Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
Visit the Carrara Gallery here.
My reference to HALO is the XBOX game called HALO. There's a tank in that game that looks quite a bit like mine. The muzzle flash was pretty easy. 1.) I made a tear drop in the spline modeler, 2.) Applied an explosion deformer to it to break it up into small pieces, 3.) Textured it with a fiery type of texture heavy on the glow channel and transparency, 4.) Turned on the 3D Aura for that object, 5.) Turned on the blur. Oh and one other thing, the ground texture is a full procedural texture using the cellular function in the color and bump channels. -Kix
-Kix
That's a whole lot of triangles. I've been seeing a lot of squares used in models while learning Amapi 7. www.shonner.com
www.youtube.com/user/ShawnDriscollCG
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-Kix