing lights at 100%. If your lights are over 100% I don't think that is being shown currently. Same I believe with light overlap. Use the little spot renderer on sections to test it for now.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
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aight guys.....does anyone have any test shots of DAZ studio? i wanna see how this progie looks....so could you please post em pics? ::::rubbing my grubby mits together:::: also....it says there will be plugins...does anyone know if caustics and GI will be available? or better yet i should ask is GI or caustics supported in the alpha release? i read the release notes for the beta...couldnt find notes on alpha. thanks guys! =)