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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 3:30 pm)



Subject: Okay, time to compare the two, D/S and Poser 4


SAMS3D ( ) posted Sun, 28 December 2003 at 7:00 PM · edited Thu, 01 August 2024 at 7:12 AM

file_90950.jpg

Now this is the best I could do: D/S - Perspective view, 3 lights, 2 spot lights in the back of her and 1 point light below her (default position) This is the only hair I could get to stay on her head. V3, Daz's texture maps High, with makeup. Morphing Dress, balcony doors behind her. Poser 4 - Main Camera view, same lights, 2 spots behind her one in front towards the bottom. Lights make a huge difference. Now in D/S, I could not get any body part imported, some kind of error, so her forarms I could not move, had to get a straight regular pose. Obviously her eyes and lips are way to lite up, but if I was to chose, I kind of like D/S, if I could do something with her eyes and lips. What do you all think? Sharen PS: don't ask me what happened to the hair, looks wider in D/S's view then Poser and it took 12 minutes for D/S to render and 37 seconds for Poser to render.


SAMS3D ( ) posted Sun, 28 December 2003 at 7:00 PM

file_90951.jpg

.


SAMS3D ( ) posted Sun, 28 December 2003 at 7:01 PM

Used exactly the same textures for the make up. Sharen


keweljewels ( ) posted Sun, 28 December 2003 at 7:03 PM

The Poser4 render is better. As soon as they said Alpha, I knew it was like use at your own risk. I have not installed it on my HD.


pokeydots ( ) posted Sun, 28 December 2003 at 7:12 PM

Sharen, I've been messing with DS too, and I have the same problem with the eyes and lips, Right now I prefer good old poser, but I'm sure as I gat a grip on how to use DS properly I will like it as well if not better.

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


geep ( ) posted Sun, 28 December 2003 at 7:14 PM

file_90952.jpg

Thanks for the comparison SAMS3D. This side by side compliments of DR Geep. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



SAMS3D ( ) posted Sun, 28 December 2003 at 7:15 PM

Have you tried to get V3 in yours yet? I can only get her main body parts to move, all show up in the window, but I have not body parts past her shoulders and thighs (althought they are there) I have no way to control them or select them. And I agree, I hate not knowing how to manipulate, so that is my quest I am on, to learn that, but when I can't get all parts in there, how can I possibly learn it. Sharen


SAMS3D ( ) posted Sun, 28 December 2003 at 7:16 PM

You are a genius, thank you doll. Sharen


SAMS3D ( ) posted Sun, 28 December 2003 at 7:16 PM

Funny, I did not change her face at all and yet it really looks different. Sharen


SAMS3D ( ) posted Sun, 28 December 2003 at 7:17 PM

Oh my gosh I know what is different, shadows are in D/S, but not in Poser 4...Sharen


PheonixRising ( ) posted Sun, 28 December 2003 at 7:19 PM

Content Advisory! This message contains nudity

file_90953.jpg

Studio currently seems to be alittle off in the materials Conversions. That is all. This was mine. I am sure they will tweak the material conversion as we go along.

I use the pin lights and wind the materials render closer to what we get with complex Global Lighting.

Keweljewel, that was way harsh. Use it first.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


Odyssey ( ) posted Sun, 28 December 2003 at 7:23 PM

Hello Sharen :o)

Did you render with the default plastic lighting or did you change your texture to be skin lighting ???
It could make a big difference with the lips and eyes :o)

Thank you for sharing, it's so much fun to experiment :o)

Elaine


SAMS3D ( ) posted Sun, 28 December 2003 at 7:24 PM

Hmmm, I love her face in the D/S, very specific is all I can think of. Sharen


stewer ( ) posted Sun, 28 December 2003 at 7:26 PM

Ah...we have this thread in both forums? OK, so I'll cross-post it too: To get more comparable lighting conditions, try simulating point lights in Poser 4: Use a spotlight, then set both angles to 180 and use a non-zero "dist end" (think of that one as radius). This will give the spot a more point-light like falloff.


