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Subject: For those who remember, I finally finished my HALO tank.


Kixum ( ) posted Tue, 06 January 2004 at 12:22 AM · edited Mon, 09 December 2024 at 4:13 AM

file_91966.jpg

I just got sick of it sitting around so I finished it up as much as I'm going to finish it. -Kix

-Kix


Vidar ( ) posted Tue, 06 January 2004 at 6:17 AM

looks great.great modeling!:)


Hoofdcommissaris ( ) posted Tue, 06 January 2004 at 9:41 AM

So you decided to convert it to a glass blowing machine? (maybe I should first take a look at Halo?) But it looks great. The process was nice to follow, back in the days. The shader for the ground is very interesting by the way. I like that!


Nicholas86 ( ) posted Tue, 06 January 2004 at 9:55 AM

Looks great Kixum!! Just for fun you should add some billowing smoke from the barrel, use some metaballs maybe with a smokey texture. Love it! Brian Hinton


todd71_63116 ( ) posted Tue, 06 January 2004 at 2:03 PM

glass blowing machine...lol...ive never seen HALO either, but i like the model...


nomuse ( ) posted Tue, 06 January 2004 at 2:17 PM

Looks cool. What do the wires look like? Is it optimized polys or extruded splines...or maybe a bit of both?


Kixum ( ) posted Tue, 06 January 2004 at 2:23 PM

nomuse, Are you asking what the wireframe of the model looks like? The whole model was built in pieces in the spline modeler. -Kix

-Kix


mateo_sancarlos ( ) posted Tue, 06 January 2004 at 2:26 PM

That is an acronym used by spooks: HALO - high-altitude, low-opening. But yours must mean something else. Looks good - how did you do the muzzle flash?


ShawnDriscoll ( ) posted Tue, 06 January 2004 at 3:46 PM

I think HALO is a ringworld based on Niven's book.

www.youtube.com/user/ShawnDriscollCG


Hoofdcommissaris ( ) posted Wed, 07 January 2004 at 2:31 AM

In Dutch the usual greeting is HALLO But the use of a tank us not quite common :-)


Kixum ( ) posted Wed, 07 January 2004 at 7:59 AM

My reference to HALO is the XBOX game called HALO. There's a tank in that game that looks quite a bit like mine. The muzzle flash was pretty easy. 1.) I made a tear drop in the spline modeler, 2.) Applied an explosion deformer to it to break it up into small pieces, 3.) Textured it with a fiery type of texture heavy on the glow channel and transparency, 4.) Turned on the 3D Aura for that object, 5.) Turned on the blur. Oh and one other thing, the ground texture is a full procedural texture using the cellular function in the color and bump channels. -Kix

-Kix


Kixum ( ) posted Wed, 07 January 2004 at 8:04 AM

file_91967.jpg

-Kix

-Kix


ShawnDriscoll ( ) posted Wed, 07 January 2004 at 5:30 PM

That's a whole lot of triangles. I've been seeing a lot of squares used in models while learning Amapi 7. www.shonner.com

www.youtube.com/user/ShawnDriscollCG


PAGZone ( ) posted Fri, 09 January 2004 at 8:44 PM

Very Nice model Kix! Great Work. :-) Paul


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