Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Use one parallel light pointing up at the ceiling. Make all materials for the objects 30 percent reflective, and make the specular halo somehwere from rgb 252-254 for matte objects and anything under rgb 125 for anything you want to remain reflective. Enable blurry reflections, turn off shadows, render.
Also consider replacing all the lights with spheres, apply a texture map with 100% ambience to all the spheres and then use true ambient render, getting rid of 100 lights may give you an improved render time.
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
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I got a stupid question now, and i have a feeling i already know the answer. I'm working on an insise room pic, and i want recessed lighting, like in a lil box shape at the top of a wall, so far down from the ceiling. I've put in the round parallel lights, and did not get the effect i wanted at all... Is it possible to "replace" those lights with another type, simply with a replace command someplace that i dont' see? or do they all need deleted, and new lights repositioned?? And out of curiosity...the light i use most is the radial...but it is soooo slow render wise. for soft lighting, like in these recessed light boxes, i don't want the light to shine through the box, but rather up and "reflect" off the ceiling to illuminate the room... which light is best for that look? even if i have to actually light the room with another light, that's the look i want...LOL Thankssssssssssss Jen