pokeydots ( ) posted Sun, 28 December 2003 at 7:26 PM

Sharen I haven't tried to get v3 in DS yet, I will have to try her and see what happens :) Nice render. And PheonixRising I did hear that you needed less lights in DS so that may be part of the problem I was having like Sharen, as I brought in the lights that were included in the pz3 files I imported

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


SAMS3D ( ) posted Sun, 28 December 2003 at 7:28 PM

I tried Global lighting from Daz in D/S and oh my gosh, did not work well at all, but my problem may be that point light, too close right? Sharen


SAMS3D ( ) posted Sun, 28 December 2003 at 7:29 PM

oh yes, I posted in both forums so Poser users could see it too, just in case they did not go to the Daz Studio forum. Hope that isn't to much of a pain. If so we could end this one or the other one. Sharen


stewer ( ) posted Sun, 28 December 2003 at 7:38 PM

12min render time? 8-o And people complained about P5's render speed...


SAMS3D ( ) posted Sun, 28 December 2003 at 7:41 PM

Plastic lighting...hmmmm, I really don't know, I saw the plastic in the material box once or twice but did not mess with it at all, so maybe it is default plastic. Sharen


Odyssey ( ) posted Sun, 28 December 2003 at 7:58 PM

file_90954.jpg

Sharen, try changing the default plastic to skin, it does make a difference :o) Elaine


maclean ( ) posted Sun, 28 December 2003 at 7:59 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12452&Form.ShowMessage=1588293

sharen, Several people have suggested changing the default plastic to matte. Select all materials (SHIFT-click top to bottom) and select matte. (see the link for the trick to get the 'enable' button to show in Surfaces - post #9) It seems to make a difference. mac


maclean ( ) posted Sun, 28 December 2003 at 8:01 PM

file_90955.jpg

Here. I'll add the image in this post. To select multiple materials more easily, drag the left hand side of the Surface palette out till it looks like the image above and click on the Enable button. You can then SHIFT-select multiple materials from the list on the left. You can also use CTRL to deselect single materials from the multiple list you've selected mac


PheonixRising ( ) posted Sun, 28 December 2003 at 8:25 PM

DS does not support Poser lighting and will not from what I understand. That isn't bad because Poser lights are aweful in general.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


maclean ( ) posted Sun, 28 December 2003 at 8:28 PM

stewer, The weird thing about resetting limits on spots is that once you go above 200, the angle starts to get narrower again. mac


stewer ( ) posted Sun, 28 December 2003 at 8:42 PM

That's why I wrote "180" - for 360 degrees, use two spotlights at the same point looking in opposite directions.


pokeydots ( ) posted Sun, 28 December 2003 at 9:49 PM

file_90956.jpg

Here is a render from P5 using default lights and face camera, rendered in a few seconds

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


pokeydots ( ) posted Sun, 28 December 2003 at 9:52 PM

file_90957.jpg

here is the same image imported into DS using one point lt and one directional light the hair even though it is a figure didn't import in the right place, and I fixed the hair but forgot to move the hat! I added some color to the lights in ds and messed with the intensity, the DS image took 45 minutes to render!

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


pokeydots ( ) posted Sun, 28 December 2003 at 9:55 PM

Forgot to mention in DS the trans map for the hair applied to the hat and the cloth rings on the hair, for some reason I couldn't get the cloth hair rings to not be transparent no matter what I tried!

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Marque ( ) posted Sun, 28 December 2003 at 10:13 PM

Hummm, my enable button doesn't work, and even though hair shows up it doesn't render. Put the lights in and the model V3 renders but not the hair. Marque


biggert ( ) posted Sun, 28 December 2003 at 10:23 PM

its like this.......the DAZ team has A LOT of rice to eat before they can even MATCH THE CURIOUS LABS TEAM! WHERE'S DAZ'S EXPERIENCE DOING ANYTHING THIS COMPLEX? V3 aint no render engine guys.....its like they have this looooong experience of making GO KARTS....then they want tha make their first EXPORT QUALITY car all of a sudden to compete with the Japanese, Korean, and Germans..... If you were the head mucky muck and was hiring people for your render engine development project...who would you hire? A person whos been doing this for a while and has experience or a newbie straight out from college? also assume they have the same college education and are both Asian guys (race plays a part in hiring ya know? so lets assume they're both Asian guys) =) Poser til um 65! anyone forgeting E-Shade? what about DAZ Studio vs. E-Shade? kewl if we had the proggie! but i can dream yo.


Farside ( ) posted Sun, 28 December 2003 at 11:30 PM

I think that D|S has definite possibilities but is still a way early Alpha like people have been correctly pointing out. With hope, within a year or so they should get though the Beta to a halfway decent releasable base module. Then they'll probably be able to quickly start gaining on Poser from there.


Himico ( ) posted Mon, 29 December 2003 at 12:09 AM

You are right.
In addition, it is not easy to tell --------- by just comparing several pictures.


jjsemp ( ) posted Mon, 29 December 2003 at 1:14 AM

FYI: In a recent post at Daz, Dan Farr, President of Daz, had this to say about DS: "The current alpha version of DAZ Studio actually has a lot more built in functionality then what the interface shows. It has an animation engine an other functionality that the interface will be accessing in the very near future. We also have parallel development going on with a flash renderer, toon shaders, auto update technology, sophisticated posing and animation tools, cloth tools and many other really fun and useful tools. We also are developing pluggin portals to other 3D apps such as Lightwave and Carrara (both pluggins are past the 80% mark of completion). Although the course so far has been long, I expect that getting to this first alpha release was the largest and most time consuming portion. Things should move much more rapidly from here on out. Our internal and external development staff has increased significantly over the past few months and will continue to increase in the next few months and over time. Things will really take off as we get to the point where we can release our SDK to outside developers. We all have seen how powerful this community is." -jjsemp


hauksdottir ( ) posted Mon, 29 December 2003 at 1:33 AM

It's a tool. We need to get familiar with what it was designed to do and what it actually does in our hands... so that when we need a tool, we can reach into the toolbox with some confidence that we have the best tool for the job at hand. Example: a screwdriver can open a can of paint or a bottle of soda or even substitute for a prybar or chisel, however, its best use is turning screws of a certain type and size. If you use the screwdriver for other purposes, why complain when it scratches carpaint or slips off a bottle and stabs the hand? If we have a can to open, we can use that screwdriver or a can opener or even a rock. If there is a bolt to loosen, we have... how many different types of wrenches? They will all do the job, but some tools do the job with less aggravation. Some tools also work better in the hands of others. Michelangelo carved marble as though it was butter. Even a titanium-plated diamond-edged lifetime-warranteed chisel would falter in my hands. I lack the knowledge of where to place it and how hard to strike... and that is a factor of experience as well as innate sensitivity. Folks with both Bryce and Vue know which one to use to get the effect we are after. (Whether it is the handling of the light or number of figures to be placed or whatever, there is some overriding consideration.) It will take months working with an evolving program before we have the same confidence in our choice of posing program. At this point, we don't even know how the advantages and limitations of the new program are going to manifest themselves. It may be that if we need a point light source such as a candle we'll reach for one program and if we need wavering moonlight through tendrilled fog we'll reach for another. In the final analysis, the image that we are trying to create ought to determine which program we use. It will take more than a week to discover that! Carolly


SimonWM ( ) posted Mon, 29 December 2003 at 4:13 AM

I have played with DAZ Studio alpha, its a promising beginning but right now Poser 4/5 even with its awful memory management its lack of undos and opengl support is still way ahead of DAZ Studio, perhaps in another year we might have the Poser 5 killer many people thought we would have. I'm only hoping DAZ doesn't starts to gradually phase its Poser support. My favorite Studio tool has to be the partial rendering tool, that rocks! I have to say rendering and screen response is way slower than Poser 4/5 and I'm running Windows 2000 Pro in a 2.53 GHZ, 1 Gig high speed 1066 Rambus Ram computer with a GeoForce card. There is a reason 3D Studio Max still has software z-buffer as its default 3D engine, sometimes opengl is not the best solution.


SAMS3D ( ) posted Mon, 29 December 2003 at 5:11 AM

Well, I am not unhappy with D/S, it is Alpha, needs some work, but really this Alpha has lots of potential. I like Poser because of it's import/export capabilities the most, not so much the end result of an image cause I have seen some amazing images from Poser and many other applications. I guess I would be interested mostly in D/S due to more technical advances and it may even have it and I have not stumpled across it yet. But all in all, D/S has made a huge impression on me already in the alpha state.


alamanos ( ) posted Mon, 29 December 2003 at 6:13 AM

file_90958.jpg

Miles ahead.. Open G/L just does it for me. the abilty to see your image before you even render it, that's even if you need to render. image below is an open g/l real time preview. yes... it's missing a great deal... but in 6 months.. wait and see. I see so much potential in D/S... it's not even funny. Nick


SimonWM ( ) posted Mon, 29 December 2003 at 6:31 AM

Don't get me wrong, I'm not unhappy with D/S, I realize its still an Alpha release. What I'm watching is the speed with which it will be taken to an application that offers the functionality that was promissed with Poser 5 (and never fully delivered) and how affordable it will be. I'm excited with Dan's statement and look toward the future. But I see that right now in its current state I find it impossible to start using DAZ Studio for my work for many reasons.


whoopdat ( ) posted Mon, 29 December 2003 at 12:29 PM

Wow, looks promising. Some of the renders look very good, too. I'm just a little taken aback at the render times. Yes, I'm impatient when it comes to rendering. If I wasn't, I'd be rendering in Bryce. However, it's an alpha, so I'm not casting my judgment, just pointing out the obvious (for the time being only, I hope). :)


dialyn ( ) posted Mon, 29 December 2003 at 1:00 PM

It really doesn't like either me or my computer (or both). The controls are very clumsey for me and I had a hard time getting anything to work faster than at a snail's speed. I'm not bothering with the beta any longer. You all are amazing and I'm glad there are talented people smoothing the way for an idiot like me. I'll try again in six months or whenever a more final version is released. That is, of course, unless Poser 6 with Shade comes out first because that combination really looks promising too and I know I'll only be able to focus on one or the other and not both (there is a limit to time). Anyway, good job to the daring adventurers. I'm hanging on to Poser 5 for a while longer.


biggert ( ) posted Mon, 29 December 2003 at 4:45 PM

good decision....


lmckenzie ( ) posted Wed, 31 December 2003 at 1:58 AM

"If you were the head mucky muck and was hiring people for your render engine development project...who would you hire?" Well, actually, they licensed an established renderer 3DeLight) as I understand it. I don't even know if CL wrote FireFly themsleves either. Every CG student seems to has written their own raytracer but I think it takes a special order of the geek priesthood to do it really well. I doubt Daz let's Vicky anywhere near the render engine code.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


hauksdottir ( ) posted Wed, 31 December 2003 at 6:07 PM

lmckenzie, There ARE women programmers, you know! Carolly


biggert ( ) posted Wed, 31 December 2003 at 7:38 PM

now now.....we all know that....no spilled rice here... VIVA LA REVOLUCION DE LAS MUCHACHAS!!! pero en los Estados Unidenses solamente!! heh...heh


lmckenzie ( ) posted Thu, 01 January 2004 at 4:48 PM

Carolly, why certainly, including the first one, Lady Ada and one of the first modern ones, "Amazing" Grace Hopper. So, no slight intended to Estrogen Americans. I used Vicky simply because, well, she's Vicky, the Empress of all things Poser. I wouldn't even let Mike off the loading dock. Tis true just about all the free renderers I've seen were done by males but I'm perfectly willing to believe it's a testosterone - my bucket size's bigger than yours kinda thing.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


biggert ( ) posted Thu, 01 January 2004 at 6:50 PM

hell ye! like what Mr. James Brown, the God Father of Soul, said: "This is a man's world......but it aint nothing....without a woman....or girrrl!"


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